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Level
8
Experience
102 XP
Realm:
The Syndicate
Region:
The Syndicate
Gold:
675.67
Treasure Points:
3
Syndicate Tokens:
5
Renown - The Emerald Enclave:
1
Expendable DTP:
10
Bank:
1
Starting Class:
Wizard (2024)
Race/Species:
Elf
Race/Species Variant or flavor (if applicable):
Wood Elf
Background:
Mulhorandi Tomb Raider
Background Variant / Flavor (if applicable):
Rather than Mulhorandi, Mhiilamniir
Soul Directive:
Revival at your earliest convenience
Dark Vision:
60 ft
Alignment :
True Neutral
Place of origin :
Reitheillaethor
Age:
356
Pronouns:
They/Them
(IC) Why did you join The Glassfang Syndicate?:
Met two members, wanted to meet them both again and learn with them
Completed:
11
Upcoming:
4
Most recent:
8 days ago
Taller than most elves, and often a giggling mess of one, Vincel Emerland holds themself with proper posture and a purple pupilless stare. They hardly speak common, as they prefer to speak elven to other forms of communication. They have a deep love of history, and a drive to learn. They were given a task to guard an elven gate along the Delimbiyr river as punishment for meddling in affairs beyond their station and getting others killed, though, they have abandoned that task in favor of joining the Syndicate.
| Item | Qty | Type | Sell Value |
|---|---|---|---|
"Hearth Warm" Clothing These thick woolen clothes are trimmed in fur and treated to the wind. Any saving throw made by a creature wearing these clothes to resist cold weather is made with advantage. However, they do not repel water very well; if wet, they become heavy and saving throws made to resist cold weather are made with disadvantage. | 1 | — | |
Bedroll A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see the Dungeon Master’s Guide). | 1 | 0.5 Gold | |
Climber's Kit fall more than 25 feet from the anchor point | 1 | 12.5 Gold | |
Crafting Treasure (Art Object) | 1 | 125 Gold | |
Dungeoneer's Pack A Dungeoneer's Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin. | 1 | 6 Gold | |
Enchanting a Common magic item (permanent) Spellshard | 4 | — | |
Enchanting an Uncommon magic item (permanent) Spell-Refueling Ring | 3 | — | |
Enspelled Weapon Scimitar; Divine Smite | 1 | — | |
Horn of Silent Alarm Wondrous Item, Instrument (Horn), Common | 1 | — | |
Jeweler's Tools Discern a gem's value (DC 15) | 1 | 12.5 Gold | |
Mason's Tools Chisel a symbol or hole in stone (DC 10) | 1 | 5 Gold | |
Mechanical Wonder Wondrous Item | 1 | — | |
Narrative Reward Dreamwalker | 2 | — | |
Pole of Angling Wondrous Item, Common | 1 | — | |
Potion of Climbing Potion, Common | 1 | Consumable | — |
Potion of Healing | 5 | Consumable | — |
Scholar's Pack A Scholar's Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox. | 1 | 20 Gold | |
Shortsword Finesse, Light Flavored as a Small Sword | 1 | 5 Gold | |
Smoldering Armor Armor; Generic Variant, Common | 1 | — | |
Snow Shoes These durable wooden frames lash to the wearer's feet and are crisscrossed with strips of treated wood. Creatures wearing these shoes treat difficult terrain caused by snow as normal terrain. | 1 | — | |
Spell Scroll Scroll | 3 | Consumable | — |
Spellwrought Tattoo Wondrous Item (Tattoo) | 1 | Consumable | — |
Traveler's Clothes Resilient garments designed for travel in various environments. | 1 | 1 Gold | |
Walloping Ammunition Ammunition, Generic Variant, Common | 8 | Consumable | — |