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Level
4
Experience
16 XP
Gold:
143.25
Lifestyle purchasing token:
1
Starting Class:
Warlock (2024)
Race/Species:
Human
Background:
Custom Background
Background Variant / Flavor (if applicable):
Drifter
Soul Directive:
"Try to bring me back, one way or another. Otherwise, liquidate my assets and donate them to orphanages."
Dark Vision:
0 ft
Age:
27
Pronouns:
He/Him
Alignment :
Chaotic Good
(IC) Why did you join The Glassfang Syndicate?:
"Just because. No real reason. I’m just looking for a place to crash for a while."
Completed:
4
Most recent:
1 month ago
"Does it really matter?"
After joining the Glassfang Syndicate in search of work and lodging, and being welcomed by a rather strange receptionist who ate my membership paperwork after I signed it, I quickly found myself involved in a series of unusual assignments. A mix-up sent me, Balasar, Desky, Sylk, and Forvist to the Midwinter Festival in Port Nyanzaru, where we uncovered the truth behind an earth elemental named Sleb stealing supplies to care for a weakened fire snake and ultimately resolved the situation peacefully. Shortly afterward, I joined Tapioca, Onics, Kyani, and Forvist on an expedition into the Greypeak Mountains to recover two hidden caches, dealing with giant badgers, ancient riddles, kobolds, and fire-spawning magmins along the way. Most recently, a vague plea to rescue a princess from a red dragon led Vernan, Tova, Theoden, and me into a dormant volcano, where we fought through kobold servants, slew a red dragon wyrmling, and discovered that the kidnapped "Princess" was actually a goat, whom we safely returned home. In only a short time with the Syndicate, I have helped settle a dispute between elementals, explored forgotten ruins, recovered lost treasure, and can now truthfully claim that I have saved a princess from a dragon, even if the princess happened to have four legs and a taste for grass.
Late one night, the Syndicate received a vague letter claiming a princess had been abducted by a red dragon and taken to a lair within a dormant volcano. With little time to spare, Vernan, Tova, Theoden, and I set out to investigate. Along the way, we were ambushed by a large group of kobolds serving the dragon. The battle was long and exhausting, but we ultimately prevailed and took a short rest before pressing onward, with Theoden standing watch.
Upon reaching the dragon's lair, we discovered that the fearsome kidnapper was merely a red dragon wyrmling. More surprisingly, the "Princess" we had come to rescue was not royalty at all, but a goat named Princess belonging to Peeking Farm. Regardless, the dragon had still abducted her. We slew the wyrmling, searched its modest hoard, and safely escorted Princess home, with Theoden doing an admirable job of keeping the goat calm throughout the journey.
The farmer and his daughter were overjoyed to see Princess returned unharmed and rewarded us for our efforts. I received a Potion of Climbing and a bit of odd change for rescuing a "princess." Looking back on the whole affair, I suppose I can now truthfully say that I have saved a princess from a dragon. The fact that the princess happened to be a goat seems like a detail best revealed later.
I joined Tapioca, Onics, Kyani, and Forvist on a job to recover two hidden caches somewhere within the Greypeak Mountains. On the way to the first cache, we were attacked by several giant badgers wearing leather collars with names written in Draconic. They seemed domesticated, so we dealt with them non-lethally where possible. One of them was apparently named Daisy.
The first cache was hidden within a pyramid. Onics, Kyani, and Tapioca reached the top first while Forvist and I climbed a rope after them. During the climb, two galeb duhrs emerged from the stone walls and startled me badly enough that I accidentally called for help. The creatures misunderstood and helped pull us up instead. They turned out to be guardians of the pyramid suffering from rock beetle parasites, so we prepared a balm for them in exchange for information on how to safely enter. After solving a magical riddle involving the phrase "Hail Dragon Queen," we gained access to the pyramid and recovered the valuables inside while carefully avoiding or disarming the remaining traps.
The second cache was hidden within an old dwarven outpost occupied by kobolds. We nearly fought them before learning they were more afraid of the fire creatures deeper inside than they were of us. After some negotiation, the kobolds agreed to leave and pretend we had robbed them. Not long afterward, something began slamming against a nearby door hard enough to crack it and fill the halls with smoke.
Beyond the door we encountered magmins, small fire creatures that explode upon death. After dealing with them, we discovered a strange symbol that periodically spawned more of the creatures. We eventually disabled it, recovered a silver slab that appeared to be part of the cache, and returned with the job completed successfully.
What was supposed to be a simple assignment turned into an unexpected trip to the Midwinter Festival in Port Nyanzaru after some sort of mix-up with jobs. The group consisted of myself, Balasar, Desky, Sylk, and Forvist. Upon arriving at the docks, we were greeted by Owen, captain of a Flaming Fist squad called the Snowmen. While exploring the festival grounds, we learned there had been a series of thefts and acts of vandalism occurring since before the festivities began, though Owen encouraged us to simply enjoy ourselves unless we noticed something suspicious.
The festival ended abruptly when an explosion tore open the ground during a public speech. From the crater emerged an earth elemental named Sleb alongside several coal-like creatures that immediately began stealing crates of pembelons. We engaged the elemental and discovered a strange cold gem embedded in its chest. When I sent Chibi to investigate the crater below, Sleb reacted with panic. Forvist later descended into the hole and discovered the reason why: a weakened fire snake kept inside a small cage near where Sleb had emerged.
Once the fire snake, "Smol," was brought to the surface, Sleb surrendered and explained everything. His former master had experimented on fire snakes, and Sleb eventually killed him after knocking him into a wall during an outburst of anger, unaware there had been lava beneath it. The thefts had only been an attempt to keep Smol warm and alive. After some discussion, we determined the cold gem anchoring Sleb to the Material Plane was also weakening the fire snake. Owen possessed fire-attuned gems that could potentially replace it, and after some convincing from Sylk, he agreed to part with one.
We replaced the cold gem with Owen’s fire gem, allowing Sleb to remain while no longer harming Smol. The fire snake immediately recovered enough to curl itself around Sleb’s shoulders, and Sleb promptly declared Owen his new master for gifting him the gem. Owen seemed strangely accepting of this arrangement. In the end, each of us was rewarded with a Candle of the Deep and a set of Smoldering Half Plate armor for resolving the incident.