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Level
4
Experience
16 XP
Realm:
The Syndicate
Region:
The Syndicate
Gold:
143.25
Lifestyle purchasing token:
1
Bank:
2
Starting Class:
Warlock (2024)
Race/Species:
Human
Background:
Custom Background
Background Variant / Flavor (if applicable):
Drifter
Soul Directive:
"Try to bring me back, one way or another. Otherwise, liquidate my assets and donate them to orphanages."
Dark Vision:
0 ft
Alignment :
Chaotic Good
Age:
27
Pronouns:
He/Him
(IC) Why did you join The Glassfang Syndicate?:
"Just because. No real reason. I’m just looking for a place to crash for a while."
Completed:
3
Upcoming:
1
Most recent:
12 days ago
"Does it really matter?"
| Item | Qty | Type | Sell Value |
|---|---|---|---|
Backpack A leather pack with one large compartment that holds roughly 1 cubic foot | 1 | 1 Gold | |
Ball Bearing creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. I | 3 | 0.5 Gold | |
Bedroll A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see the Dungeon Master’s Guide). | 1 | 0.5 Gold | |
Blanket While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide) | 1 | 0.25 Gold | |
Caltrops (Bag of 20) DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn | 3 | 0.5 Gold | |
Candle of the Deep Wondrous Item, Common | 1 | — | |
Dagger Finesse, Light, Thrown (Range 20/60) | 1 | 1 Gold | |
Grappling Hook A four-pronged hook designed for climbing and securing ropes | 1 | 1 Gold | |
Lantern, Hooded A lantern with shuttered sides that burns oil for 6 hours on 1 pint of oil | 1 | 2.5 Gold | |
Mirror A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal. | 1 | 2.5 Gold | |
Narrative Reward Friend of Prrrt | 2 | — | |
Oil (flask) Oil usually comes in a clay flask that holds 1 pint, can be used as fuel or thrown as a weapon | 3 | Consumable | 0.05 Gold |
Perfume Perfume comes in a 4-ounce vial. For 1 hour after applying Perfume to yourself, you have Advantage on Charisma (Persuasion) checks made to influence an Indifferent Humanoid within 5 feet of yourself. | 2 | Consumable | 2.5 Gold |
Potion of Climbing Potion, Common | 1 | Consumable | — |
Potion of Healing | 2 | Consumable | — |
Pouch A Pouch holds up to 6 pounds within one-fifth of a cubic foot. | 1 | 0.25 Gold | |
Rope, Hempen (50 feet) Strong rope made from hemp fibers, essential for climbing and securing items | 1 | 1 Gold | |
Shield | 1 | 5 Gold | |
Smoldering Armor Armor; Generic Variant, Common | 1 | — | |
Spell Scroll Scroll | 2 | Consumable | — |
Starting Trinket See #server-info for trinket examples. Edit this at your leisure! | 1 | — | |
Thieves' Tools A set of tools including lockpicks, small files, and other implements for bypassing locks | 1 | 12.5 Gold | |
Tinderbox Using it to light a Candle, Lamp, Lantern, or Torch—or anything else with exposed fuel | 1 | 0.25 Gold | |
Traveler's Clothes Resilient garments designed for travel in various environments. | 1 | 1 Gold | |
Viol Play a known tune (DC 10), or improvise a song (DC 15) | 1 | 15 Gold | |
Waterskin A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration. | 1 | 0.1 Gold |