Before he was a farmer. Humble and work hard. But his parent decided that he needs to go further and learn the way of the world. So he sets out to Dawnport, trying his luck to be an adventurer. Arriving with little money and no equipment, he applied as a guard. With his big stature. He was approved as one of the guards of Dawnport. And though his goal to be an adventurer wasn't achieved, he is still glad that he could be useful as a Guard of Dawnport. Now he is one of the Dawn Guards and he helps the citizen of Dawnport with their daily life.
📍 Where we went:
👥 Who we met:
⚔️ What happened:
Drav visited the Adventurer’s Guild to take on a quest involving a stolen Halloween caravan belonging to Sir Kael, a merchant residing in Dawnport. The stolen goods included 3 fireworks, 2 Halloween decorations, 2 props, and 2 pumpkins, along with the carriage itself, which was traced to a location east of Dawnport. The party borrowed a carriage and traveled two hours to the site, where they encountered multiple hostile creatures.
After defeating the enemies, the group double-checked the carriage and confirmed all items were intact. They discovered an envelope bearing a seal with a deer and star logo, containing a coded letter warning that “the old paths are no longer safe,” that “war is coming,” and that “three steps behind the stag, the truth shall be found,” signed by “A Friend of the Shika.” When the enemies’ masks were removed, they were revealed to be wood elves, likely from the Shika Clan, including Assassins, Spies, and Hunters; one Assassin used a horn to call for backup.
Back at the Adventurer’s Guild, Sir Kael’s Guard inspected the recovered items, confirmed they were in good condition, and thanked the party. Madame Corbeau, Joanna, Nacht, and Beatrix discussed why wood elves would target shipments of decorations and fireworks, but decided to continue the conversation over a meal.
The coded message and the Shika Clan’s involvement suggest a larger conflict may be brewing, with the letter hinting that “war is coming” and pointing toward a hidden truth “three steps behind the stag.”
📍 Where we went:
👥 Who we met:
⚔️ What happened:
Drav, patrolling the outskirts of Dawnport, heard fighting coming from an abandoned manor and joined Pax, Bonnibelle, John, and Mary Jane, who were there to clear the house of ghosts. Drav, initially skeptical of ghosts, helped lead the investigation. The group split up, with Drav and Bonnibelle finding footprints leading upstairs and evidence of recently eaten meals in the kitchen, suggesting children were playing pranks. They regrouped after Pax, Mary, and John fought a mimic on the ground floor, then explored the first floor where they found a blood-stained bed and spotted a child laughing from a window.
Drav jumped from the roof to capture a child, identified as Austin, who refused to name the others. Deductions from the three plates in the kitchen led the party to search for three children total. In the stable, they found James being convinced by Pax, Mary, and Bonnie, and Clint hiding in a hay bale. When Drav opened a chest, an illusionary girl appeared, followed by the ghostly figure of Louis, the most abused orphan under the Headmaster. The children revealed the Headmaster’s quarters were in the east wing, where Pax found a Ruby of the War Mage (given to Mary Jane).
Behind a piano in the east wing, the party discovered a hidden compartment containing the rotting body of Louis, confirming he had died and become a ghost. Kael arrived and was informed there was only one corpse and the ghost was gone. Drav explained his role as a Dawn Guard helping during patrol. The session ended with Bonnibelle, moved by the children’s plight, deciding to adopt them.
Minx requested the party’s help gathering meat for a funeral rite scheduled for the following week, requiring two giant elk and three boars. Drav, Theresa, Yulrac, Zamrud, and Fae ventured into the forest, where they found predator tracks and proceeded cautiously after leaving their wagon. Theresa attempted to use a command spell on a giant elk, but it failed and the elk fled; the party gave chase. They discovered a group of five boars and one elk, all visibly frightened and staring into the bushes, sensing a hidden threat.
Following Zamrud’s suggestion to secure the boars first, Drav charged into a rage, his eyes turning red, and killed an elk with his glaive while thanking the animal for its sacrifice. As the party loaded the wagon, two beasts emerged from the bushes, seized two boars, and retreated. The group continued hunting, finding another elk and boar, but were interrupted by a glitchy, unnatural roar that caused the animals to charge. The party fought and killed the hostile creatures, then pursued the two beasts that had stolen the boars, identifying them as displacer beasts. Drav landed the final blow on the last displacer beast, and the party collected both bodies for potential use.
Upon returning, Minx rewarded each party member with 400 gold. Drav received a cloak of protection, Theresa obtained a ruby, and Fae was given an elk heart and the displacer beasts’ tentacles. With the required meat secured and additional materials gathered, the funeral rite preparations were complete, ensuring Minx’s friend would be properly honored.
While patrolling near a village, Drav and the party encountered Zeke, a frail old man who explained that his mute grandson Timmy was being bullied and had been dragged into the northern forest. Drav carried Zeke on his back to the forest, insisting that protecting citizens was the duty of the Dawn Guard. The group found Timmy surrounded by three boys kicking him; after warnings and a warning shot from Abdul, the bullies panicked and fled when Taldrin ordered them to bring their fathers.
Timmy was comforted and assured of his safety by the Dawn Guard. Zeke reunited with his grandson, and Drav documented the incident for reporting. As the group prepared to return to Dawnport, armed adults emerged from the bushes—brought by the three bullies—carrying improvised weapons, with two leaders directing them. Drav identified himself as a Dawnport Guard and ordered them to stand down; they ignored the warning and attacked. The party fought back, defeating all the thugs, with Taldrin landing the final blow.
The three bullies, still hiding, attempted to flee but surrendered when Drav commanded them to stop, begging not to be jailed. Drav informed them that Inspector Dorn would investigate and that they must answer for their role in the armed assault. Despite Zeke’s plea to release the boys, Drav maintained that their actions had led to a deadly confrontation and that consequences were necessary. The bullies were taken into custody to be brought to Dawnport under Dorn’s authority.
Drav arrived at the Barnacle Inn for dinner and met Pax, Chromii, Nyxara, and Clothilde. Herschel approached the group, explaining that bandits hired to steal his hidden relic had ambushed him a day earlier and kidnapped three of his companions. He described the relic of Zhalthaar, showed images of Anita, Rill, and Firollis, and used locate object to pinpoint the relic’s location at a bandit hideout east of Dawnport.
The party infiltrated the hideout, ambushed two bandits to gather information, and learned that the captives were held in three directions: one to the northwest, one to the north, and one to the south. In the main dining hall, the group fought multiple bandits and their leader Strongarm, defeating and knocking him out for capture. During the battle, a suspicious masked figure was spotted among the bandits. In total, 10 bandits were killed and 18 remained alive to be sent to Dawnport jail to serve their sentences.
Back at the Barnacle Inn, Herschel was overjoyed that his friends were safe but refused to take the relic back, not wanting to bear the responsibility for it again. Chromii claimed the relic, and upon touching it experienced a vision: two figures placing matching red and blue relics into corresponding altars to open a barrier, revealing something enormous beyond before the vision ended. The session concluded with this ominous revelation about the relic’s purpose.
The party investigated two missing-person notices that appeared connected: Miriam Woods’s husband, Thomas, and Jane Doe’s boyfriend were both described as hunters with similar features. The group traveled into the forest and found Thomas trapped in a tree while wolves surrounded him. We defeated the wolves and safely escorted him back to Dawnport.
In town, Miriam initially celebrated Thomas’s return but became angry after hearing Jane Doe’s claim. Thomas explained that he only knew Jane Doe because she bought animal skins from his hunts, and he denied being her boyfriend.
Y used Command on Jane Doe during the confrontation, causing her to halt temporarily. Drav warned Y that casting spells in Dawnport might violate local rules, but chose not to report him because he had assisted with Thomas’s rescue; when the spell ended, Jane Doe fled feeling horified.