Kejora is a traveling minstrel, who wanders from place to place, wishing to spread songs of valor and praises of good deeds.
(Where did you go?)
(Who did you meet?)
(What happened)
Subjects 5 were enjoying their breakfast at the tavern when they noticed a crumpled up quest note on the notice board. The note requests Adventurer's help. The strange thing is, the direction to the quest location seems to ask Subjects 1 to walk around the tavern clockwise, which Subjects 5 did. They found themselves in front of Setting 1. They rang one of the two doorbells (the totally-not-a-doorbell one, since the other one only works on Tuesdays). Subjects 1 was invited deeper into the caves after explaining they are adventurers and showed the note. The walk into the cave was filled with Glyphs of Warding, and the safe spots to step on are sometimes riddled with banana peels. Kejora kept some of the peels on their way in to make it easier to go out.
After Subjects 5 reached inside the cave, they were introduced to Subjects 1 through 4. After a short breakfast and briefing, Subjects 1 make their way to the retirement home where EUG lives. EUG admitted to damaging Walter's mailbox on purpose. While we were trying to defeat this guy as requested by Walter, the whole retirement home came to help EUG, along with a giant hydra tortoise called Torty. The others had to deal with the retirees, most notably Morban who keeps one-hand hugging (grappling) them and making them hug (by throwing them) each other. It took a while as the retirees are actually retired adventurers, we eventually defeated the retirement home. The bodies got absorbed into a shambling mound of vile corpse. Subjects 5 were soon sent home by Subject 1 soon after.
(Where did the party go)
(Who did the party meet)
(What happened)
Subjects 1 was dropped in Setting 1. They saw a pair of heavy doors, and heard a voice begging someone to stop, followed with a gasp. Soon after, Subjects 2 and 4 appeared. Subject 2 appear heavily wounded (missing both eyes, skull showing parts of the brain, legs bent in several places). Lark managed to manipulate the Weave and teleported us to Setting 2. Subjects 1 tried healing Subject 2 using the water from the fountain. Suddenly, Sera arrived. She healed Ellie, and brought us to their "headquarters", which is a chapel. The chapel uses ichor (divine being's blood) as a power source to protect itself from Risca.
While there, the party was informed that the Vina family are assassins and Risca's personal army. They are made of 8 members in total. Sera also mentioned that killing Kisla would probably stop the dream from recurring.
Once inside the chapel's barriers, we learned magic. Some of us was taught to shapechange, while others learned the imprisonment spell. Lark also made a deal to trade all his spell slots with an item that could generate a barrier as strong as the church's own barrier.
Sera instructed us to go to Place of Lament to learn how to defeat Subject 4. However, Subjects 1 decided to wake up to be better prepared for the place, due to the ominous name.
When Kejora (and Lark and Lumi too) woke up, she saw a letter written in blood, signed by Subject 4. It foreshadowed that Subject 4might arrive in Dawnport from tracing our Weave manipulation.
Recap - future Abyss State explorers get 2x/LR ability to cast the following spells:
(Where did the party go)
Wyldwood forest, 2 hours away on a swift horse.
(Who did the party meet)
(What happened)
Subjects 1 was signed up to escort Carlsberg on an animal study tour. Nothing out of the ordinary happened on the first 2-hour leg of the journey. Then, we arrived at a waterfall feeding a stream. Crossing the stream, we came to a crossroad. Takashi found tracks of hooves leading south. It was ignored as it was not part of the objective (both targets are not behooved). We head north instead.
A random bear decided to hug Subjects 1. There were also two bipedal lizards. Eden attempted to communicate with them, but apparently they are hungry and attacked him. After successfully calming the lizards and the friendly bear, we moved north and saw a herd of elephants bathing in the waterfall. After a short break where Carlsberg made notes about their habitat and behaviour, John found a cave filled with more of those bipedal lizards. He warned us that there were too many of them for us to feed (I wish I prepared goodberry), so Subjects 1 made their way south.
Backtracking, an ankylosaurus ran past Takashi. We made to chase it, but was blocked by scorpions who wants to hug us. I excused myself easily as we are here to work not socialise, but the remaining Subjects 1 stopped to kill them for some unknown reason. I have no idea why they hated wildlives so much. While giving chase to the ankylosaurus, 3 more bipedal lizards appeared to hug me.
At this point, Carlsberg told us all it's time to go home, so I bid goodbye to the bipedal lizards and told them I'd come back to visit them again next time.
(Where did you go)
(Who did you meet)
(What happened)
Subjects 1 were having their breakfast in the tavern when Kejora and Wan noticed a note on the quest board. They followed the map behind the note and met with Subjects 2 in Setting 2, and subsequently told to meet subjects 3 at setting 3.
The party was met with several cyclopes that stares at you uneasingly. They reminded me of my past, and I shuddered at the thought, mid-battle. There were also some brown-furred monsters with purple blades. Cloud fog seems effective blocking the effect of those stares, but I lost concentration on the spell as tentacles rose from the ground and lashed at me.
Subjects 1 eventually managed to slay most of the enemies, except for 3 of the cyclopes that managed to run away.
The next day, news of my past was distributed in form of flyers all around Dawnport. I suspect the Notics somehow drew those memories during the battle, and someone is using the memories in the background to make us lose focus.
(Where did you go?)
(Who did the party meet)
(What happened)
Pax got called an unc by Fae, and suddenly subjects 1 who were loitering in Setting 1 got sucked into Setting 2. Subjects 1 barely got their breath when suddenly several ankylosaurus and triceratops showed up! Guess Subjects 1 disturbed their feeding ground, and they didnt like that. As we felled them, other nearby ankylosaurus showed up, presumably en chase by a tyrannosaurus. Some pterosaurs also came to scavenge after a while. Bathed in dino blood, they mistook us as part of the carcasses and hit us as well.
We managed to calm down the swarms of dino eventually, despite stray fireball(s) from Nyxara. But when we got out, Eden was missing!
(Where)
The Wizard's shop.
(Who did you meet)
(What happened)
Subject 2 required help from Subjects 1 to help subdue subject 2, as they might kill subject 2 if they do it themselves. We managed to kill the purple worm eventually.
(Where)
Forest north of Dawnport.
(Who did the party meet)
(What happened)
Subjects 1 was dispatched by Subject 2 to contain Subjects 3. After arriving at the indicated location, Subjects 3 tried to rob Subjects 1. The party managed to eventually subdue Subjects 3, catching two of them alive. Takashi later killed Dinyu, claiming that the man tried to "switch bodies" with him. Subjects 1 then found a map leading to Subjects 3's hideout, which Subjects 1 cleaned out with their bag of holding, and returned to the Guild to be returned to the respective owners.
(Where)
Unspecified forest path near Dawnport.
(Who did the party meet)
(What happened)
Kejora met Wan and Izaya during her stroll in the woods, shortly joined by Morban. Apparently Wan and Izaya has been fighting magical plants all day/week. Various plants are rampaging due to magical fertilizers. After calming them down, Subjects 1 returned to the quest giver's place. Only to find that nobody is there, just the quest rewards.
(Where)
Road leading to Dawnport
(Who did the party meet)
(What happened)
Subjects 1 were sprawling the street near the Guild Hall when Subject 2 suddenly issued an urgent quest to dispatch a griyp of monsters heading to Dawnport. Subjects 1 were immediately dispatched without further ado. Subjects 3 were expeditiously dispatched and sent to guild bestiary post-haste.
(Where we went)
We went through a mysterious portal called Miregate. Passing the portal, we were teleported to the top of a building. The building looks like a part of ruined castle. A light fog surrounds the place.
(Who did the party met)
(What happened)
Subjects 1 met up with Henry at an empty inn. He seems more scared than usual, and asks for help. Subjects 1 was led to a portal in dawnport called Miregate. Once we have passed through the portal, a fight broke out between Subjects 1 and 2. Subjects 2 are slippery to kill, but they did not run, as if from confidence. After the fight, an unknown figure with a golden chalice strapped to its back appreared. The chalice seems to contain arms sticking out of the chalice - we could not make if the hands are moving or not. There are also a number of green-eyed figures - hundreds, judging by their sound approaching us from within the fog. At Henry's urge, Subjects 1 retreated to Dawnport.
(Where)
Forest north of Ashen Fort (8+ hours from Dawnport).
(Who did you meet)
(What happened)
Subjects 1 gathered at the Adventurer's Hall, reading the notice posted by Subjects 2. Subjects 1 headed together to Ashen Fort to meet with Subject 2 as there were no further clues on how to track Subject 3. Upon meeting Subject 3, Subject 1 made a deal to help subject 3 to clear their den from Subjects 4 in return for the stolen items. After clearing out Subjects 4, Subjects 1 returned to Ashen Fort with the stolen items, before going back to Dawnport.
(Where)
A magic cave that spawned in a forest.
(Who did the party meet)
(What happened)
Subjects 1 caught wind of a randomly appeared cave and decided to explore it. A few treasures were found, including gold from a chest guarded by a chimera.
(Where)
Dawnport's ocean (not specified).
(Who did you meet)
(What happened)
Marx was looking for help to catch a big fish in the tavern. Subjects 1 gathered for the trip almost immediately. Subjects 1 paid 50gp for the boat fare on average (River had to pay double for failed negotiations, while Beatrix stowed away on the boat's many crates).
Subjects 1 found the Subject 2 after following a huge school of disturbed flying fishes, and they set to work subduing the fish with grappling hooks and ropes.
During the capturing process, ship (navigated by Subjects 3) who was also following the fish attacked Subjects 1.
Subjects 1 eventually managed to board Subjects 3's ship with financing help from Kisla (she said she will repair the ship, and so rammed Subject 1's rented ship to the pirate's ship). Subjects 1 then made short work of Subjects 3, capturing 1 BA and 3 BCs alive.
Subjects 1 then returned with the damaged pirate's ship to Dawnport. The capturedand Subject 2 and Subjects 3 are submitted to the Guild's Bestiary.
Kejora's ballad #10 - The Ballad of the Azure Catch
In Dawnport's tavern, lanterns burned,
And mugs were raised while patrons learned,
That Marx had found a monstrous prize,
A fish of azure, giant-sized.
"Come lend a hand!" the fellow cried,
"Upon the open sea shall we ride!"
And Beatrix, Bonk, Zelodek too,
With River, Eden, Aiden flew.
Kisla came, and Kejora fair,
While Carlsberg answered to the dare.
They paid their fare in gold and cheer,
While River paid a double share.
Beatrix yet grinned at fortune's call,
And paid no passage fee at all.
She hid among the crates below,
And slipped aboard before they'd go.
They sailed beyond the harbor foam,
Far from the gulls and hearths of home.
Sailing amidst fishes flown,
Disturbed by something vast below.
Then through the waves, there broke the sheen,
Of the largest fish they'd ever seen.
A Huge Azure, fierce and grand,
A living mountain of the strand.
They cast their hooks, they hauled their line,
They fought the beast through spray and brine.
The ropes grew taut, the timbers groaned,
As sea and sky alike were stoned.
But then another sail drew near,
A pirate crew with wicked cheer.
The pirates cheers grew loud and bold,
All hungry-eyed for prize and gold.
They fired upon the struggling crew,
While men and fish together flew.
Yet the Adventurers stood firm and fast,
And swore the rogues would not outlast.
Then Kisla laughed amid the gale,
And chose a most audacious trail.
"I'll mend the damage later on!"
She cried, and drove the vessel on.
With crashing prow and splintered frame,
She turned the battle to their game.
The rented ship, with mighty crack,
Slammed pirate hull from bow to back.
Across the rails the heroes poured,
Steel and courage well restored.
The pirate ranks were swiftly thrown,
Their boastful confidence overblown.
One Corsair lived to tell the tale,
And three Buccaneers joined him pale.
Bound and beaten, safe but caught,
They learned the price of battles sought.
The Azure Fish at last was won,
Its mighty struggle finally done.
So back to Dawnport's piers they came,
With trophies worthy of acclaim.
The pirate ship, though bruised and scarred,
Returned beneath a watchful guard.
The captives marched and heads held low,
As harbor crowds lined up to know.
The Guild received the wondrous beast,
And set the pirates not to feast,
But in the Bestiary's lore,
To be remembered evermore.
So raise a cup in Dawnport's hall,
And let this tale be sung by all:
Of Marx's call and Kisla's ram,
And friends who triumphed by the dammed sea's slam.
For fortune favors hearts that dare,
A sturdy rope, a crew that cares;
And though the waves may roar and hiss,
Their names shall ride the ocean's bliss.
(Where)
A. The Fool's Masquerade shop
Forest Northeast of Dawnport
B. A river running between a ravine, a with hanging bridges connecting the opposing ravine cliffs to a rocky outcrop in the middle.
C. A thicket with a road diverging to either side.
D. A cliff side campsite.
(Who did you meet?)
(What happened)
Subjects 1 arrived in Setting A new as stated on quest board. Subject 2 proceeded with briefing Subjects 1 on the case. Subjects 1 is expected to gather pigmented herbs in a particular method as described by Subject 2.
Verified via Herbalism Kit owned by Subjects 1, that the plants required can be found in the the northern forest. Subjects 1 then searched the related areas as suggested by Subject 2 and Herbalism Kit.
The first herbs found in Setting B required the use of Grappling Hooks and Ropes to scale the ravine cliffs (the herbs grows on the surface of river stones). Setting B are also sparsed with Crocodile-infested waters. The party defeated one crocodile while gathering the herbs.
The herbs in Setting C are relatively easy to find, but wild boars overruns the area. Subjects 1 had to engage with several boars, including a Giant one. After defeating and skinning all of the boars except one, Subjects 1 managed to harvest the herbs.
The herbs in Setting D are found on the Sea-facing cliffs near a Druidic campsite. Subjects 3 confronted Nyxara, who flaunted the herbs on her possession. Subjects 3 engaged in battle with Nyxara, Jerrod, and Bonk while Kejora and Mr. Hei tried to collect the herbs in stealth. Alas, Subjects 3 fell to Bonk, and the party overtook the camp.
Mr. Hei, Jerrod and Kejora worked on extracting the dye from one set of the herbs obtained from Settings C and D respectively. Herbs from Setting B is left to ferment in one of Kejora's extra waterskin. Subjects 1 eventually made their track back to Dawnport after successfully extracting the dyes.
Upon reaching Setting B, Mr. Hei requested for help to feed the crocodiles with the Un-flayed boar. Bonk then tied the Boar's carcass on Kejora's pole of angling. Once the crocodile bit the carcass, Bonk managed to reel it up the cliff and knock it unconscious in once mighty pull. Subjects 1 proceeded to tie the crocodile (Subject 4) to bring it back alive to Dawnport.
Subjects 1 then turned in the dyes, the herbs, and the waterskin containing half-processed herbs to the Magician for rewards. Subjects 1 also brought back Subject 4 to the Adventurer's Guild Hall, claiming it to be submitted for the Arena Bestiary.
Kejora's Pop song #1 - The Crocodile Reel
At Fool's Masquerade we answered the call,
A Magician sought pigments, the brightest of all!
Through forest and thicket we hurried away,
To gather strange herbs before end of the day!
Hey! Ho! Through ravine, forest, and sea!
Fighting tusk and tooth for our alchemy!
Mix the dyes and fill the pail,
But wait till you hear of the crocodile tale!
On river stones the rare herbs grew,
With hungry 'diles with jaws wide through!
We dangled from ropes in perilous waltz,
Then gather the pigments from nature's vaults!
Then boars charged hard through the tangled brush,
A giant among them came in with a rush!
We fought and we skinned and we gathered our prize,
While keeping one carcass for a later surprise!
Upon the sea cliffs the druids stood,
While Nyxara waved herbs in mischievous mood!
Steel met spell and the camp was won,
The dyes were prepared as the day neared done!
Hey! Ho! Back to Dawnport we trekked!
But our finest trophy was a plan that prevailed!
A boar on a line and a 'dile's bite,
Bonk gave one mighty pull with all of his might!
He reeled that 'dile beast up the ravine wall high,
Sent it asleep before it knew why!
Bound and captured, tail and smile,
All hail the glorious crocodile!
The dyes were delivered, the guild got its file,
But everyone cheered for the captured crocodile!
So raise up your mugs and sing all the while:
No herb was as famous as the crocodile!��🎶