
Realm:
Bazagon
Region:
The Gauntlet Sprawl (Bazagon City)
Gold:
28,127
DA:
1
Race:
dragon
Class:
monstrous hero
Ruleset:
5e
Completed:
22
Most recent:
5 days ago
This character does not have a description yet.
| Item | Qty | Type | Sell Value |
|---|---|---|---|
+1 Emblem of Might | 1 | 500 Gold | |
Brass chandelier | 1 | 200 Gold | |
Cloak of the Nalfenshee | 1 | 500 Gold | |
Fey-Gifted Brooch of the Elements | 1 | 5000 Gold | |
Fey-Gifted Fey Slayer Greatbow | 1 | 2000 Gold | |
Flame-touched anklets | 1 | 200 Gold | |
Formbound Scale of Transformation | 1 | 5000 Gold | |
Golden Glass Necklace | 1 | 500 Gold | |
Haunted Brass Fangs | 1 | 50 Gold | |
Krongus' Bag of Gifts | 1 | 20000 Gold | |
Luckstone | 1 | 2000 Gold | |
Lunar Bangle (Unique) Wondrous Item | Rare, Greater The dark silver of this bangle resonates with a quiet ripple, like the moon's pull on the tide. You gain a +1 bonus to attack and damage rolls made with your Natural Weapons, or a +2 bonus if it's between dusk and dawn, and during this time your Attacks can be Radiant damage or its normal damage type (your choice). You can benefit from more than one bangle, but the maximum bonus you can benefit is +2 and requires Attunement for a pair. While wearing this bangle, you can use an action to teleport up to 60 feet to an unoccupied space that you can see. If another creature is within 5 feet of that space, you can immediately make a single attack against it using a Natural Weapon. If it's between dusk and dawn, you also become invisible immediately after you teleport in this way, and you remain invisible until the end of your next turn or until you make an attack or cast a spell. Once this property of the bangle has been used, it can't be used again until the next dusk. | 1 | 2500 Gold | |
Noble Dragon Tattoo Needle | 1 | 5000 Gold | |
Ruby | 1 | 600 Gold | |
Sapphire | 1 | 500 Gold | |
Soma of the Poppy Wondrous Item | Uncommon, Lesser This flask contains a sweet liquid, enough for one Large or smaller creature to drink. A living creature that drinks the soma feels warm and dreamy. If it wishes to resist the effect, the creature makes a DC 15 Constitution saving throw as though against poison. On a failed save, it experiences hallucinatory visions for 1d6 hours. During this time, it has disadvantage on Wisdom ability checks and saving throws, and its speed is halved. In addition, its pain is dulled. The next time it takes damage each hour during this time, it takes 2d6+2 less damage. A creature does not reduce any additional damage by drinking additional Soma. | 3 | Consumable | 100 Gold |
Studded Leather Armor of Dynosis | 1 | 20000 Gold | |
Trident +2 | 1 | 5000 Gold | |
Tsavorite Gem | 1 | 400 Gold |