Bouchard (BOO-shard) was born into a thriving merchant family. After spending a short time as a child in a city known for its merchants, horse breeders, and cavalry, his family sent him away to become a scholar and mage.
When the students at his academy were drafted to house and serve soldiers, Bouchard spent considerable time learning martial skills. Before he resumed his studies, Bouchard’s father went missing. He traced his father’s path to the Belt of Tirva where the trail abruptly disappeared.
Now, he hires himself out for contract work with merchants and merchant companies as a guard, keeping watch for signs of his father and continuing his study of magic.
Following a successful showing in the labyrinth in the Benrokbira arena, Bouchard accepted an invitation to join the Tooth and Claw Mercenary Company.
Bouchard is about 5'11" and fit from his martial training and love of riding horses. He has reddish-bronze skin tones, and his hair and well-trimmed beard and mustache are dirty blond. He has a small hook-shaped dueling scar under his left eye. He has a pair of recent claw mark scars running along his left jaw and cheek. He bears religious tattoos from several deities. The tattoos on his chest honor Hyyaani, those on his forearms Sortisa, and the one on the back of his neck Plutios.
Whatever their reasons for undertaking this dangerous venture, Rhinoghu, Svein, Mar'Noth, Aziza, and Bouchard entered the labyrinth in the arena in Benrokbira. Rhino and Svein organized the group. The group began searching the maze. They stumbled upon a swarm of rats, making short work of them. Next, they found a designated room of recovery, but the group decided to press on.
Upon finding the first boss room, Rhino opened the door, and the group rushed inside. They found a death dog awaiting them. It tried to bite Rhino, but he fended it off. After Bouchard pushed it back further into the room, Rhino, Svein, and Mar'Noth swarmed. It fell under their blows and bites and Aziza's arrow.
Pressing on quickly, the group soon found the second boss room. Inside, the group saw three large canopies casting large areas of shadow. Two meenlocks lurked in those shadows. Bouchard pushed one out into the light with a lash of water. Rhino and Aziza quickly killed it. The second one rushed at Rhino, attacking him and shadow teleporting back away from him. Aziza and Rhino killed it, too.
The journey through the labyrinth from there was challenging. An entire hallway was blocked with bloodvein mold, so the group backtracked. After stumbling through a spike log trap and taking some injuries, the group discovered Mar'Noth to be an able healer. When the group found another room where they could rest, the group paused there for an hour to catch their breath. Moving on, the group found another swinging spike log trap, and Mar'Noth's healing was vital to keep everyone up and moving.
When the group found the third and final boss room, they charged inside, finding something called a "flail" snail flanked by two other massive snails. Bouchard tried to use a water lash spell to push the snails further apart, but it did not work. Rhino rushed in, grappled the flail snail, and pinned it to the ground, keeping it occupied. Aziza, Svein, and Mar'Noth killed one giant snail, but not before it seriously injured Svein. Mar'Noth struck the killing blow. The second large snail attacked Rhino. While Rhino and the flail snail traded blows, Aziza, Svein, and Bouchard gravely wounded the second large snail. After Rhino forced the flail snail to emerge from its shell, Mar'Noth pulled it out of its shell entirely and shredded it to pieces. Rhino bit and killed the remaining, injured large snail.
The drums began to beat, and the group rushed towards the exit, successfully emerging victorious.