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Level
6
Experience
18,750 XP
Realm:
Gildas
Region:
Cendrelune
Gold:
33.4
DA:
1
Race:
half-elf
Class:
wizard
Ruleset:
5.5e
Completed:
5
Most recent:
14 days ago
Maarken Pol
Maarken Pol was born to a human mother on the edges of camp life and trade roads. His drow blood came from violence, not romance, and that marked him before he was old enough to name it. He grew up too unusual to ignore, never important enough to protect. His mother taught him to read people, measure risk, and understand that the world gives nothing freely. Maarken learned fast. He learned to watch, to listen, to calculate. Around mercenaries and caravans, usefulness mattered more than anything else, and a wounded squad-mage saw the boy’s memory, discipline, and hunger. That man became his mentor, teaching him how to think by giving him puzzles to solve and books to read about history, strategy, and fundamentals of the arcane. The last time he went to visit the man... He was dead in his bed. Maarken took the volumes of the "Histories of the Arcane" and 3 books that introduced him to spellcraft. The books were:
When Maarken came of age, he understood a simple truth: serve one banner long enough and you become a pawn...expendable. So he sold his skills on his own terms. Not as a front-line butcher, but as a, relic-handler, lock-breaker, and problem solver who deals in precision and logic. The gold inlays across his face came later, when a vault ward triggered and split him open from temple to jaw. An alchemist closed the opening in his face with alchemical gold, and the cleric sealed the wound, leaving golden scars that looked almost deliberate. They demanded payment immediately for saving his life... He didn't have it, and so he was enslaved for using illegal magic, robbery, and forced into the Shackled Legion. His worst nightmare has come true. But beneath the edge, he remains more sentimental than he wants to be. He remembers kindness too well. He grows attached too easily. And every time that costs him, he hates himself for proving that some part of him still wants people to matter. Still believes in love.
Appearance:
Lean, sharp-featured young man with dusky dark-elf skin, tousled white hair, glowing violet eyes, and thin gold-inlaid scars across one side of his face. He wears a white shirt, dark hooded cowl, layered bracelets and necklaces, fingerless gloves, and fitted dark travel clothes with a quiet mercenary elegance.
The part of Maarken that remains hidden, his grief, his sentiment, his feeling for beauty and hard truth, leans toward Vaespaera. The Skald Queen touches the part of Maarken that still remembers beauty, sorrow, and truths which he believes are spiritual, not practical.
Maarken hates Ord the way a man hates a road he knows he could still walk if he let himself become worse. Maarken understands the logic of that path, which is exactly why he mistrusts it, but the more he sees in the legion, the more tempting it is...
Player Play Guide:
1. Hidden Sentimentality
2. Ambition Beneath the Control
Player Character Details - For My Reference When Playing.
Phobia:
Entrapment: Sealed rooms, slavery, buried chambers, being cornered with no exit, imprisoned. He is living his worst nightmare in the shackled legion.
Lights Up Around:
Old mechanisms and hidden workings: Locks, wards, puzzle devices, coded systems, ancient seals, clever designs. Anything precise, layered, and meant to be understood.
Children: There’s a part of him that responds to innocence, trust, and people who haven’t learned to live by leverage yet.
Unexpected softness: Quiet fires, good tea, well-kept workspaces, a safe camp, someone mending gear, a moment of honesty, someone remembering a small detail about him. These are the things that probably get him, even if he acts like they don’t.
| Item | Qty | Type | Sell Value |
|---|---|---|---|
Ammunition (20 crossbow bolts) | 1 | 0.5 Gold | |
Diamond (50 gp) | 1 | 50 Gold | |
Grappling hook | 1 | 1 Gold | |
Incense and herbs (10 gp) | 2 | 10 Gold | |
Ink (1 ounce bottle) | 2 | 5 Gold | |
Ink pen | 5 | 0.01 Gold | |
Light Crossbow Ammunition (Range 80/320; Bolt), Loading, Two-Handed | 1 | 12.5 Gold | |
Luckstone | 1 | 250 Gold | |
Oil (flask) | 10 | Consumable | 0.05 Gold |
Paper (one sheet) | 10 | 0.1 Gold | |
Pearl | 1 | 100 Gold | |
Protective Verses This leather-bound spellbook is reinforced with iron and silver fittings and an iron lock (DC 20 to open). As an action, you can touch the book's cover and cause it to lock as if you cast arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of warding, Mordenkainen's private sanctum, protection from evil, and symbol. It functions as a spellbook for you.While you are holding the book, you can use it as a spellcasting focus for your wizard spells.The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the abjuration school.When you cast an abjuration spell, you can expend 1 charge to grant a creature you can see within 30 feet of you 2d10 temporary hit points. | 1 | 2000 Gold | |
Rope, hempen (50 feet) | 1 | 0.5 Gold | |
Sealing wax | 5 | 0.25 Gold | |
Tinderbox | 2 | 0.25 Gold |