The following notes contain a couple mud splatters, much to the chagrin of the writer.)
Druid Gone Rogue
2 Kythorn, 1502 DR
The Emerald Enclave sent Declan, a druidic contact, to speak with us on troubling matters. An archdruid had been acting against the balance of nature and development, taking matters into their own hands against infrastructure. Declan believed there would be a camp north of the Syndicate, so Thrax sent Balasar, Vernal, Willow, Zaerius, and myself (Sylk) to investigate. We could have taken the normal path, but the others voted to go through the swamp to disguise our approach.
Unsurprisingly, the swamp was awful. Insects swarmed us. The mud caused traversal to be difficult. It was humid and boggy and terrible.
We found the fortification, finding people locked inside a fence within the palisades. Yetis patrolled the inside, but we had the drop on them. Between spells and attacks, we managed to drop one of them before they could react. Though we struggled with the Abominable Yeti, we managed to overcome the trial. We freed the trapped people, who explained the yetis captured them in return for labor. After looting through the tent for random armaments, we discovered a map from the archdruid, containing locations across the savage frontier. This contained the Glassfang Syndicate, Shining Falls, and Loudwater, but also had different settlements, including this fort and others. Our mission was complete after giving the map to Declan and escorting the innocents home.
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Loot
- 100gp total, 20gp each
- 1 armament to each,
- Balasar: Veteran's Cane
- Sylk: Shield of Expression
- Vernal: Cast-Off Armor (Scale Mail)
- Willow: Walloping Ammunition (arrows, 20)
- Zaerius: Shield of Expression
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The above information is written to the best of my recollection. -Sylkran "Sylk" Teke'zynge