Dungeon crawl? I dunno. Let's just play D&D.
Scheduled by: Raolin
DaoMa

Starting Class: Paladin
Race/Species: Human
Background: Genie Touched
Dark Vision: 0 ft
Pronouns: He/Him
Region: The Syndicate


Starting Class: Fighter
Race/Species: Human
Background: Soldier
Dark Vision: Other - see sheet
Pronouns: She/Her
Region: The Syndicate
Starting Class: Ranger
Race/Species: Elf
Background: Guide
Dark Vision: 60 ft
Pronouns: She/Her

Starting Class: Wizard
Additional Class(es): Fighter
Race/Species: Elf
Background: Mulhorandi Tomb Raider
Dark Vision: 60 ft
Pronouns: They/Them
Region: The Syndicate

Starting Class: Warlock
Race/Species: Kalashtar
Background: Custom Background
Dark Vision: 120 ft
Pronouns: He/Him
20 Eleasis, 1502 D.R.
Work at last. I am glad indeed for the opportunity to take my mind off of things and simply apply simple, physical solutions to problems. The mission was taken on by myself, Solia, Shev, Bri, and Vincel.
There was... awkwardness all around. It is the first time I've seen -- well, that is not pertinent to the mission.
A personage simply called SEER summoned us to the town of Beregost, and the Burning Wizard Inn, to discuss the job. The ancient Ulcaster School has recently been cleared out (and its headmaster raised from the dead?), but the adventures who accomplished this task were unable to penetrate into the library, where some very important magical items and scrolls and such were stored. Instead, a band of pirates got in.
There was... a great deal of explanation and backstory, but ultimately, the problem had indeed a simple solution. We were to go in, navigate the ruins, wait for Ulcaster's wizard apprentice friend to perform a ritual to open the library door, secure the trove of items, and kill anyone who got in our path.
Many people got in our path.
We accomplished our goals, despite a labyrinth of corridors, puzzles, and pirates. SEER and Ulcaster seemed pleased, and we were paid accordingly.
-- Yashir adh Rumahr
This mission was a rather simple one. Summoned by SEER, Yashir, Bri, Solia, Shev, and Myself all were teleported to the Burning Wizard Inn, where we were given the task of clearing out some pirates whom had taken over Ulcaster School. It seemed as though there were secrets that the Lords Alliance did not want falling into the wrong hands... Simple enough, We got right to work.
And what bloody work it ended up being. The vagabonds that were posted in each room were afforded the opportunity to surrender, though... they chose poorly. Slaughter is the best way to describe the state we left the rooms in as we passed through each, dealing with constructs and guards at a rather quick pace.
I was even allowed to solve a puzzle. A horribly simple imitation of the elvish tradition of Sudoku.
The last room went as the others did, though I tried to spare one of the pirates... though, i fear Shev took his eyes, regardless...
Overall, a rather simple quest.