

Level
9
Experience
111 XP
Gold:
358.92
DTP:
683
An odd ball. adult male appearing like he could be anywhere from his early 20's to his early 30's.
5ft'5inch, a little portly. . Green eyes framed by glasses that have seen better days. Dark hair and a dark/olive complexion though to many his lineage is tricky to pint point . though he does have a slight Waterhavian accent.
A bit nervous around people and a bit jumpy. Can be seen fidgeting or occasionally speaking to himself when idle in a crowded room. Either quiet or overly talkative depending on what is being discussed or who he is talking to, but in either case he is usually mostly soft spoken. only prone to raise his voice when distressed or panicking. though contrary to his introverted shy nature. when he does speak to people. he does not shy away from eye contact. making a deliberate effort to maintain in. slouches and drags his feet a bit. Though, when the occasion calls. Shev can seemingly flip a switch. be cordial, formal. and even proper to some degree.
Raised by a single mother. Dari Vremyonni. In the town south of Waterdeep called Daggerford. His mother was a local mage who ran a small magic goods shop. He helped her around the shop. learned a thing or two then soon became his mothers apprentice.
As the years passed it became apparent. Though he had the desire to learn the ways of the weave. he did not have the attention span. Frustrated, this caused a slight strain in the relationship with his mother eventually leading to him striking out on his own. though quickly found himself out of his depths. foolishly and needlessly prideful, he pressed forth. making various connection of his own. Determined to learn magic his own way. Though, naivety makes for easy prey and he accumulated many debts. many of which he skipped out on. leading to a life of drifting. eventually finding himself back in the western part of Faerun. broke and looking for work he heard of the new adventures guild looking for members. a perfect opportunity he thought to himself. they are desperate. They . . at least. so he hopes.
| Item | Qty | Type | Sell Value |
|---|---|---|---|
Backpack A leather pack with one large compartment that holds roughly 1 cubic foot | 1 | 1 Gold | |
Bag of Holding War Leader: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. | 1 | — | |
Bedroll A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see the Dungeon Master’s Guide). | 1 | 0.5 Gold | |
Bell When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away. | 1 | 0.5 Gold | |
Blanket While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide) | 1 | 0.25 Gold | |
Book (Type what book in the description) | 2 | 12.5 Gold | |
Bracers of Archery These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the old or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. | 1 | — | |
Calligrapher's Supplies Write text with impressive flourishes that guard against forgery (DC 15) | 1 | 10 Gold | |
Caltrops (Bag of 20) DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn | 1 | 0.5 Gold | |
Cloak of Protection | 1 | — | |
Crafting Treasure (Art Object) | 1 | 125 Gold | |
Dagger Finesse, Light, Thrown (Range 20/60) | 1 | 1 Gold | |
Deck of Miscellany | 1 | — | |
Enchanting an Uncommon magic item (permanent) | 1 | — | |
Fine Clothes Some events and locations admit only people wearing these clothes. | 1 | 7.5 Gold | |
Gloves of Swimming and Climbing | 1 | — | |
Helm of Comprehend Languagues (Tricorn Hat) | 1 | — | |
Hunting Trap a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. | 1 | 2.5 Gold | |
Immovable Rod | 1 | — | |
Ink Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages. | 1 | 5 Gold | |
Ink Pen Using Ink, an Ink Pen is used to write or draw. | 1 | 0.01 Gold | |
Jeweler's Tools Discern a gem's value (DC 15) | 1 | 12.5 Gold | |
Lamp A Lamp burns Oil as fuel to cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet. | 1 | 0.25 Gold | |
Magnifying Glass Advantage on any ability check made to appraise or inspect a highly detailed item. | 2 | 50 Gold | |
Map If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it. | 1 | 0.5 Gold | |
Map or Scroll Case A Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment. | 1 | 0.5 Gold | |
Oil (flask) Oil usually comes in a clay flask that holds 1 pint, can be used as fuel or thrown as a weapon | 1 | 0.05 Gold | |
Parchment One sheet of Parchment can hold about 250 handwritten words. | 1 | 0.05 Gold | |
Pearl | 1 | 50 Gold | |
Pipe of Smoke Monsters Wondrous Item, Common While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. | 1 | — | |
Potion of Frost Giant Strength | 1 | Consumable | — |
Potion of Healing | 2 | Consumable | — |
Rations (1 day) Dry foods suitable for extended travel, including jerky, dried fruit, hardtack | 12 | Consumable | 0.25 Gold |
Robe Some events and locations admit only people wearing a Robe bearing certain colors or symbols. | 1 | 0.5 Gold | |
Rod of The Pact Keeper +1 | 1 | — | |
Rope, Hempen (50 feet) Strong rope made from hemp fibers, essential for climbing and securing items | 1 | 1 Gold | |
Shovel Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material | 1 | 1 Gold | |
Staff of Birdcalls Staff, Weapon, Common Simple Weapon, Melee Weapon; This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. | 1 | — | |
Stone of Good (Halfling) Luck Gives Advantage on Charisma (Persuasion) Checks made against Good-Aligned Halflings | 1 | — | |
Studded Leather Armor | 1 | 22.5 Gold | |
Subtle Crystal | 1 | Consumable | — |
Tent A Tent sleeps up to two Small or Medium creatures. | 1 | 1 Gold | |
Tinderbox Using it to light a Candle, Lamp, Lantern, or Torch—or anything else with exposed fuel | 1 | 0.25 Gold | |
Traveler's Clothes Resilient garments designed for travel in various environments. | 10 | 1 Gold | |
Vial A Vial holds up to 4 ounces. | 10 | 0.5 Gold | |
Viol Play a known tune (DC 10), or improvise a song (DC 15) | 1 | 15 Gold | |
Wand of Secrets Wand, Uncommon | 1 | — | |
Waterskin A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration. | 1 | 0.1 Gold |
Treasure Points:
1
Bastion Orders:
1
Syndicate Tokens:
5
Bank:
1
Starting Class:
Warlock (2024)
Race/Species:
Kalashtar
Race/Species Variant or flavor (if applicable):
Reflavored as human
Background:
Custom Background
Background Variant / Flavor (if applicable):
Obsessed
Soul Directive:
PLEASE REVIVE ME! DO NOT LEAVE ME DEAD!!!!!
Dark Vision:
120 ft
Alignment :
Chaotic Neutral
Place of origin :
Daggerford
Age:
?
Pronouns:
He/Him
(IC) Why did you join The Glassfang Syndicate?:
Oh you know. I need coin. I can do magic. seemed like a good idea. didn't really have anywhere else to go. well. I mean I could go allot of places but this just seemed like it made the most sense. I think?
Completed:
18
Most recent:
4 days ago