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Level
6
Experience
56 XP
Gold:
470.51
Syndicate Tokens:
2
Renown - The Emerald Enclave:
3
Bank:
1
Starting Class:
Barbarian (2024)
Race/Species:
Half-Elf
Race/Species Variant or flavor (if applicable):
Sun Elf Descent
Background:
Soldier
Soul Directive:
Revival
Dark Vision:
60 ft
Alignment :
True Neutral
Place of origin :
Silverymoon
Age:
22
Pronouns:
He/They
(IC) Why did you join The Glassfang Syndicate?:
Astra wanted to come explore, and as her Shade, I followed.
Completed:
14
Upcoming:
4
Most recent:
2 days ago
Arlis stands about 5'5" with a lean muscular build. He had dark tan skin, white hair, and amber colored eyes. His hair is often shaved on the sides and cascades down into a long mohawk. He wears a braid on one side that falls over his shoulder. He wears earrings, often dangling. His favorite are a mismatched pair where he wears a series of studs in one and a green glass that is meant to look like jade in the other. He has a simple cord necklace with a pendant that is normally tucked under his simple dark clothes.
Crass and rough around the edges, Arlis comes off as broody, pissy, aggressive and hostile. He wears his attitude as a shield, distracting from the emotion he wears on his sleeves. He is incredibly self-critical and self-deprecating to cope with complex feelings he doesn't know how to handle. He constantly battles with the idea that he is now a free person and is allowed freedoms he never had when a slave or even as a servant for the Lathander monastery. He has shown to be a good-hearted person that tends to look out for others over himself.
Born as a slave, sold as a slave, it wasn't until one fateful encounter did Arlis gain his freedom. Clergy of Lathander had liberated him and several others. He was an orphan with nowhere else to go, and so was brought to the temple.
Arlis never seemed to really feel Lathander's light. He acknowledged it, but he never quite felt worthy of it. Instead, his faith seems to lie in a certain prodigy of the clergy - Astraelis. Where she shines brightly, he vowed to be her protector. Her shadow. Her Shade.
| Item | Qty | Type | Sell Value |
|---|---|---|---|
Ammunition, +1 Ammunition, Generic Variant, Uncommon | 1 | Consumable | — |
Bag of Holding Wondrous Item, Uncommon | 1 | — | |
Bedroll A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see the Dungeon Master’s Guide). | 1 | 0.5 Gold | |
Cane Sword (Rapier) Finesse | 1 | 12.5 Gold | |
Dagger Finesse, Light, Thrown (Range 20/60) | 1 | 1 Gold | |
Explorer's Pack An Explorer's Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin. | 1 | 5 Gold | |
Fine Clothes Some events and locations admit only people wearing these clothes. | 3 | 7.5 Gold | |
Greatsword Heavy, Two-Handed | 1 | 25 Gold | |
Handaxe Light, Thrown (Range 20/60) | 2 | 2.5 Gold | |
Horn of Silent Alarm Wondrous Item, Instrument (Horn), Common | 1 | — | |
Javelin Thrown (Range 30/120) | 4 | 0.25 Gold | |
Lock of Trickery Wondrous Item, Common. | 1 | — | |
Map If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it. | 1 | 0.5 Gold | |
Moon-Touched Sword Weapon; Generic Variant, Common | 1 | — | |
Playing Cards Discern whether someone is cheating (DC 10), or win the game (DC 20) | 1 | 0.25 Gold | |
Potion of Climbing Potion, Common | 1 | Consumable | — |
Potion of Giant Strength Potion | 1 | Consumable | — |
Potion of Healing | 3 | Consumable | — |
Scroll of Feather Fall The Feather Fall spell in a consumable scroll. | 1 | Consumable | — |
Silvered Weapon | 1 | — | |
Spellwrought Tattoo Wondrous Item (Tattoo) | 1 | Consumable | — |
Tent A Tent sleeps up to two Small or Medium creatures. | 1 | 1 Gold | |
Traveler's Clothes Resilient garments designed for travel in various environments. | 1 | 1 Gold | |
Waterskin A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration. | 1 | 0.1 Gold |