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Level
10
Experience
73,823 XP
Gold:
4,305
Silver:
57
Copper:
389
Platinum:
62
Species:
Gnome
Class:
Artificer
Completed:
18
Upcoming:
1
Most recent:
6 days ago
This character does not have a description yet.
Our party has been making their way through the aqueducts of Yharnam. Trailing through the memories of Lord Jaeger's old hunting grounds.
We have fought insane hunters, beastly men, deformed giants, rabid hounds. Now these water ways hide rotting, water-logged corpses that cling to enough life to make it a problem. As well as more poisonous rats that crawl out of ever hole and crevasse.
After being put into our nap we awoke at our rest spot in the "loot room". We took a new path that led us to a large body of dirty murky water. In it was filled with those drowning skeletons we had become used to. Knick and Piprim took a massive beating from them. We took out a lot, but so long as their remains were in the water we couldn't see them so we sent a lot of time fighting blind. We cleared the pool and continued to move.
We ran into a large group of men that we had to fight off.
We spent a ton of time killing dozens of skeletons and collecting loot.
Last time the party discovered that Cranburg was at the mercy of some strange creature that had founded a base of operations to carry out its vile experiments on the townsfolk. It was messing with their minds. Removing brains and keeping them in jars. Torturing and twisting them into confused psionic creatures who would lash out at anything around them. Fortunately, the party managed to find the lost husband, but by then they had taken many serious wounds and were low on resources. They were forced to flee with their prize in hand.
Now the guild was sending us back to finish the job. On the train to Hfar I did some spell scroll crafting. It was fun.
The issues arrived when we got to town which was empty. Silent. It was like no one was ever there at all. At the Inn we found signs of a massive brawl that had taken place. In our digging we found a note:
"To whoever may find this, we had to leave. The town went crazy. Neighbor against neighbor, I sent Wick and Dot to Hfar to be with their uncle.
I'm going to defend my bar with my last breath.
If anyone reads this, know that something possessed the town....and I don't think we are going to survive."
Our escapades led us to a mine that was located deep in the woods. It took us a couple of hours to hit the abandoned tin mines. I had never been here before, but the party assured me this was a place that had been explored already. Then we were attacked by rats. It was awful half of our party was knokced unconscious. I was able to help kill them with my radiant damage as normal attacks did little to the swarms.
I was able to carve a path into something deeper. An illusion hid a secret path that led to a myconid den. We slew the mushrooms with some trouble and Knick almost died.
Next we fought another set of rats and some gross worms that popped out of the water and tried to eat your thoughts.
We had been hired to deal with a crab problem. We had gone in and fought about two dozen crabs. A man needed us to stall the problem out while he found some sort of long term solution. Our party took a beating of epic proportions across two combats. Knick, Sapphyre, and very nearly Heav'lyn were almost taken out. But with spell and skill we survived. I made us a snack as we took a break before the next wave came in.
After our break we went on the search and whole looking at a massive pile of rocks it MOVED. This was the Crab God! Hw was gargantuan. the size of the training room in the guild at least! I was able to mark him with my farie fire
Lord Jaeger is still deep within his coma. His mind lost to the streets of his old hunting ground. But where oh where has he gone? Our party is trying to fight their way through buckets of blood and pain to find out.
So once my we enter his mind and into the mess. Fighting and death was sure to be found in here.
Our first fight was a ton of rats and a three massive men holding giant bricks. I was able to save our party from annihilation with a magic item and a good use of a spell. Making two of the large ones scared of me. After they fled they were unable to muster the courage to come back for some time. In that time we killed the third man and finished off all of the rats. It was good timing too things were looking bad.
With the reprieve our party was able to rally and the others slew the remaining in record time. it was impressive.
We found a treasure room filled with drowned corpses that were undead and a ton more rats. Our party almost died killing them off!
The Arkham has gone missing at sea. So Wesley gathered us to go see what was going on. Some other adventurers were sent to document strange mist on that ship. Weird island. Just all around odd stuff. He said he sent in the B team. Now we needed to be the A team to save them or solve the original problem. Send us off and touch base at the very least. With the keys to the ship in hand we headed out to see what was going on. He would pay us 300 gold pieces.
Of course on the way over someone made the mistake of speaking to a weirdo in front of the door and through some...probably drugs we woke up in a land filled with dinosaurs. So we got into a fight. Three triceratops and something positively massive:![]()
We slew each one. It was awful to be honest. I don't like killing and these creatures were beautiful. I did my best to do as little harm as possible.
Further along we spotted a T-Rex and a Spinosaurus. Of course that meant another fight! Compared to our last combat this was a slobber knocker. These dinos were insanely powerful and as far as I can tell very old. A single chomp from them had enough force to crush mountains. We killed them and harvested them as fast as possible.
The last dino was a "lighting-o-suraus" a massive flying creature. I was able to catch it with a well placed web. Grounding it. From there we laid into it in a big way.
Lord Jaeger's soul is still wandering his old memories. Doctor Pryce is desperate to find him and has more money to pay the adventurers who have been successful so far.
She needs us to go back. To explore the aqueduct and find the lords blood echoes so that he may return to the waking world.
The aquaduct...that will be a nightmare. We got to our spots and went to sleep. We appeared in the exact spot we left off last time. The aquaduct lay to out right so we headed right in. It was a lot more dry than I has anticipated. It looked like the rest of the city down in this area. We made it to a lone door and once opened we spotted a ton of nasty pustule rats and even worse humanoids. We spent a long time killing them. Dozens of rats. A few humans. If you could call them human.
We moved to a new room and more rats flooded the hallway. We were surrounded every second in this place it was awful. But we were able to find items and runes that gave us strength.
Next up we had more rats but then also...something else. Somethings else. Feral wolf like horrific monsters. They dropped Sapphyre. I was able to keep her alive and with good use of spell and skill and we able to survive. We called it a night from there.
Bikadi was happy no boys joined us. Boys were not very useful. The Coil Crook is not in a vault. It is not in a collector's trophy room. It is not guarded by anything dangerous or dramatic. It was owned by a woman named Mabry. An old one. A nice one. Bikadi let her know that she wanted it. That was the item we were getting for her. We could resort to violence, but with no boys here it was stupid and silly to start a fight. So we asked for it and haggled to do a favor for her. Three of her special sheep were missing in the nearby woods. She wanted them returned. Along with something to replace the crook we were taking.
So into the woods we went. The woods were full of wisps and special bucks. All harmless, but some magic was afoot in this area. If you stepped in the wrong spot you found yourself teleported out of the woods. In seemingly random spots you would step and...you were gone. We were able to collect the sheep, but then a gargantuan sheep named grandmother Yue. She kept asking why we wanted the sheep. The others decided to just fight her. I thought that to be a bad idea. This lady was all powerful basically. She knocked both of them right out on a whim. She also popped a field of the most gentle and amazing wool around me. It was quite literally the most comfortable thing I have ever felt. So I made sure to collect as much of it as I possibly could!
We had a sleepover, well Bikadi left, but the rest of us stayed behind to have a good time.
Lord Jaeger is still cursed by eternal sleep and thus his mind has been fractured. Torn and split between his worst times and greatest accomplishments. We have been helping him by exploring his mind to find a way to bring him back from the void. Last time, our group slew a massive Cleric Beast and when we returned through the lamp, we were told that Lord Jaeger stirred a bit. Whatever we did in there seemed to help.
So once more we returned to the weird world that existed in this mans mind.
We decided to take a small trip and retrace our path to hit some spots we overlooked in our last adventure. Doing this ran us into a massive pack of dogs. Which as with everything else we decided to kill. Like with many things here they dropped little bits of loots. The bodies here were always filled with these little white, soul-like, things. Once touched they would show themselves as an item and most often these were "blood vials" I don't know why I knew that name but once I touched them I knew exactly what they were and even how to use them. Stab into your thigh, always in the exact same spot, and you would be healed. No matter how I tried to change how it functioned my body would always stab my right thigh with no variance whatsoever. It was so odd how things worked in this place.
We we followed that fight with another. This time it was humanoids one of them was massive about he size of a brown bear. He and his buddies were like all of the rest of the creatures in here. Scary and tough to deal with. The would always rush forward like a swelling wave on the sea over a barrier. They filled any gaps we could use to navigate the space.
Then you won't believe it! We ran into more dogs! Another fight for our lives! Sure once one of us died we would be pulled out of the dream, but that person would die in real life. The pain of it all was also real and would carry over too. On that topic Echo was savaged by a group of enemies. Dropped twice. Nearly died once. Took a massive amount of damage and I was on top of them to keep them breathing but it was close. Too close. We won the fight but it was hard earned.
We opened some chests. I was able to get a makeshift flame thrower, fueled by oil, and when I left the dream...It was not with me.
Dr. Price paid us and we headed out for the night. We would return later and enter a new area- the aqueducts.
A heavily enchanted vault door was found at the bottom of the sunken castle. Warded by ancient magics, there is only one way to open this door: a key left behind in the Emerald Order's compound. Getting the key should be a simple task. It never really is though not in this line of work...
Dr. Nabanik is eager to find out what is on the other side of the door and being here from last time we are in for an unwelcome surprise. So we needed to go to grab the key in some cultist lair. The first part to help Dr.Nabanik found this key, killed most of the cult....then left the key for some reason. So now we were back to grab it. In the base I found a map of Farryn. It was mostly empty. Only blood stains scarred the floor and walls. We explored for a while. We ran into a big dude who would have been scary if Echo didn't stun him and allowed us to kill him before he could do any damage.
We went back to the Sunken Castle we used the big key to open the big door. The big door led to...a big magic circle. I had Gar go in and she was gone. Then Echo went and the same thing happened. I lost both on my map which meant that they were on a different plane of existence. My maps can map anywhere no mater how far. Unless they were gone to a new reality...
We all went through the portal one by one. I was last and when I made it to the other side I was with Saphyre and Knick. The others were on my map a good ways away. Our group met up with Gideon and Echo but Magpie was further off. We needed to group up, all of us, and fast. This place was foreign and probably dangerous given what group we got the key from.
Before we made it to her we were attacked by a massive group of ghosts! I was able to pull her from the opposite side of the complex with a spell and once we were gathered together we made a stand a destroyed all of the enemies. Following some side stairs we found we actually ended up back in the castle and chatting with Dr.Nabanik!
There is still so much more of Yharnam to explore within this cursed hunters mind Amara would be traveling into his mind to explore some more. We traveled into his dream and we landed in the area of the great bridge.
This day we were being hounded over and over with enemies, giant dogs, giant bosses, we were able to get lucky and find a chest. Inside of the chest i was able to use my skills to see it was a stone embedded with a rune. This rune allowed someone to steal life from grievous wounds. If you stuck a heavy blow the life essence that would leave from you would be pulled into the attacker and heal them. It was a bit disgusting to be honest, but the magic was quite powerful and effective. It could save a life.
This world was a confusing one. Where ever this old man was his mind was filled with some unexplainable horrors. How did he even end upon our world? Would his world be a world we needed to be wary of? Would something like the monsters SRVA hired adventurers to go kill be a problem with this world too? There was a terrifying boss. Leap and smash. Unrelenting aggression. Massive strength.
It dropped Knick, it dropped Sapphyre, it even knocked me out too. Echo was terrified he could barely move. I was hurt. I was tired. So I did something I never do. I usually go to graze an enemy. I don't kill. I pacify and maim at most. Today was my first kill. I was hurting so bad...I shot the massive creature right in the head. It plopped down lifeless without a word.
We went to the bonfire. We were pulled out of the dream.
Several weeks have passed since the first expedition into the drowned keep. Though the cult inhabiting the ruins was scattered and many of its members slain, the answers sought beneath the flooded halls remained frustratingly out of reach. So a group of us was brought along to give it another go.
Dr. Nabanik returned to the Springreach Adventurers' Guild. He told us he was a researcher who was exploring a ruined castle in the north of Farryn. Due to the work of other guild members they were able to explore the area around the castle but now he needed us to go into it and clear the place out so that they could give it a peek. He would pay us and would let us keep any gold we found inside. We exchanged pleasantries. I met Magpie and told Knick I would finish her dagger soon. Gideon and Echo were nice as usual.
We made our way to the tower quickly and I scoped out some entrances using my familiar Gar. Four total. I had us choose the roof trapdoor since I wasn't in the mood getting wet by going under water. So through the door we went disabling traps and picking locks as we moved and in a large beautiful room we landed in after descending the tower. The fire in the room was green. That was weird. Rotten food. Rotten wine. No reason for the fire. We left to keep exploring.
At some point Magpie and Knick split off from us. Normally this would spell doom, but with my maps keeping track of where everyone is quite simple and I watched them reverse their path and meet us up just in time to fight some ghosts! A swarm of skulls. It came from of the green glowing fire places.
As we explored the castle and made it to the ground floor which was covered in water. As we expected I told Gar to give things a look and to the south outside of the castle we spotted the massive eel. We found a path to the basement which meant we were going underwater and there we found a ton of coffins and a locked door which needed a massive key. A massive key that the last party found and did not give us...which meant we were stuck. That was the case up until Magpie used a spell an with a massive Knock...the door was unlocked and spiritual guardians came out of some statues to defend the area. We slew them, but Magpie had a hunch that our troubles were not over. There were high level ward spells on this door meaning we still could not pass. So we left the door and kept exploring.
We found some new paths that led to a gargantuan room. Treasure as far as the eye can see and a ton of skeletons. So that least us know something was usually or was in here now with us...we found out the hard way when a massive pile of skeletons came to life and began to attack us! We cleared out the place for what we could and headed out!
In a manor in Springreach there lies an old man. A retired monster hunter who has fallen into a deep cursed sleep. His family doctor and house mage believe that the problem lay within his mind.
They wish to send the adventurers in to investigate where the old hunter has gone and see if they can bring him back to them. Doctor Pryce believes that his soul has been broken into pieces that need to be reclaimed in the echos of his mind. So they go to a memory of a dangerous and cursed land.
One hero has already fallen within this hunters mind. Will there be others? The job need to be done.
Offering 300 gold pieces per brave soul.
I was one of those souls. This would be the second time a party would be going to deal with this quest. So we went to the...frankly odd place and began to retrace the old path and carve out a new one. We ran into a massive man who we killed and we found some books one being about the "Healing Church of Yarnam". We continued to look around when we made it into a pretty bad area. There were at least of dozen creatures with guns and they clearly were not too keen on us being around. I created a music box to distract them and we took the initiative to start shooting them while they were distracted.
We were being bum rushed! Every single creature who was not in our party began to sprint in our direction. We would need to start killing and start killing fast! Zylrie was dropped on her ass in the middle of combat. My web spell didn't last long. Someone set it on fire as soon as it came up, though it did allow for a massive slowdown as the enemies approached. Tat fight went poorly we took a few down but in the end we retreated.
The guild received a missive from a small village toward the south east from Springreach. They had parties going missing and they contacted us for some assistance on the matter. So we decided to take the train to see what was going on.
We spent a long time walking through the forest trying to find the village. When we had bedded down for the night we were attacked by some large oak ogres! They somehow got the drop on us! By the time we noticed them we were not in a optimal position to defend ourselves. but we mounted a defense! I was able to mark one with the glitter having it glow and sparkle in the darkness I know at least one of us couldn't see in the dark so it helped. These things could put up some sort of leafy shadow defense they seemed to negate any and all damage so we had to hit them with fire and they absolutely hated that. They were doing a lot of damage though one blow from them was worth maybe three blows from one of us. I was able to command one of them to grovel and the other died before the magic took effect. Though with all of us attacking the last one it was a short fight from there.
Echo got us lost in a cave but I was able to recognize some Raging Henbane mushrooms; the jet black mushroom has a tough, bark-like skin. Eating it would make your skin a similar texture and helped stave off attacks, but it made one aggressive. it was a good find, btu we decided to leave the cave be and do the job we were assigned to do. So we made it to the town!
It looked devastated in the town and it was quiet as all the silence in the world. We found one very sad man. He said most of the down was dead or gone. That the remaining folks were thinking of abandoning this place by the end of the week. Still they wanted us to see if we could find anything for closure. Food stores were low. So we needed to act fast.
We had to go at night. Whatever was causing issues we were told only did its bidding at night. It was dark and humid. The woods were unnaturally silent. We did find what we were looking for though...the Wendigo. A massive quadraped creature. We took some time to kill it and we gave the townsfolk their closure.
The Demonological Paradox two the demonic boogalooo
I am not sure who keep naming these quest posts. They certainly are...creative.
I got the spill. Abominations. Skin walkers. Disgusting monsters. Skin people. Everything was bad...I tried to leave and Bram did his damnest to keep me there. He said we could survive if I went...I wasn't too sure. We had gone to go shopping and somehow in all of that we got into a fight with a child and well, allgedly, someone spanked him unconscious. Piprim was getting roasted left and right by kids. I was still worried about our quest though.
We made it to some farmland and there they had effigies to something...a bad sign. They were destroyed by the last party; now they were here again. People were here. I had Gar go in and check the place out. It was empty. Someone came in and did the effigies. They ten left and fled into the woods.
This path brought us deep into the forest to more effigies and to a fork in the road. One direction we would find hags. The opposite something else that wasn't what we were hired for. So we went towards the hags. Dartan tried to sneak over and set the house on fire. In his armor he was less than stealthy.
They had come outside threatened us and combat started. They were epically powerful casters. Insect swarms and hold persons. They had these half hourse half human creatures along side them. It was disgusting and the attacks were relentless. The three hags were crafty and their minions were strong. Without Edwyna Piprim would be dead. Without me healing Dartan might have gone the same way.
I managed to back off a good ways, out of the bugs, away from the human centipede, away from the hags. From there I was able to stabilize us. A good farie fire. Some damage, Some healing. My best work happens when I am able to think. I don't do well under pressure. When given time to think I can make miracles happen. Sadly in the battle Dartan got a nasty bleed but we stemmed it.
So we had gone out to the beach for a celebration. Bláthna, Edwyna, Be'bop and I planned to hit the beach. The entire time Tassi kept making comments about me dying. I kept questioning her on it but she would not elaborate. It was just a normal beach trip. She handed me a potion of healing. It was a kind gesture at least. We got some supplies, but no food. Bláthna's familiar was a bottomless pit that could not resist food.
Once at the beautiful beach we sat down got sorted. Tassi...smoked. Then she stripped and ran into the water along with a naked Bláthna. Edwyna and I were on the beach lounging when a massive chicken rose up and out of the water then yelled and everything went black....when we woke up were in in "Cluckhallah". We had died...I can't be dead I needed to go to work! I began to panic, but we were in limbo! Not quite Cluckhalla yet. That was what our spirit guide had told us. We were told that no one had left before but I didn't care. They have said that about all technology. I would find a way.
At the gate of Cluckhalla we were told we would shape into chickens. Our limbs would blow off and we would turn into eggs. Devin let us know all of this and reminded us that it rains corn on Fridays. Devin was a sea serpent before this life.
We spoke with the Oracle to see if there was a way to leave. It challenged me intellectually..."What could I be doing that was more important than corn on a Friday?" I created a random block and tackle....which was not for fishing but I managed to make it work and bring up a fish from the water we were standing over. That impressed him and he let it go. The oracle let us know at the top of the tree. Very far away and atop a few thousand steps was a potal back home. So we decided to take the trip.
It was so many stairs. As we climbed the steps we were attacked by a bunch of chickens! They were nasty little buggers. They turned Tassi to stone! Things were not going well! We had to leave that girl behind....it was awful. I couldn't help her, but I was able to take pieces of the chicken boss to craft later...if we survived.
We climbed stairs for what felt like ages until we made it to the top of the tree and there we spotted a three headed chicken thing! It was at the top of the tree and there we had to fight. I was able to cast my faerie fire and it made good on its affects. My notes set up Edwyna for what was easily the most devestating attack she had ever seen. A massive force centered on all three heads of the monster and it created a vacuum around the three heads and killed the creature. The cockberus was harvested for parts.
When we passed through the portal the sun was on a new position...I was going to be late for work!
