Level: 5
Type: PBP
Duration: 3–4 hours
A disturbance has broken out in Fjallheim’s residential quarter during the deep cold. A local household has become violently sealed against outside interference, and those who attempt to approach are repelled by supernatural force. The situation is escalating, and the town needs adventurers willing to intervene before someone is seriously hurt.
This quest takes place entirely within Fjallheim and involves investigation, combat, and difficult decisions. Violence is likely, but not all problems can be solved by force alone.
This quest includes themes of:
Please do not sign up if these themes are likely to be distressing for you.
DM Table Rules
-Describe what you want to do in RP and I can determine if it requires a check or not. Don't just ask for a check without describing what it is you're actually doing.
-Potions are BA for yourself, Action if given to someone else
-Holding a spell causes it to fizzle out when you either lose concentration (on a hit) or your next turn starts, wasting the spell slot
-When flanking a creature +2 is added to your roll to attack (not adv given)
-I will not have PvP in my quest. Do try to resolve tensions between players diplomatically, grappling is okay but no damaging spells or attacks shall be done to them. (AOE damage can be discussed OOCly and permitted if consented to)
-Please be present. During combat I will have you dodge and skip your turn if I don't see activity within 5 minutes. If this happens for 3 rounds you will be removed from the quest
-IRL happens, please communicate if you have to step away for more than 15 minutes outside combat
Class/Subclass:
Precast:
Summons:
Did you read the warning? Any topics you are uncomfortable with:

Species: Wood Elf
Class: Gunslinger
Starting Grace: Edge of Conquest
Class/Subclass: gunslinger (spell slinger)
Precast: long strider, find familiar
Summons: noc (owl familiar, won’t be used in combat)
Did you read the warning? Any topics you are uncomfortable with: yes, all is good