An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.
Vee
Starting Class: Ranger
Race/Species: Elf
Background: Guide
Pronouns: She/Her

Starting Class: Warlock
Race/Species: Kalashtar
Background: Custom Background
Pronouns: He/Him

Starting Class: Paladin
Race/Species: Human
Background: Genie Touched
Pronouns: He/Him

Starting Class: Druid (2014)
Race/Species: Duergar
Background: Clan Crafter
Pronouns: He/Him
Adventure Notes: In Dire Need https://www.westmarches.games/communities/the-glassfang-syndicate/adventures/cmlykj0mq000r04l5wk8x1mwo
Rubbing of old giant runes from the tablet.
Potion of climbing
+1 Mithral half plate
+1 Mithral half plate
+1 Mithral half plate
+1 Mithral half plate
5 Ches, 1502 D.R.
The Syndicate was called upon for a rescue mission, and myself, Cal, Solia, and Shev were chosen for the work. Seer of the Lord's Alliance, and a dwarf named Amelia, tasked us with locating a dwarven expedition that had been trapped within a holy site by a small army of ogres and an avalanche. She gave us directions and advised us that time was of the essence.
Accordingly, we made all haste along the path prescribed for us. Though we were ambushed along the way by a pair of owlbears, and ran afoul of a small avalanche ourselves, we made it to the ogre encampment in good time. Solia, to her credit, was able to steal a pair of signal horns from the ogre sentries, and we sounded one as a distraction, then slipped through the encampment in the chaos. Within the holy site, we met the band of dwarves we'd come to rescue, and in good enough time that none had perished. A small band of ogres attempted to change that fact with a random attack, but we were able to fend them off. Then, on the advice of the leader of the task force, we used a giant sarcophagus lid as a sled, triggered an avalanche, and road forth from the site.
With us we carried a great stone tablet, radiating magic and covered in ancient giant runes. This we left with Seer, though not before we made our own copy of the runes.
-- Yashir adh Rumahr
Party:
Yashir, Shev, Cal, Solia
5 Ches, 1502 DR
The Far North
We met with Seer and Amelia. Amelia was a dwarf that had been with a party of her kin that were beset by ogres and an avalanche uncovered what looked to be a holy site for Giants. She and her people were there for three days before a few of them escaped to find help. Ogres had couched in, setting up an elaborate camp and Giants were expected in the coming days.
We rushed through the mountain passes and encountered owlbears. It was a mild fight, and we pushed through to find the camp. After stealing a few of their horns, we were able to blow a false alarm and then sneak past and into the ancient temple. We found most of the dwarves had survived. There was a brief but brutal fight with a small party of ogres that seemed to have attacked them a few times in the same way. Then, the rest of the camp erupted in a ritual of fighting. We managed to rescue not just the dwarves, but also recover a huge ancient tablet of Giant magic, and take it back to our employers.
There is more to all of this, I believe. For us, I made sure to make a copy of all the runes and language on that tablet for our own research.
When: 5 Ches, 1502 DR
Where: North. somewhere. . . . .
Why: recover a dwarven expedition and possible artifact recovery.
Possibly one of our most absurd jobs to date.
the Syndicate were enlisted to find and recover a Dwarven expedition. They were researching runes or something and other. we found one of their party members. dead in the snow. pressing onward we found a ogre encampment. even in the cold they smell dreadful. there were to many to take in a head on battle. so we needed to make a plan. Solia, with the aid of some invisibility magic. was able to sneak into the camp past a few guards. grabbed a signal horn from one of them. and we were able to use a familiar to sound it to lure them away. once through the camp, we made our way into a cavern the dwarves were huddled up in. a strong defensible position but they were trapped. After some talk we had to formulate a plan to get them out. some of the ogres had returned and started to file in. but we held them off with only a casualty from the dwarves. we took the lid from a sarcophagus that was in the cavern. one belonging to an ice giant mind you so it was quite large. and had ridden it to freedom by way of an avalanche we had triggered.