Party like an Ikoma!
To the Emerald Empire, the Ikoma brothers are respected keepers of tradition—one a roaring orator who can rouse armies, the other a meticulous historian who records the deeds of legends. But when the ink dries and the banners are lowered, Akinosuke and Yoshinaga live by a different ancestral creed: live hard, fight clean, and love without boundaries.
Middle-aged but far from mellowed, these two charismatic brawlers share a legendary appetite for premium sake, a sharp ear for poetry, and an open heart for anyone charming enough to catch their eye. Now, they have thrown open the estate gates to host an afternoon of unapologetic, chaotic leisure. Forget the rigid protocols of the court; the brothers have prepared a gauntlet of wild games, unpredictable surprises, and bottomless casks to show the samurai how an Ikoma truly honors the ancestors.
Will the guests maintain their icy samurai composure, or will they succumb to the infectious, rowdy rhythm of the empire’s greatest hosts?
Step inside, pour a cup, and find out if you have what it takes to keep pace with the Ikoma.
The Clock is Ticking (5-Hour Real-Time Schedule)
This is a Momentum Challenge where every minute counts. We have a tight window to pull this off:
- Hour 1: Arrival. We set the scene, present gifts, introduce and be introduced.
- Hours 2 - 4: The Party. There will be challenges prepared by the Ikoma brothers. All sorts of games to entertain the guests and socialize. These will be split into various threads
- Hour 5: The Departure. All gatherings come to an end eventually, no matter how much one enjoys their time. Say your good byes, agree on later meetings or simply disappear quietly.
How We Play
To keep the pace electric, we’ll be using Intrigue Initiative!
Initiative: Roll Sentiment + Focus at the start to determine the turn order.
Skills in Play
You’ll need to be versatile to navigate the city. Expect to use:
- Sentiment: To read the patrons and time your entry.
- Courtesy: Learning something about your hosts, manipulating them or other guests, spread rumors...
- Fitness: For not getting too drunk...
- additional skills will be chosen depending on who signs up. So make sure your foundry character sheet is up-to-date!
Choosing Your Approach
While Air (finesse), Water (adaptability), and Fire (candor) will be your bread and butter, don't count out a Earth-fueled care or a Void-touched moment of intuition if the situation demands it!
The Goal: Momentum
The total Momentum required will be revealed when we begin.
Ground Rules for the Mission
1. Attendance & Sign-Ups
- Roster Selection: 48hours before start of the session. As the momentum will be calculated baed on the relevant skills and some challenges will depend on the skills chosen, depending on the attending characters, I will need 24hours for the final preparations and announcements.
- Restriction: Characters with the less than 25XP will have the highest priority for this adventure.
- The Grace Period: If you give advance warning that you're running late, you will be granted a 15 minute grace period. Failing to show up within that 15 minutes (or missing the event with no warning) means forfeiting your spot and taking a standard no-show penalty.
2. Pacing & Response Times
To maintain the thrilling momentum of a live event, players are expected to respond reasonably quickly.
- You have a 10-minute window to post your action.
- Exceeding 10 minutes without communication may lead to a forfeit of your action.
- Need more time? Simply typing "I'm writing, give me a sec," asking a clarifying question, or communicating with the GM will instantly reset your timer.
Rewards
3XP
1 Favor
Glory and Honor may be gained or lost