Note- this may be a long one.
The origin of runes has long been lost to the majority of sages and wizards, save those with giant
blood. However, with the shattering of the Ordning, the magic of runes has once again emerged
into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World,
suspected by SEER to be the birthplace of that arcane tradition.
Related content

Starting Class: Warlock
Race/Species: Human
Background: Noble
Pronouns: He/Him/His


Starting Class: Rogue
Race/Species: Changeling
Background: Charlatan
Pronouns: All

Starting Class: Wizard
Race/Species: Elf
Background: Mulhorandi Tomb Raider
Pronouns: They/Them
Death. Death comes for us all. BUT not when you have a very big and gorgeous orc dancing lady. Ha, suck it, Death.
Well, simple mission. The Seer gave me, Ivor, and Vincel the task of going to Sevenstones to find information about an axe and some ruins.
We traveled to the Spine of the World. There, we found a stone giant carving in the rocks. He was called the Whispering Stone, and he had six obelisks around him — stone giants meditating. We talked for a while, and he told us where the ruins were.
When we got to where the ruins were supposed to be, there was only a very dark and deep hole. The ruins had somehow sunk into the ground, but we had climber’s kits with us, so getting down wasn’t much trouble.
At the bottom, there was this massive room with a statue, and it had diamonds for eyes, so naturally I stole them. I stole most of the gems from all the statues. Well… the ones before I died, at least.
While exploring, there were a lot of giant carvings on the walls. I only remember one showing a wedding, and another very weird one about stone giant births.
Eventually, we found the ghost of a stone giant. He was friendly — actually the founder of the place, the one who built it all. We even agreed to help him finish it someday, though it’ll take a long time.
After that, we carried this pole all the way to the doors. Took us sooo much time. Oh right, the pole. There was this 15-foot-long, incredibly heavy pole that somehow made us stronger whenever we used it as a lever.
So we spent ages carrying it around to open the doors, because they were meant for giants and were ridiculously heavy.
We reached another statue. There was a magical trap, but sadly Ivor couldn’t dispel it, so I went ahead and triggered it manually. It reversed gravity, but I was fast enough to anchor myself and avoid falling upward.
After that, we carried the pole again to the other side of the ruin — which was massive, by the way. We opened another door, and inside was a room full of gems. We looked around just long enough for some of the gems to crack open and summon two elementals right next to us: an air elemental and a fire elemental.
We managed to kill the air one quickly, with only Ivor and Agrate taking any real damage from it. The fire one was trickier. Just being near it burned me. It landed some nasty punches, and then the bastard simply walked up to me and engulfed me in flames.
And that’s how I died.
The rest is foggy, and I didn’t really ask the others about it, but I assume they found the information about the axe we were looking for. Then, while heading to the exit, this massive statue thing attacked them. I don’t know exactly what happened there, but I think my ghost was around, and Vincel got killed too.
In the end, both me and Vincel were dead.
— Surx, The Undead
Perhaps there are some secrets that should remain hidden. Perhaps there are only dangers resting beneath dust. Perhaps death comes for those who seek truth.
Perhaps that is worth the risk.
Ivor, Surx, and myself were sent by an arcane leader named Seer to investigate the Seven Stones, a place filled with great energy and giant potential. When we arrived, the Whispering Stone was there, safeguarding the stones, which I was quick to determine that they were more than stone obelisks. They were almost like cocoons, hybernating the giants until they were ready to emerge. The Whispering Stone was leading this meditation, and needed us to visit this Hotun-Shul to uncover the secrets this ancient site contained.
We arrived to a long climb down, and slowly made our way into the dome like structure. Immediately both Ivor and myself were facinated by the carvings on the walls, and started to uncover the story they left behind. The origin of giants, told in multiple parts.
Each of Annam’s children founded an entire race of giant-kind. The most commonly known are as follows:
Masud. The progenitor of the fire giants.
Nicias. The progenitor of the cloud giants.
Obadai. The progenitor of the stone giants.
Ottar. The progenitor of the frost giants.
Ruk. The progenitor of the hill giants.
Vilmos. The progenitor of the storm giants.
Lanaxis. The progenitor of the titans.
Arno and Julin. The two-headed progenitors of the ettins.
Vaprak. The progenitor of the ogres
But this place was more than the history, it was also full of traps and terrors. We managed to use a large log that bolstered those who used it strength, and made our way through the massive halls. I discovered many traps along our journey, having Surx to disable them. Eventually, we came across Ilsenstad, the Ghost founder of this place, as his spirit would not pass on until it was finished. He told us of the Grimlochs, a species of monsters that destroyed this place. Finishing his work was going ot be A long endeavor, but was one I was willing to undertake if I had some help.
Gathering many gems, we continued on, but were accosted by two elementals. A fire and wind elemental, they killed Surx before we had a chance to save him. Resting for a moment, Ivor and I determined to continue along, uncover all we could, before going back. We discovered the origin of three runes, Liv: Life Rune, Ferd: Journey Rune, and Dod: Death Rune. We even killed some grimlochs that were locked away underneath the cave in at the end...
However, when we returned to the entrance, a guardian was there waiting for us. It killed me with one mighty swing, and I woke up in a place I did not recognize. I am certainly grateful that we got out alive, and Ivor had the sense to bring us to someone who could help, but that was far too close for my liking.
I will ensure to bring potions on future missions...