Having assembled at the foggy outpost of Deepmarsh, veteran band of adventurers has been hand-picked to reinforce Lord Commander Dax’s heavy military detail. Your mission: secure and escort four of the Ashen Frontier’s most dangerous criminal masterminds across the wilderness to the high-security prison at Fort Dawnwatch, Dawnport.
📋 SESSION REQUIREMENTS
⚠️ Failure to meet any of these requirements will result in your slot being given to another adventurer.
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INNITIAL REWARD Received additional +50gp for following the Commander's order.
INNITIAL REWARD Received additional +50gp for following the Commander's order.
INNITIAL REWARD Received additional +50gp for following the Commander's order.
INNITIAL REWARD Received additional +50gp for following the Commander's order.
INNITIAL REWARD Received additional +50gp for following the Commander's order.
INNITIAL REWARD Received additional +50gp for following the Commander's order.
=Where did you go=
Deepmarsh Outpost
Marshlands
Dawnport Jail
=Who did you meet=
-Players-
Fizzik
Neebus
Iseldin
Hak'Tan
Mordred
-Non playable Character-
Commander Dax
Captain Eliander
Jerry Larry and Berry the guards
-Enemies-
Jester is just crazy, Durnok (Very Strong, don't be in hands reach, killed a few guards and looking for a tiefling girl called Kisla), Sanbalet (Smuggler, smuggling items for a foreign entity), Barnaby Cobble (Stocky Duergar, king of the underworld wannabe???)
=What happened=
We were tasked with escorting some criminals from Deepmarsh Outpost back to Dawnport
On the way in the marshlands, we were attacked by Chuuls and a Hydra.
Commander Dax was taking the attention of the hydra while the group fought the Chuuls.
During the attack, Sanbalet escaped, and the rest were knocked out.
We got back to Dawnport jail and handed over the prisoners.
===Players===
Neebus, Hak'Tan, Asher, Fizzik, Iseldin, Mordred
===NPCs===
Dax, Eliander
===Baddies===
Beardo (Barnaby), Emo (Sanbalet), Giggly (Jester), Red(Durnok).
===Where go===
Dawnport
Swamp/Forest
===What do===
introduce at fort.
Party introduces themselves to Eliander.
Sanbalet weapons smuggler.
Durnoc killed guards, looking for a tiefling Kisla.
TheJester just crazy.
BarnabyCobble "king of the underground of dawnport"
The party gets briefed on the criminals, and the security measures in place.
They received 2 manacles.
In the forest path, Iseldin senses tremors in the ground. The party cautiously investigates and finds great fiends fighting in the swamps.
2 chuuls 1 hydra
chuuls ram into cart, party fends off. Dax solos hydra.
Neebus hears a creak and investigates to find the cart door open.
The illusionist has escaped and the remaining 3 convicts knocked out.
Iseldin, Fizzik, and Neebus go in pursuit, whilst Asher, Mordred, and Hak'Tan finish off the Chuuls.
Dax orders a retreat and the party rush to fix the cart and make finish their mission.
=Where did you go=
=Who did you meet=
-Players-
-Non playable Character-
-Enemies-
=What happened=
# Mordred's report
Tasked to escort 4 prisoners go a port city.
Notable prisoners:
The Jester - Mentally unstable
Barnaby Cobble - unknown charges
Durnok - charged wirh murder
Snabalet - master illusionist - charged wirh smuggling
## Upon extraction
We met the Guards jerry, larry, and barry, a man named Eliander and another who joined our party Dax
## During escort mission
During the travel, the party crossed the deepmarsh and encountered 2 chuuls fighting a hydra. Both Chuuls were thrown to our direction causing minor damages to the carriage that contained the prisoners.
The group addressed and terminated the Monsters.
However, Sanbalet managed to escape. The hydra's approach caused the party to make an immediate retreat and withdraw from the pursuit.
The party, consisting of Izzik, Asher, Hak'tan, Mordred, Neebus, and Iseldin had managed to escort the remaining prisoners to the port city prison where we were greeted by guards.
### End of report
=Where did you go=
Deepmarsh
Marshlands
Dawnport
=Who did you meet=
-Players-
Asher
Iseldin
Fizzik
Neebus
Mordred
Hak’tan
-Non playable Character-
Eliander, Captain of Deepmarsh
Escort - Dax, Commander
Guards - Jerry, Larry, Barry
Criminals – Sanbalet, Durnok, Jester, Barnaby Cobble
-Enemies-
2 chuuls
1 hydra
=What happened=
· The party was tasked to escort some convicts to Dawnport.
· They travelled together and met with Eliander, the authority in Deepmarsh and Dax, a follow adventurer but much more seasoned the party.
· Hak’tan got a couple of manacles from the guards, Jerry and Larry, in case of emergency and whatnot. And gave one to Asher.
· Neebus enquired about the criminals.
· Criminal 1 – Sanbalet, illusionist, smuggler, possibly weapons for a foreign entity, needs further investigation
· Criminal 2 – Jester, presumably insane, constantly cackling and laughing manically.
· Criminal 3 – Durnok, killed guards, looking for a tiefling named Kisla
· Criminal 4 – Barnaby Cobble, notably a druegar, who claims he’ll take over the Dawnport underworld
· During the journey, Iseldin sensed some tremors in the marshlands and alerted the party.
· Encountered 2 chuuls fighting with a hydra .
· Party was spotted and the 2 chuuls crashed into them and the cart holding the prisoners, causing some damage, Dax went to fend off the hydra.
· As they engaged with the monsters, Sanbalet managed to escape in the chaos, using illusions to hide himself.
· The party was considering giving chase, but the hydra was gaining ground on Dax and they had to decide to against pursuit, and to escape instead.
· Asher and Mordred helped to fix the cart, and they rushed away, escaping to Dawnport.
· Upon arriving, Dax ordered the guards to ‘pay’ the adventurers and abruptly left.
· Neebus tried to investigate further how Sanbalet escaped but could not progress as the guards intervened.
· Team felt somewhat disappointed at losing Sanbalet, and not being able to pursue the matter but accepted the reward anyway and went on their way