Jueinuma is a Shadar-kai wanderer from the Shadowfell who has spent years traveling far from home. Quiet, observant, and slow to place trust in others, Jue prefers to listen before speaking and carefully weighs every decision.
After leaving the Shadowfell under troubled circumstances, Jue spent years among the people of Rashemen, where a life of hardship and constant travel fostered discipline, patience, and self-reliance.
Eleint 4, 1502 DR,
Jue was asked last minute to fill in an job. This job seems to be against the same cultist that attacked the village and farms that Jue helped defend earlier. The factory was easy to find and in so far everything started well. Then the factory got fully alerted to us and went into high alert. Which means the plan to take out the enemies one-by-one and group-by-group turned into all against us.
Even so the fight went well and Jue managed to release the Ravens from their suffering. Seeing as how the cultist would dare harm them, Jue has no problem with their destruction.
-Jueinuma, Spear of Rashemar
Eleint 21, 1502 DR
Jue has not been doing these notes as Jue hasn't done much during Jue's time in the Syndicate. But now Jue does wish to write about Jue's trip to Calimport. Seeing as a permanent teleportation circle might be set-up there as as result of an job going wrong, or perhaps just right. Further more, Jue is slowly accommodating to the Syndicate, as such Jue is trying to get to know more about it and it's people.
-Jeuinuma
30 Eleasis, 1502 DR
Jue was hired together with others to investigate people stealing things from a ruin belonging to the Lord's Alliance. The explanation wasn't truly meant for Jue, as Jue has not knowledge about things like that. But the Jue was then teleported towards a place near Everwind.
Once there we were to go in and deal with the thieves and recover the thing that the Lord's Alliance needed from there. The location was nice, dark with lava and statues of dwarvenkind. Until the rocks came alive. But Jue has long since learned how to cut through wood and stone, so the rocks fell fast. Atleast that is what Jue wishes to write here, but Jue's great weakness cam to light again. A massive shining horse made of burning sky ball, blinded Jue on every attack. As such Jue's spear missed Jue's target more often then not. This is failure on Jue's part and Jue vows to improve Jue's skills when losing Jue's sight.
Inside the ruins, we're wierd corridors filled with magic stuff that made up down, and right left. This was only a minor inconvenience. The real fight was about to start, in according to the plan made, the Burning Sky Horse was to block one corridor while we dealt with enemies in the other. The plan fell apart someone decided to go the other way. Jue then followed said way to make sure our flank wouldn't collapse. In the end, Jue managed to make up for Jue's lack of skill previously. At least a little bit.
The thieves were felled and the magic orb was return to the wizards who lost it? Jue still doesn't really know why this was important.
-Jueinuma
Eleint 21 1502 D.R.
Jue was sent on a job for the syndicate to protect a village and some farmers from an attack by a cult. Said cult has created monstrosities/constructs and were testing them by sending them after the village. Some of Jue's party has seen the monstrosities/constructs before and is aware of their origin. Jue and party fought against them on a bridge, in a barn and on open fields. The enemies fought were, foxxes, Hounds, ravens (for this Jue believes, that cult should be destroyed to the last), pythons, bears and a wild Gryla of the Woods. Being on the frontline has seen Jue take hits again and again. Jue must invest in better armor or train more. The job was succesfull and the village and farms weren't destroyed though damage during the fighting.
-Jueinuma
Personal note:
Jue wishes to note that Jue did not agree with the agreement made by Azreal with the necromancer named Phalor. Though happened after the job was done and stands separate from it.
17 Flamerule 1502 D.R.,
Just when Jue thought that the attempt at a siege has ended, did come the second wave of Goblinoids and Devils. Jue still doesn't know why they decided to siege the Syndicate, but Jue believes it was likely something that happened because of the other members. An adventures live is hard and filled with friends and enemies alike.
During the second Wave, Jue was mostly on defence using the balista's the Kobold defenders left behind after they fulfilled their purpose and died. Jue is still lacking and thus Jue did not contribute much to the defence, but Jue did hit some flying devils with the Balista.
The second wave was defeated easier then the first, as the western front came together and got reinforcement from the east. In the end the Syndicate was victorious and our enemies lied dead or were running. Jue doesn't believe this is the last time the Syndicate will be attacked, so Jue formally requests through this report to shore up the defences of the Syndicate. Mostly the Western Side, as the North, East and South have better equipment, placement and structures.
17 Flamerule 1502 D.R.,
Jue writes this rapport with heavy heart. As Jue has found that the syndicate defences are lacking. During the sudden attack on the Syndicate, Jue was drawing maps to make some more money. When suddenly drums and horns filled the air. A combined force of Goblinoids and devils had launched an attempted siege on the Syndicate. Jue was quick with going towards the western gate house, but could not stop it from falling. Were it not for the Paladin Yashir who held the line, the western front would have been worse.
The supposed Kobold defenders of the Syndicate did little defending before they died. Jue did Jue's best to help, but Jue has found Jue lacking in many ways. Jue shall do Jue's best to remedy this for the next time.
The Group that Jueinuma is part of has been tasked with caravan duty. The group and Jue is to check caravans entering Loudwater from Waterdeep.
The first few caravans went well, but at the third caravan it went different. A mimic was found, then rats appeard. Rats tried to eat Jueinuma.
Jueinuma didn't like that so, Jueinuma killed some rats. Guards appeared after the fight, as is custom. They talked with group about what happened and why rats were killed. As the group was not supposed to kill humanoids. Were-rats are humanoids under their curse. Which Jueinuma believes is fair. Jueinuma couldn't do anything about it as Jueinuma was dealing with normal rats. As such, the guards are not happy. Though Jueinuma does believe the guards are overstating things as they happened.
-Jueinuma
On behalve of the Syndicate, Jue went to Daggerford with a group to help the guard as they have been slumped with work.
Once there, Jue and party met two people, Alekka Gold and Illan Darosi. They were speaking about how things were going wrong and animals are dying.
They were happy that Jue and group were there.
We followed Alekka towards the farm of farmer Jenkins where 3 cows were stolen. They believed it was Giants. Jue and group investigated and found that it likely wasn't Giants.
We followed tracks into the Blackbranch forest and found a site were the cows were ritually slayed. That doesn't look like giant behavior. While investigating we met a Storm Giant, named Trosius.
Trosius is emissary is the Mealstrom and is trying to get people to know them. However they have some troubles with the Red Wizards of Thay. Note: Jueinuma knows of the Red Wizards, they aren't good. End Note.
We returned to Daggerford with Trosius in tow as Trosius seemed like a good person. We encounted Illan again and Illan was riling up the townsfold against us. Azrael quickly called Illan out on Illan's merchant background which was fake.
Jeu also noticed the Thayan marks on Illan and some other bystanders. The group called Illan out and after Azrael used magic to get the wig of a Thayan wizard and exposed them, Jue and group fought them. Jue and group won.
Signed: Jueinuma
Travelers have been attacked and murdered, leaving them dead with acid marks.
Jue and group set up camp during our patrol. During the rest Kobolds ambused the group. They went done quiet fast, but Jue finds it wierd that Kobolds would randomly attack a group of armed travelers/adventures. The Kobolds have marks, like those of a group. The kobolds are likely responsible for deads of travelers.
Jue and Group ended up in a cave with Kobolds. Kobolds have trapped cave and smoke was filling it. Jue and Group had to kill many Kobolds and insect swarms. There were also traps. There was lot's of smoke and suddenly Fire. Jue doesn't remember much of what happened after until Jue woke up again. There where still a lot of Kobolds and dead. In the end Jue and Group managed to kill their king and most of the kobold swarm.
- Jueinuma