Snap is a not-so-humble 2'4 kobold. With white scales, small gray spikes running from head to tail, and majestic wings, they resemble a miniature white dragon, all thanks to their dragonwrought heritage. They've also got small curvy horns, a big dog-like nose, and bright orange eyes. Most often, they sport a deep blue kimono, some bandages wrapped around their forearms and feet, and a short black hooded cloak that could cover their whole head.
Long story short, a good part of their life was spent within a Waterdhavian sect of the Cult of the Dragon. They were never highly ranked, but still weren't at the bottom. One day, a sudden burst of doubting made them snap, and they fled with a friend by carriage. Hearing of the Syndicate and passing by, Snap chose this would be a nice stopping point.
They did not know how to fly, but now are starting to learn.
16th of Eleint, 1502 DR
Myself, Salt, Citrus, Arless, Teethlight
We were tasked to go to Calimport by Deryan Kaya with some urgency! Constructs had gone rogue, attacking citizens and such. She faults it on faulty wiring, or faulty material. Three locations were of note.
First, a giant stone statue. Without surprise, a stone elemental person was building it. He threw me a few times two to three hundred feet away, and it was a lot of fun. That aside, we sent him to Deryan Kaya, saying she could be single, as some distraction. In that time, Salt investigated the statue and determined its magic different enough to not be an issue.
Second, shield guardian that had gone rogue, protecting too much. The people controlling them were unconscious. Arless and I dealt with one while the others took on two, with Tealight stealing the necklaces to make them stop doing stuff. It was a success! Then, some person familiar with Citrus and part of the Night Wisps insisted we give them the unconscious people, or else they'd tell the rest of the town about the construct incident. Citrus said okay, and the rest of us had no say in it, apparently.
Finally, nimblewrights were attacking innocents! They insisted they stop resisting so they could protect them or something, but all they were doing is knocking people unconscious. So, in turn, we all made THEM go unconscious. All was fine, except one unfortunate casualty that was impossible to prevent.
Then we returned to Deryan Kaya with the two sets of unconscious constructs. She thanked us and gave us a bunch of items. Citrus insisted to them that he knew people that could help with the construct situation without telling who it was. It felt fishy to me. Loss in trust or not, I made sure to tell Deryan Kaya and her assistant who he was going to deal with, in other words the Night Wisp criminal organization thing. It only felt right.
At the end of the day, good success! Even if everything I just gained with my new powers was useless...
With resolve,
Snap
15th of Eleint, 1502 DR
Myself, Salt, Jasmal, Socks, Shelves
The town of Teadale on an island far away requested our help! A shipwreck with shipment needed to be recovered. The island felt a bit eerie from afar, but once on it, everything was alright. After being offered breakfast and such, we went on our way.
Turns out, some priests with strange sea serpent symbols took hold of the thing. Many of them. They felt off, as if they should not be there. Still, they were no match for all of us. Jasmal's mighty defence, Socks' mighty offence, Salt's many magics, my own mighty offence, and Shelves'... presence?
Once we were rid of them, we took the shipments back to the place and were given a TON of gold, as well as magical paint. I traded my paint for a lot of gold from Surx.
All in all, a success!
With resolve,
Snap
8th of Eleint, 1502 DR
Myself, Srin, Torva, Alvin, Citrus
I'll be honest, I didn't fully understand this one, even though it was pretty simple.
We were to meet at the One Eye Jax with a bartender named Serena, in the city of Luskan. On our way there, a drow child snagged my Headband of Awareness right off my noggin. Obviously, we pursued after them, and were blocked by two drow adults. Their parents? Don't think so. We pacified the two and restrained the one, taking my work back. After some questioning, we found the bar! Apparently they were hired by someone at the bar to steal from us? Their boss or something? Weird.
When there, we were tasked with our mission: clear out spiders from a basement. Very tedious job. Took two days! The spiders were strangely smart and strangely dangerous, but still no match to us. The bandits were more difficult.
At the end was a big spider construct that was apparently attracting those spiders down there. Man-made construct, of course. Unfortunately for it, seems I'm pretty good at short-circuiting constructs, because it didn't get to do anything, and between my fists, Torva's storm and Alvin's stick, we made short work of it.
That's about all I remember very important there. I think Srin had more to talk about with the bartender, but I was done.
With resolve,
Snap
15th of Eleasis, 1502 DR
Myself, Slick, Torva, Wu'yone, Lef
This one was horrible.
We were sent to Silverymoon to investigate and clear out a growth of strange mushrooms in the woods. In terms of what we accomplished, there is little to say from my end, in part because I don't understand all these Underdark related things.
First, we fought undead drow warriors. Bloated with spores, they were moving on their own. It was a pretty simple fight.
Then, we found a patch of weird mushrooms. Me and Lef identified they would explode in a big radius, but it wasn't until Torva threw a bolt of fire we learned they explode when fire is in proximity. They all blew up, alongside twigs. But the larger spore husks lived, the same ones that once grafted me to them, though there were more. I took many, many, MANY spore bombs and nearly fell, but Torva had my back. We freed Slick from one and killed them all. At the end of this, I was terribly bruised, on death's door twice, and needed to rest.
Finally, we arrived near the center, where the mushroom spread came from. After Torva cleared the field from more mushrooms, we moved in to what we expected to be an easy last battle. Two mounds of plants. Then, a third, enormous one rose from the earth. As I hit hard, I was its main target. Worse than being grafted, it engulfed me. I couldn't see, I couldn't fight back, I was stuck. I screamed as loud as I could, to no avail... until Slick's mental pull finally freed me. Terribly bruised once again. I thought I wouldn't make it, but I trusted in myself and my team. We did it.
Then was a cave. Apparently, it lead down to the Underdark. I believe Slick managed to close the portal and end the spore spread, but I was sick, physically and emotionally.
With resolve,
Snap
14th if Eleasis, 1502 DR
Myself, Slick, Abuh, Alvin, Ivor
This was one hell of a job.
We were invited by Duke Ravengard to the city of Baldur's Gate to participate in a pretty cool derby.
We didn't do that.
Instead, cultists dragged us down into Avernus, to participate in a much more exciting, although deadly, derby. Our goal was to collect seven soul coins for Matahi, from their rival Mad Meggy. We had to choose modules for some infernal machine to race around with, and I heavily insisted on taking a thunder cannon. We barely used the machine.
Before the race, we stumbled onto some devilish fey creature working for Mad Meggy. We devised a plan: Alvin would disguise as one of them, while I went invisible and pick pocketed them for coin. In the midst of it, Alvin had another infernal idea: instead act as a mechanic and disable their vehicles' breaks. I was successful in my search and found five coins, though was a little too eager, and we left before they got too suspicious.
Then, we went onwards on our machine. We had many options on how to proceed and chose to fight. It was a difficult fight, considering the creatures were so damn tough, but we prevailed and stole their machines. Plus, I freed some guys with really big heads, apparently slaves meant to repair machines forever. They were happy with the killing of their previous owners and helped our own machine. We also found way enough coin for quota!
Finally, a portal to the surface opened back up. Going through, we noticed some of Mad Meggy's infernal goons were attacking the city and its people. We went forward and began attacking these monsters, until suddenly... they vanished. We didn't get a single kill on them. Oh well.
So what did we do? Live, I suppose. Matahi paid us for our efforts, and we left. Eh. Sure.
With resolve,
Snap
11th of Eleasis, 1502 DR
Myself, Abuh, Socks, Ivor, Nima :(
A siege was planned on the city of Parnast in the Savage Frontiers. A giant by the name of Bed Frule donned a crown that turned her evil, and so was about to sent a mixture of goblinoid troops to claim the city. Our mission was simple: stop it. We had four days to prepare.
First, we went looking for some two-headed Ettin Graham that the Syndicate was familiar with. On the way, we convinced orc scouts to talk to their leader to postpone the raid. We didn't know it at the time, but it earned us an additional day. Then meeting up with Graham, we tried to convince him to join us by chugging beer (that is what he wanted), but that didn't go so well. He still sent us some help.
After that, we arrived at Parnast. Over the next few days, we reassured and trained the civilians and set up traps. We also prevented an important person, Chandra, from being kidnapped and killed.
Then, finally, was the siege. It was a tough battle for sure. The first wave was of goblins and worgs, easily taken care of. The second was of orcs and... bears? Which gave us a little trouble, but ended up fine. The third wave was completely wiped out by the town's defenses, giving us time to rest. The final wave, was the one with giants, mammoths and Bed Frule. Lord, this was a step up. I went west to ambush smaller troups, but everyone besides Ivor decided to follow along, leaving him stranded against every other force. Overwhelmed, he went down, though Nima did her best to keep us all alive. I stood in Bad Frule's way to prevent her from going after the others, and lost my own consciousness for a split second. But with the big bad evil gal down, the rest of the forces split up.
At the end of the day, we succeeded. Parnast is safe, thanks to us. I am proud to have been with Nima on her last job.
With resolve,
Snap
State of The Syndicate
Flamerule 1502 DR
It has now been a month and a half since I've joined the Syndicate, and I don't regret it. The company is great, better than I've ever had. Free lodging and food has been quite the benefit. And, of course, how can I forget the thousands of gold I've made over simple craftwork? How have I never accomplished this before?
It has been quite eventful. Since my last report, I've ended a plague on the Far Forest, been turned into a goose, inspected caravans and rid them of wererats, looted a crypt for old artifacts, made some hobgoblins cry because they couldn't rob me, evacuated Phlan from that one stupid Cult of the Dragon, protected people from underwater beach horrors, beat up a Chimera, was chased by the same Chimera, became best buds with a Djinni, defended the Syndicate from goblins, and, of course, made another set of manifold tools for even more gold.
I've also finally moved in at Loudwater, in Slick's attic. Recently, I've been crafting more and more gear and have gotten a few commission requests, and as such I require better access to materials. Whether I will miss the Syndicate building itself is another question, but for now I am quite content. Rehka has also proposed that perhaps I could become a dragon, or something of the sorts, which is something I may consider looking into, although her following ramblings show that perhaps she hit her head once or twice as a child.
As much as I'd like to write out another list of people I am grateful for, my relationships haven't quite changed. I've met Brie, Soilia, Jasmal, Valentine and Wuyoney, I suppose. I have also not seen Forest, Basar and Read in a minute. If I think of more to say, I will write an addendum to this text.
With resolve,
Snap