Somebody has a free Thursday and a dungeon they want to run. On WestMarches.games that becomes an adventure: one session with a start time, a GM, a level range and a number of seats. The bot posts it in Discord, players sign up with a character, and afterwards it stays in the community's history with its rewards and recaps.
This page is for admins and GMs. Players have Joining as a Player.
The GMs do, and players sign up for the ones that suit them. That's Default Mode, and every community starts in it. It suits most games, because the GM posting a session already knows what to prep for it.
Classic Mode (Settings → Adventure Settings) also lets players post one, which waits for a GM to claim it (More → Claim Adventure). Many communities that switch it on never get a single adventure posted that way, so only do it if your players already plan their own trips and your GMs are happy to run them with little prep.
Adventure Settings has a few switches, all off to begin with. These are the useful ones.
Attributes are your own fields on each adventure, like the kind of session or how dangerous it is, and players can filter by them. They're a Patreon feature, and you don't need them while every upcoming adventure fits on one screen. Deleting one wipes it from every adventure, so rename it if that's all you want to change.
A few things on the Schedule new Adventure form catch people out.
The bot posts each adventure in your Adventures channel (Settings → Discord Channels) and edits the post as the adventure changes. Use a forum channel if you can, so each adventure gets its own post with the reminder and recaps underneath. If a post goes missing, Manage → Discord Posts can make a new one.
Signups wait as pending until the GM approves them, unless the adventure has Automatically approve signups ticked. By default the bot also DMs the GM about each one, with buttons to approve or reject it right there.
A full adventure still takes signups, and the dialog mentions a waitlist, but there's no queue behind it. When someone withdraws, nobody moves up by themselves. With more signups than seats, look at when each player last played (new players get a New player! badge) and give the spot to someone who hasn't had one in a while.
If a session falls through, use Cancel. The signups stay and Uncancel brings it back. Delete is for mistakes, like a test post. It removes the adventure for good but leaves the Discord post behind, marked as deleted.
Story not finished? Clone Adventure under More makes the next session with the same players. The copy starts at this time tomorrow, so fix the date.
The GM hands out experience and currency with Distribute Rewards, and everyone who played can write Adventure Notes. The bot posts the public ones in Discord as the recap, and with Enable adventure recaps page switched on in Settings → Wiki they also collect into a timeline in the World Wiki.