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Updated 20 days ago
TGFS DM Handbook
Previous Section: Getting Started
Reminder: New DMs may only run Adventurer League Modules
To run a Adventurers League module, head on over to
#adventurer-league-modules and take a look over the options. Be sure to read the pinned message, and to check the posts other DM's have made in the module's thread.
You may only run the module if:
Once you pick one, please post in the module's thread and include the following:
A.L. Modules have their rewards outlined at the end of the module. Take a look through the possible rewards, and note the following server protocols when distributing these rewards:
Use the gold as outlined in the module, split evenly between all party members
These include consumables, common magic items, and some utility style items. These items are duplicated so each PC gets one
If a module states the PCs would gain one or more major tier magic item, follow these steps:
| Item Rarity | Syndicate Tokens Granted |
|---|---|
| Uncommon | 1 Syndicate Token |
| Rare | 2 Syndicate Tokens |
| Very Rare | 4 Sydicate Tokens |
| Legendary | 8 Syndicate Tokens |
2. Head over to the Syndicate's Inventory in the pinned thread in #inventory-logs. Use the command as outlined in the pinned message to add the appropriate quantity of the item to the Syndicate's Inventory. Be sure to list the item's rarity before the item name in the command. The quantity added to the inventory should be one for each PC that was in the module.
If you are unsure if the permanent magic item as outlined in the AL module's treasure would be major or minor tier, ctrl+f or search in the tables in the sections
If you have an official A.L. module you would like to share, please make a post for it in #adventurer-league-modules! Keep in mind we are only allowing A.L. modules in the forgotten realms setting at this time.
See Custom Adventures for guidelines.
TGFS DM Handbook
Next Section: Post Adventure Reward Distribution
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