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  • Running West Marches
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Pathfinder 2e West Marches

At a regular Pathfinder 2e table the whole party levels up together, and the GM builds every fight for that one level. A West Marches doesn't have a party. It has whoever signed up this week, and they might be level 2, 3 and 4.

So what level is the party? In Pathfinder you need an answer every session, because encounter budgets, XP and treasure all count from it. That, and getting the XP and treasure onto the site, is most of this page. For prep, scheduling and the rest of the campaign, see Running West Marches.

What a new community gets

Pick Pathfinder 2e as the game system when you create the community, and three things are set up for you.

  • Experience Ladder1,000 XP a level up to level 20. If your community is older than that default, Reset to Defaults under Settings → Experience Ladder loads it.
  • Ancestry and ClassTwo required character attributes. Class also shows on adventure signups.
  • GoldOne currency. The treasure tables count in gold, so silver and copper go in as decimals (5 sp is 0.5).

1,000 XP a level

In the rulebook, a character who reaches 1,000 XP levels up and takes 1,000 off. The site never resets the count, so its ladder is the running total. The treasure column is the book's budget for one level with a group of four.

LevelTotal XPTreasure for the level
Level 10175 gp
Level 21,000300 gp
Level 32,000500 gp
Level 43,000850 gp
Level 54,0001,350 gp
Level 65,0002,000 gp
Level 76,0002,900 gp
Level 87,0004,000 gp
Level 98,0005,700 gp
Level 109,0008,000 gp
Level 1110,00011,500 gp
Level 1211,00016,500 gp
Level 1312,00025,000 gp
Level 1413,00036,500 gp
Level 1514,00054,500 gp
Level 1615,00082,500 gp
Level 1716,000128,000 gp
Level 1817,000208,000 gp
Level 1918,000355,000 gp
Level 2019,000490,000 gp

Want it faster or slower? The Core Rulebook calls 800 XP a level fast and 1,200 slow, so enter the ladder in steps of one of those instead.

The same book has story-based leveling too, with no XP at all. Don't use it here. A different group every session has no shared story to level on, and the site adds up the XP for you anyway.

To start new characters above level 1, set Starting Experience on the Experience Ladder page (1,000 for level 2).

Where does the XP come from?

Fights, hazards and accomplishments, all counted from the party level. A creature of the party's level is worth 40 XP, whether the party is level 2 or 12, and a moderate fight pays 80. Accomplishments are 10 XP for a minor one, 30 for moderate and 80 for major, and the book wants a few every session.

Everyone who was there gets the full amount. Six players get what four would. So the GM adds up the session once, and Distribute Rewards on the adventure pays it to everyone who played.

So what level is the party?

Every adventure has a Minimum Level and a Maximum Level, and a character outside that range can't sign up. Keep it to three levels, like 2-4 or 4-6. A level 6 creature is a moderate or severe boss for level 4 characters. For the level 2 character standing next to them, it's an extreme solo boss. Near the top of the ladder there are fewer characters to fill a table, so the range has to get wider.

When signups close, pick the party level with GM Core's rule for mixed groups.

  • One or two characters behind the rest? Use the highest level.
  • Everyone at a different level? Use the average.
  • One character two or more levels ahead? Build for the others, and count the veteran as one extra character for every 2 levels they're ahead.

The book also gives characters below the party level double XP until they catch up. Leave that out. It's meant for a party that stays together, and in a West Marches there's nobody to catch up with. It would also make a high-level trip the fastest way for a new character to level.

Treasure has a budget

Pathfinder's math expects characters to carry items of their own level, runes included. One GM can keep an eye on that. Five GMs, each with their own idea of generous, can't, and the characters drift ahead of the monsters or behind them.

So give every GM the same budget. Over a level, it's the treasure column above. For one session, use GM Core's Treasure by Encounter table, which the book suggests for sandbox games.

The coins go out as Gold in Distribute Rewards, and items go in the reward's Notes and on the character sheet. Players spend the gold in the marketplace, so stock it with the common items characters need to keep up, like fundamental runes. Then a character who had a run of stingy GMs can buy their way back.

Pathfinder items have a level. Put it in the market editor's Level Req column, and a character below that level can't buy the item. There's no Pathfinder 2e marketplace template, so you'll be typing the items in yourself.

Runes across five GMs still too much bookkeeping? GM Core's Automatic Bonus Progression variant drops the fundamental runes and gives their bonuses by level, and the treasure budget matters much less after that.

Write your XP and treasure rates, and how your GMs pick the party level, on a GM-only World Wiki page. Variant rules like Free Archetype or Automatic Bonus Progression also belong in Character Creation Guidelines under Settings → Character Settings, since players see those every time they make a character.

The rules and numbers on this page come from Paizo's GM Core (Rewards, Treasure by Encounter and the variant rules) and the Core Rulebook's advancement speeds, as published on Archives of Nethys.