No description provided.
Scheduled by: DaoMa

Starting Class: Cleric
Race/Species: Tiefling
Background: Sage
Dark Vision: 60 ft
Pronouns: She/Her
Region: The Syndicate


Starting Class: Artificer
Race/Species: Kobold
Background: House Heir (EFA)
Dark Vision: 60 ft
Pronouns: She?/They?
:D ?

Starting Class: Cleric
Race/Species: Goliath
Background: Giant Foundling
Dark Vision: 60 ft
Pronouns: He/Him
Region: The Syndicate

Starting Class: Rogue
Race/Species: Fairy
Background: Courtier
Dark Vision: 0 ft
Pronouns: She/Her


Starting Class: Cleric
Race/Species: Half-Elf
Background: Custom Background
Dark Vision: 60 ft
Pronouns: She/Her
Region: Waterdeep

Starting Class: Monk
Race/Species: Kobold
Background: Dragon Cultist
Dark Vision: 60 ft
Pronouns: They/Them
Region: Loudwater

Starting Class: Barbarian
Race/Species: Kalashtar
Background: Urban Bounty Hunter
Dark Vision: 0 ft
Pronouns: He/Him
Region: The Syndicate
I just want XP and loot

Starting Class: Fighter
Additional Class(es): Warlock
Race/Species: Shifter
Background: House Heir (EFA)
Dark Vision: 60 ft
Pronouns: Any/All
Region: The Syndicate
snap over yap pleaaaase but i'd take either

Starting Class: Paladin
Additional Class(es): Rogue
Race/Species: Elf
Background: House Heir (EFA)
Dark Vision: 120 ft
Pronouns: She/Her
Region: The Syndicate

Starting Class: Bard
Race/Species: Human
Background: Harper
Dark Vision: 0 ft
Pronouns: He/Him
Road to Baldur's Gate
9 Eleint, 1502 DR
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Our party of Maze, Orri, Tealight, Wuyon'e, and myself, pursued leads within Baldur's Gates, for a hint of where to locate permanent teleportations. Greeted by Blaze Darth Silvershield of the Flaming Fists, we appeared in the Lower City to investigate leads. Our first stop took us to Jopalin's, where the titular half-elf gave suggestions on where to explore. We sought out the temple of Umberlee, Sorcerous Sundries, and the Elfsong Tavern in that order. At the Water Queen's House, an acolyte requested we scrub barnacles off the bottom of a ship, made easier with clerical spells. At Sorcerous Sundries, a flock of birds arriving spelled chaos until we could evict them. At the Elfsong Tavern, two of our clerics engaged in drinking to bond with the common folk. We headed to the High City for work, convincing an old man to obey curfew through threats. The High House of Wonders, a Gondian temple, tested our mettle in invention. After that, we went home.
Errokkadaen
Party: Wuyon'e, Tealight, Orri, Rokka, Maze
Location: Baldur's Gate
We were requested to find leads on locations that we may be able to open a teleportation circle with the Syndicate. We med one Blaze Darth Silvershield of the Flaming Fists, who directed us to the various locations. It seems, if we participated in activities that would benefit the city and the district in some way, then it would allow us to begin developing rapport, and allow us to network. We went around all of Baldur's Gate meeting people and assisting with various tasks. It seems we have made an overall good impression and now have options for where we would like to situate the teleportation circle.
We were instructed to find a sponsor for the teleportation circles in Baldurs Gate. We explored many options, and found several willing sponsors. In the end we decided on the tavern where I had helped to win a drinking competition alongside Maze. There wasn't any fighting to be had, but for once I didn't mind.
Aside from the drinking competition, we also scrubbed barnacles, crafted figurines- I made a wagon, we helped the guards, and we shooed away some birds that were disruptive.