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Level
16
Experience
224,090 XP
Gold:
1,010
Silver:
23
Copper:
9
Platinum:
13
Species:
Rock Gnome
Class:
Artificer
Completed:
3
Most recent:
22 days ago
“Don’t call me Flefydwaa.”
That’s usually how Be’Bop starts any conversation. It’s not that she’s embarrassed by her name—okay, maybe a little—but it just doesn’t fit. Too formal. Too fussy. “Be’Bop” is punchy. Sharp. Rhymes with Warmop. People remember it. They should remember it.
She spent her formative years in a government building, where the walls were gray, the ledgers were endless, and the coffee tasted like bureaucracy. She scribed municipal documents—ordinances, tax notices, civic protocols—always with perfect penmanship and unshakable attention to detail. It was… fine. Until it wasn’t.
Be’Bop got bored. And when a genius gets bored, she gets creative. Picking the locks on her coworkers’ desks. Changing the font in official proclamations. Using invisible ink to hide little math jokes in legal documents. No one ever noticed—or if they did, they didn’t care. That was worse.
So one day, she just left. Packed up her tools, grabbed her blueprint journal, and walked out of the Department of Agricultural Water Use Licensing without saying goodbye. “If I’m going to work,” she muttered, “it might as well be dangerous and fun.”
Despite her sass, Be’Bop has always felt like the odd one out. She doesn’t get romance gossip. She doesn’t enjoy parties. She hates jazz music (though she pretends otherwise). What she does love is math. Machines. Building things. Solving problems. Making the world click just right. Friends never made much sense to her… so she decided to build one.
For years, she’s been trying to construct a mechanical companion—one that listens, understands, and maybe, just maybe, fills the empty space no person ever could. That’s what brought her to Springreach: the Adventurers’ Guild, the schematics, the scrap, the chaos. Everything she needs to turn her blueprints—and herself—into something more.
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Adventuring is a dangerous job for mechanical companions. She is on her third.
The cow M.O.O.L.A. — Mechanized Operative Unit for Logistics & Assistance
The rabbit P.O.U.N.C.E. — Powered Ordinance Unit for Newtonian Combat Engagement
The rooster C.L.U.C.K. — Clockwork Locomotion Unit for Controlled Kicking
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Be'bop outstayed her welcome at the guild. She was evicted and is currently squatting at Gniles' manor. She has big dreams though. She's working with Amara to open a HUGE business, but the funds are currently not there.
| Item | Qty | Type | Sell Value |
|---|---|---|---|
Potion of Healing (Greater) This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 4d4 + 4 Hit Points. | 5 | Consumable | — |