The gang has freed Phalor from the Green Pit after a hellish battle.
And it seems that the necromancer has aligned goals with the party !


Starting Class: Cleric
Race/Species: Half-Elf
Background: Custom Background
Pronouns: She/Her
Region: The Syndicate

Starting Class: Wizard
Race/Species: Human
Background: Merchant
Pronouns: He/Him
Region: The Syndicate
Orb of Time
Spell Scroll
Orb of Direction
Spell Scroll
Manifold Tool
Spell Scroll
Emerald Pen
Spell Scroll
We investigated the graveyard which led to the Crypt of the Copperhands. Inside, there was a riddle: We deduced the answers after a bit of thinking: Body, Metal, Power.
After heading inside, we stumbled across a cave with a narrow passage that led to an abandoned labaratory. There I gathered notes for Phalor. We further investigated a store room that gave us shipment logs. We identified this facility as #2 and a central distribution center as facility #5. Then, we went in and slaughtered the scientists in the lunchroom.
After, we discovered an odd statue... religious in nature but not any religion i know. Which is concerning.
Inside we went to fight against the Hobgoblin boss. He had a staff that could grapple us, and dealt an incredible deal of damage. It was even able to bypass my defenses. Twice.
This was my first time actually facing off against those biomechanical things as well. That bear... I wanted to kill it so badly after seeing it charge through Ant'aonar and Azrael's spirit summon. Alas, Ant'aonar claimed his own revenge.
We finally found one of those bastards. One of the head researchers, the one who was hurting all of those animals. We went into there and got some notes for my fellow necromancer. I killed all of those researchers, and then... when we got to that final room, and we had that battle... I ended up crushing his skull with my boot. If I could go back, I would do it again. We ended up saving another one of the farmers Giant Geese.