The party heading to Loudwater discovered that the body of the werebear that attacked them last night was missing, and decided to follow the trail it led into the wilderness. There they found a Knight named Henrietta, guarding a Gate shrouded in Conjuration magic. She had been there for quite some time, and had buried corpses she had found in the surrounding wilderness, including the werebear that the party had fought last night. It was discovered that Henrietta was a fiend, and was sworn to secrecy about her mission to guard the Gate. Eventually, the party decided to leave her be and head back on the path to Loudwater
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