No description provided.
Scheduled by: Sludger
senhonra

Starting Class: Fighter
Race/Species: Shifter
Background: House Heir (EFA)
Pronouns: Any/All
Region: The Syndicate

Starting Class: Cleric
Race/Species: Goliath
Background: Giant Foundling
Pronouns: He/Him
Region: The Syndicate

Starting Class: Paladin
Race/Species: Human
Background: Noble
Pronouns: He/Him

Starting Class: Fighter
Race/Species: Hobgoblin
Background: Harper
Pronouns: She/Them

Starting Class: Monk
Race/Species: Yuan-Ti
Background: Criminal
Pronouns: He/Him
Region: The Syndicate

Starting Class: Rogue
Race/Species: Warforged
Background: Zhentarim Mercenary
Pronouns: She/It
Region: The Syndicate

Starting Class: Ranger
Race/Species: Custom Lineage
Background: Inquisitive
Pronouns: he/him
Region: The Syndicate


Starting Class: Barbarian
Race/Species: Changeling
Background: Aberrant Heir
Pronouns: ALL
Region: The Syndicate

Starting Class: Wizard
Race/Species: Elf
Background: Custom Background
Pronouns: He
Region: The Syndicate
We were hired by the Harpers to find missing people in the region of Chult.
As we walked towards the suspected location, filthy undead creatures jumped out of a massive pit and attacked us.
We prevailed rapidly and without too many wounds, but the dwarf criminal that was supposed to guide us escaped during the fight.
We then descended down the pit, the smell was horrid. And after a couple of hours looking through corpses, we found an entrance.
There, a massive ball made of bone barreled down towards us, fortunately, Orri, our goliath companion stopped it with his giant might, quite the impressive feat I must say.
Unfortunately, this feat seemed to have exhausted him quite a bit.
After that, we encountered a talking flaming skull that offered to lead us in the maze that was in front of us if we were to play a game of chess against him.
I offered to take my chances, as I used to play the game in my childhood.
Unfortunately, it seemed that the skull was playing a different version of chess. And despite my masterful tactics, I couldn't keep up with the creature's deep knowledge of his version of the game.
I had then to drink an ill liquid that exhausted me too. But alas, the creature held his part of the deal and guided us towards the last room of the maze.
There, we found a floating mass of flesh, mixed with the corpses of some of the people we were supposed to save. And behind it, the one responsible for this atrocity.
And she wasn't in the mood for talking, so we fought. And we fought hard.
But the desecrating woman had many undead monsters under her service... the tides turned to her favor and we fell one after another.
The situation seemed desperate, I kept coming in and out of consciousness, trying my best to destroy our enemies.
But if it wasn't for Yap, the strange tall creature accompanying us, I think most of us would have died in these catacombs.
The necromancer, seeing that we were about to win the fight, decided to take us all with her and casted one last fireball that destroyed the mass of putrid flesh in the middle of the room.
That's when we felt it, the whole structure started shaking, and we knew we only had a few seconds to escape, or this place would be our tomb.
So we killed the necromancer, freed the only remaining living prisoner and took the corpses of the poor adventurers that didn't turn into undead monsters... and we escaped.
It was a very tense mission, probably one of the closest call I've ever had. But that's the adventurer's life. That's what we all signed up for.
-Theoden Brightshield