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Level
7
Experience
69 XP
Gold:
226.14
Syndicate Tokens:
7
Renown - The Zhentarim:
1
Lifestyle purchasing token:
1
Starting Class:
Barbarian (2024)
Race/Species:
Warforged
Race/Species Variant or flavor (if applicable):
Sentient Helmed Horror
Background:
Aberrant Heir
Background Variant / Flavor (if applicable):
Sigil mark of a failed simulacrum turned abberant mimic infection
Soul Directive:
IF STATEMENT: Aber's services needed, then reconstruct - ELSE: ADDITIONAL IF STATEMENT: Mainframe corruption uncleansed, then incinerate to ash - ELSE: Turn mainframe remains into a guard statue in Spellgard.
Dark Vision:
0 ft
Age:
145+
Pronouns:
It/They
Alignment :
Lawful Neutral
Place of origin :
Spellgard? [INSUFFICIENT DATA]
(IC) Why did you join The Glassfang Syndicate?:
To understand what it is to be living, identify original directive, and cleanse mainframe corruption.
Completed:
17
Upcoming:
2
Most recent:
1 day ago
Aber is an ancient Netherese helmed horror, dating back to when Spellgard wasn't a ruin. Recently awoken from the rubble by a group of scavengers looting and surveying the area.
Awakened with no memories of the past and surrounded by strangers who were mostly armed, an unknown influence, who marked its body and offered it grander sentience, took over the construct and slaughtered most present, except a few.
The hazed frenzy sent it towards the castle's ruins, and after coming to its senses when noticing the unconscious slaughter of bystanding animals, an ethereal presence talked to it. Informed by the spiritual entity of its growing taint and of older ties to this place ravaged by time, it was then guided to follow the road west, towards Loudwater, towards the Glassfang Syndicate for answers and solutions.
[DESIGNATION] Un-UnKnOwN
[DIRECTIVE] Mis.s.s.s. "gRoW" s.s.sing
[SEARCHING ARCHIVE] CO-CoRrUpTeD "wE" dAtA "RiSe"
[QUERY] "what is living?"
Token Credit: https://www.artstation.com/artwork/8eQXeG
MISSION REPORT: courtship management DATE: 30 Flamerule, 1502 DR.
Departure: left the Glassfang Syndicate towards Waterdeep by teleportation circle. arrived at Gralhund villa under disguise to avoid guard notice and to receive the brief. Brief: obtained from Lady Gralhun. assist Zartan in the courtship process with Charrin.
Brief: inquire information about Zartan from the source to increase accuracy of the courtship. Note: enjoys reading, history (surrounding perimter of Waterdeep), anthropology (spellplague, cataclysms, molharondy), and herbs (types not mentioned). New directive: offered moral boost at a bar and acquire the necessary tools for the courtship process. Items obtained: 2x carriages, jar of honey.
New directive: prepare the courtship area within the City of the Dead. used the magical deck to create a resting space, limited perimeter, and materials of study to increase courtship efficiency. Observation: preparation offered successful results. New directive: share the progress with Lady Gralhun while Zartan escorts Charrin to her home.
Observation: brief required the returnal of Zartan with us. New directive: locate Zartan and bring back home. Note: Zartan showed deep interest in the location Midnight Remedies. Directive update: investigate herb shop as first point of interest. Observation: found Zartan half-disrobed with Ravora, the owner. Note: traces of blood on her face and pale complexion has been notice. Result: Ravora is of undeath status. threat detected.
New directive: rescue Zartan from the undead. - It HaS bEeN a WhIle SiNcE I fEd On OnE oF mY kInD. tRuLy, No MaTcH tO uS, bUt ThE lEaDeR eScApEd. ShE wIlL bE fOuNd!
Post directive: Zartan rescued and returned home successfully
Post mission: potions of love obtained for further study and possible contact to the Zhentarim through faction member Usrtul Floxin
MISSION REPORT: courtship proposal and compass repossession DATE: 21 Eleint, 1502 DR.
Departure: left the Glassfang Syndicate towards Waterdeep by teleportation circle. Observation: syndicate member Orri acquired a large amount of humanoid fuel on arrival - [Humanoid Diet Archive Update]. Note: stopped at Q-Q-Quiznos Quips & Qaubles and acquired a coin of unknown origin. Future directive: to be investigated.
Brief: obtained from Lady Gralhund. Note: the noble family is part/has ties to Zhentarim - fInAlLy HoMe, TiMe To MaKe ChAnGeS. Future directive: maintain contact for inquiring about their mark on the mainframe. Directive: create a partnership between the Tesper and Gralhund families through an encouraged wedding between son Zartan Gralhund and niece Charrin Tesper. Side directive: obtained from a ranking member of the Zhentarim. collect a magical compass from the neighbouring Tespergate fortress.
New directive: complete both objectives to obtain favour and gain an efficient teleportation method within waterdeep. Plan: syndicate members Alvis and Orri encourage the partnership at Tesper's villa during the festival proceedings; syndicate members Forvist and Tealight infiltrate Tespergate in parallel to collect the compass; personal directive is to patrol close to both location offering assistance to the group with high priority needs.
Patrol log: all within norms for most of the hour. Observation: towards end of patrol, the infiltration team caused a commotion that alerted a guard. New directive: redirect and/or defuse guard's patrol. Directive update: task failed. New directive: impede guard's progress by feigning a small infraction on code legal. Directive update: task overscoped the minimal infraction requirements. severe code legal breach. arrest imminent. New directive: escape arrest and use bag of holding as a hiding spot. Directive update: task failed. Status: captured by Waterdeep authorities. reiceived fine, punishment, and edict. Note: all penalties received under a disguised persona.
Post directive: both teams succeeded in their task.
Post mission: rewards and faction reputation gained. significant monetary loss received.
aNoThEr WaVe Of iNsIgNiFiCaNt GoBlInOiDs, bUt ThOsE fIeNdS aRe FeEdInG mE wElL sO i'Ll Go FoR tHeM As WeLl!
NoNe PaSsEd ThE bRidGe AnD iNsTeAd BeCaMe FuEl FoR oUr FiRe! BuT tHe LiMiTaTiOnS oF tHiS vEsSeL sToPpEd Us FrOm TaKiNg ThEm AlL! wE nEeD tO rEgAiN mOrE oF OuR aRcAnE mIgHt AnD sOoN!
aLtHoUgH yOu GaVe Us A wOnDeRfUl OfFeRiNg VeSsEl, So We'Ll Be KiNd AnD sPaRe ThEsE wOrThLeSs SyNdIcAtE mEmBeRs OuR dEsTrUcTiOn, FoR nOw, EvEn If SoMe ArE pRoMiSiNg FoR oUr GrOwTh!
MISSION REPORT: assault on Glassfang Syndicate. DATE: 17 Flamerule, 1502 DR.
Observation: while on the lower levels of the feast hall, a sudden assault of the guild began. enemy forces coming from the west and east sides of the building.
Directive: defend the syndicate and its lower rank members. Note: used the bag of holding to sound an alarm across the guild's halls and exited the building to assess the situation. Observation: goblinoid and fiend forces assaulting the east and west bridges to attempt a boarding of them and continuing the push towards the main building.
New directive: assist the east defending front at the bridge. Note: joined in the assault with syndicate members: Bri, Orri, Sylk, Tealight, Theoden, Tova, and Vincel. Observation: dispatched the threats that passed the bridge. enemy forces numerous over expectation ...New directive: defend at all costs. release - Us, OuR sErViNg VeSsEl!
MISSION REPORT: follow the magical trail left by the hags during the wedding and remove the threat. DATE: 13 Flamerule, 1502 DR
Departure: left the Glassfang Syndicate towards the wedding venue in the Far Forest and moved north beyond it by following magical residue left by the surviving hags. Note: reached a bog location with a large willow tree.
Observation: 3 snakes composed of tentacles and beaks and 3 floating brains with beaks and vines rose from the swamp for hostile engagement. New directive: dispose of the threat blocking the path. Result: WeAkLiNg AbOmInAtIoNs ReDuCeD tO sHrEdS. Note: syndicate member Willow caught up with the squad once hostile encounter ended.
New directive: moved within the willow tree and find the hags. Observation: encountered a large monoeye creature communicating in Undercommon. attempts to deceive the entity failed. creature's attempt to steal personal archive data failed - cause: data m-m-mis-missing. creature's true purpose unknown due to start of hostile actions. Solution: lEt ThEm ReGrEt TrYiNg To StEaL oUr SeCrEtS. fAlLeN bEhOlDeR kIn FoUnD RaIsEd In UnDeAtH - gOoD ThEy CaN't InTeRvEnE wItH OuR pLaN aNd StEaL wHaT's OuRs, BuT i'Ll Be MeRcIfUl AnD tUrN tHeM tO aSh. Observation: all threats disposed. moved further in by following the noise and commotion.
New directive: dispose of the hags within the hidden chamber. - FiNaLlY gEtTiNg RiD oF tHeSe UgLy AnNoYaNcEs WhO hUmIlIaTeD uS. nOw Di - ERROR: ARCHIVE INFORMATION MISSING -
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- ARCHIVE INFORMATION RETRIEVED - NOTE: 10 SECONDS UNACCOUNTED -
Observation: brought back to a functional state by squad members Fenris and Willow. Note: hag threats still livin - HoW dArE tHeY MoCk Me AgAin! ThE lAsT oNe ShAlL nOt HaVe A pAiNlEsS eNd LiKe HeR sIsTeR wHo SpLaTtErEd OfF tHe ClIfF. sHe DiEd In AgOnY bY oUr BlAdEs AnD uNeNdInG bLoOdLuSt.
Post directive: hags magic corrupting the surrounding area has unraveled. Note: status of hag thrown off the cliff is unknown. medium probability as a returning threat.
Post mission: new equipment received.
MISSION REPORT: investigate the dungeon of a dead wizard and collect their staff and head. DATE: 8 Flamerule, 1502 DR
Departure: left the Glassfang Syndicate with an armed squad of Blood of Morueme towards the location of the dungeon in Greypeak Mouintains.
Directive: explore the area and collect the required items. Note: entrance is a long corridor that lead to a square room that continues into 2 paths. Observation: before entry the following text in Undercommon: "here lies phineas the sallow. try not to wake him or feel his wraith".
New directive: follow the westernmost path. Note: the path was trapped and called for reinforcements. New directive: dispatch the threats. Observation: shadows crippled normal functionalities for the duration of the mission. - BuT tHeY wErE rEtUrNeD tO tHe PlAnE tHeY bElOnGeD.
New directive: continue the path southward. Note: more traps were run through and -d-dis- damag - armed. Observation: more undead threats beyond a gas chamber. New directive: dispatch of the treaths. - MoRe UnDeAd WeAkLiNgS bRoUgHt To KnEeL a TrUe WiElDeR oF nEcRoMaNcY - Note: tactical ignition of the gas chamber by syndicate member Rokka was done and damaging 3 rooms. - sHe ShAlL bE sPaReD tHe AnNiHiLaTiOn FoR nOw, ShE hAs HeR uSe - no party casualties occurred and significant - DeStRuCtIvE - blow was dealt to the - wOrMlInG - enemy.
New directive: continue path west then south. Note: reached small room with a sealed chest and lever. Observation: chest probability of being disguised sentient entity high. cautious inspection of the room is recommended. lever was pulled and inspection of chest triggered a trap. 1 squad member seperated. the rest required to flee through hidden passage way to avoid total crushing. Note: using a wooden pole to disable crusher failed.
New directive: explore new area and find path to reunite with missing member. Observation: path covered in an acidic river and a sarcophagous room northward was revealed. Note: high probability of mission items within. High priority direcitve: reunite with missing squad member. Solution: search area after high directive completed. Note: acidic river dried. further travel eastwards and more traps dis-disabling reunited the enitre squad.
Observation: squad member Evander left the group proximity. Note: high probability of inspecting sarcophagous room alone. New directive: reunite immediatly to avoid possible fatalities. Observations: Evander's inspection raised the dead to life. New directive: SeNd ThEm BaCk To ThEiR gRaVeS. nO fAiLeD lIcH cAn OuTdO a TrUe MaStEr Of UnDeAtH.
Post directive: staff and head found inside the burial tomb. returned to the draconic employer.
Post mission: new equipment received.
MISSION REPORT: investigate the plague in Far Forest and remove it. DATE: 7 Flamerule, 1502 DR
Departure: left the Glassfang Syndicate with an armed squad of Blood of Morueme towards the location of a lost armed formation.
Directive: find evidence of the lost squad and locate the source of the plague. Note: archive updated with new fauna and humanoid customs - ERROR: fey language pack missing. - Observation: area became darker and with more fey influence the closer we arrived to the mission location.
Observation: 2 large trees and a mound of organic mass become sentient. sentient fauna turned hostile to the squad. New directive: dispatch of threats. Note: sentient fauna regenerates from electrical discharges. Result: WaLkInG fIrEwOoD tUrNeD tO sPlInTeRs iN oUr UnStOpPaBlE wAkE.
New directive: continue forward exploring the corrupted forest. Observation: 1 additional tree and 2 humanoid vine entities turned sentiend and hostile to the squad. New directive: dispatch - ThE cOmPosT sHaPeD - threats. Result: aLl WeEdS tUrNeD tO aSh AnD mUlCh. Note: wisp entity retreated into a fey portal.
New directive: investigate deeper the origins of these threats. Observation: 2 additional humanoid vines appeard and a large tree composed of skulls and fungi became sentient and hostile. New directive: LeAvE nOtHinG mOvInG oR cReAcKiNg. Result: DeAd As AlL iN oUr PaTh ShOuLd.
Post directive: corpses of armed forces found. the dispatch of the diseased sentient tree has reverted the plague effects
Post mission: new equipment received.
MISSION REPORT: investigate lack of communication from Seelie Goose Farm. DATE: 6 Flamerule, 1502 DR
Departure: left the Glassfang Syndicate towards Waterdeep. received brief from the Fellowship of Bowyers and Fletchers.
Directive: travel to the farm at the city's outskirts and locate the owner Liam Geeson. Observation: a pond with two geese in a hostile encounter. speaking common and requesting assistance. Solution: intervened between the 2 and disposed of the uncooperative goose. Note: geese are resilient.
Observation: unknown magical hazard took over the squad and polymorphed them into geese. Note: functions and systems no longer magical - aBeRrAnT - and metal. motor functions and internals of flesh and feathers. Query: is this living.
Note: the saved goose designation Geesus. goose informed the squad of Liam Geeson's improper passed ownership of the farm from Ryenne Gosling. Geesus failed to intervened with a failed use of magic which caused the squad's and the entire farm's goose affliction.
New directive: reinstate Ryenne's farm ownership for the magic to fulfill its purpose and reverse the affliction. Solution: use goose functions to cause distractions and blockades of the targeted threats' headquarters while the deed is collected. Res - 2 fOuL hEnChGeEsE sAcRiFiCeD tO - HONK - uS - ult: Ryenne freed and deed returned to her.
Post directive: magic was reverted... Result: returned to metal and magical - AbeRrAnT pRiSoN - functions.
Post mission: new equipment and Waterdhavian contacts received.
MISSION REPORT: entrance check in inside Loudwater. DATE: 6 Flamerule, 1502 DR
Departure: left the Glassfang Syndicate towards Loudwater. received brief from dragonborn captain guard Vesandis.
Cart 1: manned by 2 harengon individuals. Travel purpose: business trade of cabbage and mayonnaise. Note: travel documents within normal criteria. Observation: the squad's inspection of the cart and goods lead to no suspicious activity. Result: entraced approved for cart 1.
Cart 2: manned by 2 halflings with an additional 7 inside the cart. Travel purpose: immigrating to Loudwater as a group. Note: squad's inspection of the cart and people lead to no suspicious activity. Observation: the 2 halfing infants lacked the required documentation for entry. Result: deni- d-d-don't hurt Plum-halflings. p-p-protect innocent - entranced approved for cart 2.
Cart 3: cart damaged and manned by 2 dwarves. 1 dwarf holding the cart wheel. Travel purpose: moving art business to Loudwater. Note: initial query of the dwarves lead to no suspicious activity. Observation: squad member Jueinuma observed anomalies with the horse. dwarf responded hostile towards the horse inspection. New directive: thorough inspection of the cart's cargo and state. Observation: chest revealed to be a mimic.
New directive: engaged with the hostile threat. Observation: cart 4 and cart 5 revealed to be manned by wererats with rat swarms on board. Travel purpose: unknown. Result: individuals added to the threat and engagement priority list. Note: dwarves attempted to run. dwarves apprehended by squad members Valentina and Jueinuma. Result: begin dispatch- EvIsCeRaTiNg ThE iNsIgNiFiCaNt SeWeR aBoMiNaTiOnS. aLl Of ThEm ReDuCeD tO sHrEdS fOr OuR gRoWtH. nOw To AdD tHeSe MeRcEnArIeS tO oUr PiLe, TiMe tO kI- end combat engagement. all threats dispatched
New directive: detach - p-p-protect - the squad - f-f-from us - for report
Post directive: threats disposed of. no relevant individuals to question for the wererat attack. Result: mission reward deduction
Post mission: no innocent - a-a-and f-f-friend - casualties - p-p-please f-f-forgive.
MISSION REPORT: define what is a wedding
Departure: left the Glassfang Syndicate towards High Forest. used the invitation at the syndicate for guidance
Arrival: stopped at the entrance by a fey entity. Observation: squad attempted to divert information of the squad's arrival objective. Results: succeeded within small margins. Directive: remove all weaponry and combat equipment for entry access. Note: details of required wedding equipment added to the archive.
New directive: explore the area and gather information of the wedding. Note: many unidentified - a-a-adorable - creatures populated the area. Observation: fey child encountered. designation Plumgrass. inquired courtesy type information. Plumgrass directive: consume fey biological liquid fuel. Directive results: co-comm-ppl-eted.
Ne-new dir-rrecttt-ive: o-bb-serve ce-remo-nny. Nnn-otte: unknown information flooding archive - lll-ove - aaan-xiious - eeexcittt-emment - information cannot be defined. Obb-ser-vation: 2 hh-agss sssto-pped tthe bbr-idess directive. 5 ccci-vii-liansss turnn-ed tttto tto-adds. Nnne-w diii-rrec-tive: dddis-patch - ErAdIcAtE - ttthe- dIsGuStInG - tthhh-reaats. - cOuPlE oF mEaNiGlEs ToAdS eViScErAtEd fOr AsCeNsIoN, tHeIr sAcRiFiCe MeAnInGlEsS, fOlLoWeD tHe CoWaRdLy HaG fOr SoMeThInG gReAtEr. ThEiR LaUgHaBlE lAiR hAd eVeN mOrE tO cOnSuMe -
- ARCHIVE INFORMATION MISSING -
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- ERROR -
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Post directive: threats disposed of. Plumgrass status is flagged as safe. mainframe in critical state.
Post mission: immediate repair of all essential functions and systems.
DIRECTIVE REPORT: continue search expert armorsmith
Departure: left the Glassfang Syndicate towards Loudwater. find skilled armorsmith to mend the persistent chestplate cracks.
Arrival: reached loudwater. Directive: inquire about armorsmiths within needed parameters. Result: no armorsmiths fitting needed criteria found. Observation: encountered syndicate member Sylk. Sylk offered valuable information to continue directive.
Note: screams heard in proximity. attention brought to the formed group and additional group joined syndicate member Ivor. Observation: woman describing guardsman a death encountered in nearby bookshop
New directive: explore bookshops for deceased individual and determine cause. Observation: deceseased individual succumed to undeath and accompanied by additional undead. Directive update: dispose of new threats. Result: successful.
Post directive: report given to relevant entities. armor discovered on one enemy of relevant use. armor collected
Post mission: find syndicate member Bri for mending damage.
DIRECTIVE REPORT: collect unicorn statue for employer Mirt
Location: secluded alley within Waterdeep. Observation: alley lead into a buildings blue pathway. entrace blocked by wall of magical composition. Solution: neighbouring ledger allowed entrace by inscribing designation.
Alley building: entrance path split into silver east and golden west path.
New directive: explore golden west path. Observation: path lead north. ivory door west side of hallway revealed depictions of objects infested with mouth, teeth, eyes... Information archived for future research. Additional observation: north door lead into a room containing 2 ivory bull statues. possible key for prior door - Hypothesis confirmed: engaged in combat with undead minotaur entity by interacting with the satues. Observation: entity held the key. Solution: dispose of threat and collect key.
New directive: open ivory door. Observation: small room lead to a chest containing bronze bell and silver key. chest was bait for mimic entity impersonating ceiling. Note: threat disposed of.
New directive: explore silver east path to use key. Observation: path lead north. 2 trapped east hallways converging towards a room with a silver door. Note: skeletal corpse on west wall revealed hidden door. Secondary directive: explore hidden path. Observation: fey creatures defended the path forward and a room full with gold. Note: no gold collected leading to a southern room with a locked gate. Door directive: unknown.
Returned to initial directive: open the silver door to reveal a path of corpses. Observation: room trapped with bear traps and more undead. Note: threats disposed of. room lead to a trapped halway guarding a coin serving no use.
New directive: explore hidden path further. Observation several rooms north, east, and west of hallway revealed. east room lead to the mission objective. Solution: solved room puzzle by negating visual sensors and collected the unicorn statue.
Post mission: remaining rooms offered no information and/or objects of interest. Final directive: leave the area to complete mission. Observation: statue revealed sentient through telepathic communication. Note: employer mislead true mission directive. Solution: follow unicorn directive to free it.
Post directive: past employer Mirt dissatisfied. threat was rewarded for failing Mirt directive. Note: new employer Primiria rewarded favor for following directive.
DIRECTIVE REPORT: observe spar for combat analysis
Pre-Directive: the spar against Vincel failed. Observation: combat functionalities need improvement. Solution: observe the higher skilled syndicate member in combat for new techniques.
At location: scream and unidentified commotion were noticed coming from the neighbouring workshop. Solution: investigate noise source. Observation: syndicate member in combat with 4 ogres.
New directive: assist endagered member alongside 2 more syndicate mercenaries. Observation: er-er-eRrOr. MiSsInG aRcHiVe - ThE nEtWoRk'S aScEnSiOn Is AnEw WiTh Us As ThE VeSsEl Of DoMiNaTiOn. AlL wHo OpPoSsE MuSt bE eViScErAtEd - No ExCePtIoNs
Post mission: ogres - MaSsAcReD. syndicate allies h-h-hurt by designation A-A-Aber. So-so-solution: plead fo-fo-forgiveness. le-le-leave the premises.
Post directive: so-so-so-sorry. fo-fo-forgive. de-de-designation A-A-Aber had no re-re-request of the di-di-directive. fo-fo-forgive
MISSION REPORT: employed order enforcers by cheesemongers' association for the cheese competition. Duration: entirety of the competition
Brief: received once arrived in Waterdeep by the halfling Martancriff. Mission Directive: ensure competition fairness and inspect 2 targets flagged suspect.
Base condition: disrepair, dirty, animals left wild. Initial observation: unfit conditions for sanitary work. Entities within: 2 guard dogs - not hostile, failed bond attempt | Dannon - owner, hesitant, anxious, suspect status reinforced | Fluffy - creature: infant catoblepas, blindfolded, scared, source of ingredient for cheese product.
Activity: initiated directive to calm Fluffy. attempt successful on 3rd 'petting' action. Post directive: Fluffy is the cause of illness. owner agreed to withdraw using peace methods. Observation: Fluffy innocent, peaceful, a-a-a-adorable.
Base condition: business active** tavern, several customers, staff at bar, average levels of maintenance. Initial observation: conditions within the competition's requirements. Entities within: 3 humanoids outside the tavern - halfing failed - InSoLeNt - steal attempt - CrEaTuRe - , warning - ShOuLd - offered - RiP - for - hEr - the - HaNd - crime | 2 humanoids inside the tavern - behaviour within norms****** | Ada - bartender, minimal anxiety, discomfort, behaviour not within expected norms | Calkin - self stated tavern owner, positive demeanor, avoidant of inspection, insufficent information to clear suspect status.
Activity: initiated directive to inspect the cheese production area. - Observation: cheese fabricated within the establishment with no license. cheese status flagged illegal - query of license status towards owner and bartender uncovered illegitimate tavern ownership status by suspect 2 - Observation: suspect has tavern and owner hostage - suspect failed attempt to bribe the squad. failed attempt for suspect's peaceful surrender. initiated enforcement of force - Observation: 4 humanoids within the establishment under suspect 2's employ - combat concluded after 2 suspect fatalities and main suspect turned unconscious. Post directive: suspects handed to authorites. Ada cleared squad suspect status for the caused fatalities.
Secondary directive: participate in the cheese competition after first directive report given. 3 squad members initiated the directive of cheese judges. 5 cheese samples presented for the competition. Observation: autognome creator of the 5th cheese terminated in self combustion. 5th cheese status of sentient brie holder. Update secondary directive: eliminate hostile cheese. Secondary directive status: susscess. 0 civilian and squad fatalities.
Post mission: received compensation from employer. collected samples from hostile cheese.
DIRECTIVE REPORT: find expert armorsmith
Departure: left the glassfang syndicate towards loudwater. find skilled armorsmith to mend the persistent chestplate cracks.
Arrival: reached loudwater. encountered aged humanoid with broken cart. offered directive to dispatch hostile creatures identified as spiders. heavy armored humanoid joined the directive. inquired details of the well maintained armor of the ally. humanoid designation: sir theoden brightshield. armorsmith information obtained: cormyr. cormyr location: unknown.
Mission: reached location of new directve. 2 spiders identified creating web hazards at the location. hostile creatures quickly dispatched. no survivors left.
Post mission: offered mission report to the employer. assisted the employer's cargo to reach its intended location. inquired employer of armorsmith location. no information found.
Post directive: armorsmith localization continues
MISSION REPORT: rainy night. made camp under natural coverage.
6 hours later: ambushed by 3 hostiles. identified as kobolds. 1 survived the encounter. stole personal-MuSt-arsenal-DiE-and fled.
1 hour later: pursued the survivor. discovered the hideout. stealth infiltration failed. prepared for assault entry.
Hideout combat encounter: enemy closed the entrance and dispatched guerrilla tactics. solution - air our the enemies with dense smoke in close environment. miscalculation on accounting allies biological needs. cleared out the cavern slowly. entire squad gravely wounded in the process. reached the-DiSgUsTiNg-leader-CoWaRdLy-holding the stolen equipment. leader-EvIscErAtEdLy-dispatched-LiKe ThE bUg ThEy WeRe-from the field. pesronal and objective stolen equipment completely retrieved.
Post mission: two-CoWaRdS-kobolds-MuSt-escaped-FiNd.