Post Quest: 10 Tisheri 1215
Start Quest: 22 Tisheri 1215
Quest Giver:
Eisbath Blancheur
Meeting Location:
Ember Root Village, Intisuyu Operation Airship
Mission Area:
Northwest of (-9, -8), Zenith Deadlands
The Land of Zenith has been left in ruin.
Much of its territory has been consumed by fire, leaving behind a desolate landscape of charred trees, ashen soil, and snow-covered ground. What was once a flourishing forest has become a dangerous stretch of deadlands.
Although preparations for its eventual restoration have begun, much of the affected territory remains unexplored. Strange movements have been observed among the wildlife from afar, but their behavior, condition, and numbers remain largely unknown.
For this reason, the Zenith Restoration Initiative is organizing its first proper ground-level expedition into the affected territory.
Adventurers are to gather at Ember Root Village and board the Intisuyu Operation Airship, which will transport them toward the designated mission area. From there, they will be deployed into the deadlands to conduct reconnaissance, investigate the wildlife, and assess the surrounding environment.
This is not a mission to reclaim Zenith in its entirety. It is the first step toward understanding what remains of the land and establishing a foothold for future expeditions.
"We have seen enough from a distance. Now, we need to know what truly remains down there."
"Survey the surrounding areas, investigate the strange wildlife, and document anything that might threaten our future operations."
"Every piece of information matters. If you can return, bring your findings with you. If you cannot, make sure the information reaches us."
"Do not let this expedition become another loss."
Survey the surrounding areas of the deadlands. Identify accessible routes, notable landmarks, and locations suitable for future expeditions.
Observe and investigate the strange wildlife inhabiting the deadlands. Document their appearance, behavior, hostility, and any unusual patterns.
Return to the designated safe location alive. If returning becomes impossible, ensure that all gathered information is relayed to the expedition team through the provided Sending Stones.
Expedition / Reconnaissance / Territorial Survey
400 GP / Adventurer
Pillars of Play: