DM's choice! <3 Can change the levels if needed.
Scheduled by: Lyss
Ezra || Solia 12 || Dahlia 5


Starting Class: Warlock
Race/Species: Elf
Background: Noble
Pronouns: He/Him
Region: The Syndicate

Starting Class: Monk
Race/Species: Kobold
Background: Dragon Cultist
Pronouns: They/Them
Region: The Syndicate

Starting Class: Barbarian
Race/Species: Half-Elf
Background: Soldier
Pronouns: He/They
Region: The Syndicate


Starting Class: Bard (2024)
Race/Species: Dragonborn
Background: Charlatan
Pronouns: He/Him
Region: Loudwater

Starting Class: Bard
Race/Species: Human
Background: Harper
Pronouns: He/Him
Reverting Treasure Points. given as mistake.
Reverting Treasure Points. given as mistake.
Reverting Treasure Points. given as mistake.
Reverting Treasure Points. given as mistake.
Reverting Treasure Points. given as mistake.
The Relic
13-14 Flamerule, 1502 DR
Caelen of the Amber Bough sent out for us to recover an escaped prisoner. Recently, Lady Naivara Vesperleaf had escaped the Autumn Gate, a prison of her own design that the Autumn Court threw her in due to treachery. Caelen, as the Gate's new keeper, begged us to capture Vesperleaf with discretion. Alvis, Arlis, Mimsy, Snap, and I (Sylk) pursued the road to the fort where Vesperleaf had hidden herself.
From the balcony, the archfey in question mocked us, saying she had no quarrel with us and only wanted her freedom. We pursued, and quickly discovered a special ward on the bridge in the moat that teleported folks to the side. After some experimentation, Snap found the right place to enter from, and we followed. A musical trap stopped Mimsy and Arlis in their tracks, forcing them to dance to a flutist's tune. Alvis and I played our respective instruments in a song with the spirit, and when the harmony ended, so did the trap. We found a couple poison traps, enchanted food, and a sleeping trap much to Alvis and Snap's dismay, but made it relatively unscathed to the top floor.
Vesperleaf stated once again she would rather not fight us. She summoned draconic-like beings, and the fight began. Her moves were impossible to pin down, her dragons, lethal. It took all of our force and more to defeat one of the dragons, after we all decided we'd rather survive the job than get paid. So Lady Vesperleaf escaped on the back of the other dragon. We failed.
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Loot (to be finalized by DM)
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I hope Caelen is fired. -Sylkran "Sylk" Teke'zynge
(The text on this note is written very small, though is still very legible and well-written.)
13th of Flamerule, 1502 DR
Myself, Slick, Missy, Alavis, and Arless.
Whereas last job was incredibly deadly at every turn, this one was one long, exhausting and lopsided battle. We were tasked by Calen, a member of the Keeper of the Amber Gate, to re-emprison some archfey Lady Narvina. She was suspected of crimes against a fey court, then escaped. To note, we would not be paid a coin for success. All we would be paid is what we could find within the place. Fine.
We first had to climb to her, to the top of some fort. Admittedly, it was amusing. One thing before a bridge teleported us just enough to the right so that we fell into water. Another made Missy and Arless start floating and dancing, which Slick and Arless played music alongside a spectral flutist to make stop. Then I went to sleep because of a trap, and nothing more. Along the way, we found a few chests with a decent amount of coin, which was nice, though no special items or anything of the sorts.
Then we got to her, and the nightmare began. While Alavis did get knocked out and a few others neared the same fate, this fight was not as difficult as it was simply tedious. To put it simply, nothing worked. It was her and two strange fey dragons. I attempted to dazzle her numerous times, to no avail each time. Arless tried to take hold of her, both by hand and with magical plants, and she shrugged it all off. Missy did get both dragons under her charm, until she simply broke his concentration and the wizardry without laying a finger on him. Slick put a ton of force into one of the dragons, something that would have knocked any of us down, only for it to barely be dented. And Alavis... did his best. She was too slippery, and we therefore decided this was not worth it. Not only would we not be paid for her arrest, but our lives were on the line, so we let her leave, though taking down one dragon.
I'm not mad by the outcome of the situation. In fact, we got all the pay we could have, and that's the more important part. She didn't seem like a dangerous individual either, but the fey are odd. I'm simply a little disappointed that it was all we could do.
At least we had fun,
Snap
The Relic
Party: Alvis, Mimsy, Sylk, Snap, Arlis
Location: N/A
This job wasn't like the other ones. We were sent out by Caelen of the Amber Bough to recover an escaped prisoner. Lady Naivara Vesperleaf. She escaped the Amber Gate which... after everything sounds real fuckin' similar to Solia's eye door thing. We had to search a magically trapped fort for her. Eventually we found her, tried to stop her, but... it didn't go well. She managed to escape. But... somethin' tells me that... that was probably for the better.
I think I'm gonna have to track down Vesperleaf. She said she was the one that created the Keystone Relic.. the thing that was supposed to imprison her. If I can find her and talk to her... maybe I can get more answers about what the fuck these Guardians and Gatekeepers are for Solia... See Sylk's and Snap's reports for more fuckin' details. I just... I can't right now...
14th of Flamerule. 1502DR
My Second Contract through the Syndicate!
We were hired by a little fey jailer. much like my previous job we were asked to be discrete. though this time we were not interrupted half way through the brief. good to see that is not a pattern out here.
This little jailer was tasked with the imprisonment of the former warden of the very same prison she watched over. it would appear that this warden is also the one whom built the prison. or its defenses in the very least. The innmate was lady Naivara Vesperleaf. We were to captured the Lady Vesperleaf in her eestate and bring her back to jail. SIMPLE ENOUGH!
We were directed to her keep. To which upon our arrival we were greeted by the Lady herself. telling us to turn back and that she did not wish to fight. usual fair. and in all honesty Alvis wished he did not have to do this. but, that is the life I have choosen. sometimes you are great hero! other times. you are the law. A tall fortress on a rocky shelf, waves dancing around the base making it so the only way in was the bridge. but like many things with the fey. this was not as simple as it seemed. any attempt to walk directly in resulted in us coming out some other place we had not intended. after some experimenting we discovered that there was some illusion masking this place making it so all had seemed like it was shift about 20feet over. quite a clever little trap. im certain many an unwelcome visitor plummeted to the sea below to meet a water grave.
but we were much to clever for the ruse! We entered the fortress proper. we were all being very cautious as from what we could assume. this place had many a magical trap in store for us. the first of which in this series of traps and misfortune was a simple flute that was floating in the center of the room. it had inexplicably flown over at which point Mimsy was forced to start dancing as he raised hiring and hire into the air. thinking quickly. Sylk played along with the Float. I join in and with our combined music the trap was disarmed and Mimsy floated safely down. DELIGHTFUL! We started to search the bottom floor. finding nothing much else of interest. so we ascended to the second. wear we had split ways. half of us cut through a lavished dinning hall in the center of the building that had a peculiar spread laid out. we all figured it was a trap and with some magic I believe we determined it was! and so we continued through. resisting the temptations of the feast. Arlis and I had found a bridge leading to an ajoined tower. and of course neither of us were surprised to find that the tower was trapped. this time though. instead of whimsy we were greeted with poison. . . .I did not find this as delightful. . .but there were a few chests within. Note: our payment was what ever we found in the keep. Suppose they were planning in seizing the property anyway. I was not keen on this but. again. this is sometimes the life of an adventurer.
soon we descended to the third floor that eventually lead us to the roof where the fair lady waited. but of course. alone she was not. accompanied by two fey like beasts she attempted to run away as we fought off her pets. She choose to subdue us rather than attempting to kill us. and we doing the same in kind. However, her pets managed to hold us at bay long enough for her to make it through her keep and unfortunately make her escape.