Level: 6
Type: PBP
Duration: 3 hrs
Note: Roleplay-Heavy Quest (decent chance of combat)
Travelers have gone missing along a well-used road, leaving behind abandoned wagons and no bodies. What little evidence exists suggests planning, discipline, and a group that moves before anyone realizes they were there. This is an investigation quest where combat is possible but not guaranteed - choices and coordination matter. Expect tense decisions, limited time, and consequences that may echo beyond the road itself.
DM Table Rules
-Describe what you want to do in RP and I can determine if it requires a check or not. Don't just ask for a check without describing what it is you're actually doing.
-Potions are BA for yourself, Action if given to someone else
-Holding a spell causes it to fizzle out when you either lose concentration (on a hit) or your next turn starts, wasting the spell slot
-When flanking a creature +2 is added to your roll to attack (not adv given)
-I will not have PvP in my quest. Do try to resolve tensions between players diplomatically, grappling is okay but no damaging spells or attacks shall be done to them. (AOE damage can be discussed OOCly and permitted if consented to)
-Please be present. During combat I will have you dodge and skip your turn if I don't see activity within 5 minutes. If this happens for 3 rounds you will be removed from the quest
-IRL happens, please communicate if you have to step away for more than 15 minutes outside combat
Class/Subclass:
Precast:
Summons:
Favorite Suspense Media (Book, TV show, Movie, Podcast, etc):
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