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Updated 20 days ago
TGFS DM Handbook
The following applies to all DMs
As a DM, you are considered a leader within this community, and held to a standard that is conductive to healthy gameplay.
These are DMs that are new to DMing on the server, or new to DMing over all. These DMs may only run official adventurer league modules until they reach Full DM status. To reach Full DM status, they must run 2 adventures, one of which must have a staff member or Head DM as a player. Once that is completed, request the promotion in #dm-requests as outlined in the pinned messages. These DMs cannot create custom content, become lorekeepers, or grant renown.
Your standard DM on the server. They can create their own custom content, become lorekeepers, and grant renown. Their narratives do not require approval.
These DMs have shown extensive knowledge of the game and the lore of the server. They have total creative and mechanical freedom over what they run. They can approve narratives for new DMs.
Professional nerds. They ensure mechanical balance within the server, consistency of lore, and work with staff to handle DM related codes of conduct. They approve anything listed above, as well as DM promotions. In exchange for carrying out this task, they recieve rewards that are to be determined.
Keeps the lore on any Lore Aspects. This is an add-on role for Full DMs, Veteran DMs, or Head DMs. They decide the priviledges that are unlocked with that faction's renown tiers, and give the final sign off on DMs granting renown. See the section on Lorekeepers in this document for more information on how to become a Lorekeeper. In exchange for carrying out this task, they recieve double Treasure Points for any adventure they run.
Just because you do not need approval for something, doesnt mean you cant reach out to other DMs for assistance or discussions!
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TGFS DM Handbook
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