Cherry Blossom Snow is the prized sake of the brewery within Sakura no Yuki Mura, Village of Cherry Blossom Snow. It is very rare and famous for its crystalline clarity and cherry scent. It is one of the most prized of all sake brews, and the technique for imparting the subtle scent and flavor of cherry in such a pure sake is a carefully guarded secret of the brewery.
Now there is a delivery expected to come in, though instead of the usual cart, there is a wounded Heimin approaching the Unicorn District, asking any Ronin or Samurai, begging for help.
"Please, most honorable Samurai! We have been attacked...the Sake! My friends! Please Samurai-sama, rescue them! Help me!"
Six Hours of Steel: The Schedule
This is a fast paced event where the sun waits for no one. We have a six-hour window to resolve the chaos and claim victory.
- 0:00 – 0:10: The Briefing. We start in medias res. Arrive focused, settle into the scene, and prepare for the immediate threat.
- 0:10 – 1:00: The Arrival. Your characters reach the scene of the attack. Use this time to roleplay your arrival at the scene.
- 1:00 – 5:00: The Clash. Four rounds of high-intensity combat.
- 5:00 – 6:00: The Aftermath. Whether in victory or defeat, we spend the final hour weaving the narrative threads together and seeing where the dust settles.
The Pace of Battle
To keep the narrative flow "electric," we operate on a strict timer. Every second counts.
- The 10-Minute Rule: When it is your turn to act, you have 10 minutes to respond.
- Keeping the Clock: If you are actively typing, asking a question, or need a moment for a complex calculation, just let us know! A simple "I’m writing, give me a sec" resets your timer.
- Forfeiture: If the 10 minutes pass in silence, your action may be forfeited to keep the story moving.
Roll for Initiative
We’ll be using Skirmish Initiative! As you arrive with a warning and aware of the attack, you will be rolling with your Focus.
Initiative: Roll Tactics + Focus at the start to determine the turn order.
Combat: Four Rounds to Glory
The bandits won't wait around for a fair fight. You have four rounds to break them.
- Structure: Each round lasts 60 minutes. You will be pinged when it is your turn.
- Readiness: To stay efficient, have your Kata, Stance, Approache and Techniques ready to go. Ideally, your action should be planned and your dice command ready before your turn even begins.
- The Stakes:
- The Bonus: Finish the fight in under four rounds to earn a secret reward.
- The Escape: If the fourth round ends and the enemy still stands, the bandits vanish into the wilds, and the trail goes cold.
The Code of Conduct
A Samurai is always prepared. To ensure the event runs smoothly for everyone, please observe the following:
- Punctuality: This is a live chat event. Players will be confirmed 24 hours in advance.
- The Grace Period: We value your time. If you give us advance warning that you'll be late, we offer a one-hour grace period, though you will then be put at the last place in turn order instead of rolling for initiative.
- No-Shows: Failing to show up within that hour (or failing to notify the GM) will result in a forfeited spot and a standard no-show penalty.
- Mastery: Ensure you understand the mechanics of your character's abilities before the session starts.
Are you ready to rescue the Heimin and their exquisite Sake?