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===Players===
Neebus, Hak'Tan, Asher, Fizzik, Iseldin, Mordred
===NPCs===
Dax, Eliander
===Baddies===
Beardo (Barnaby), Emo (Sanbalet), Giggly (Jester), Red(Durnok).
===Where go===
Dawnport
Swamp/Forest
===What do===
introduce at fort.
Party introduces themselves to Eliander.
Sanbalet weapons smuggler.
Durnoc killed guards, looking for a tiefling Kisla.
TheJester just crazy.
BarnabyCobble "king of the underground of dawnport"
The party gets briefed on the criminals, and the security measures in place.
They received 2 manacles.
In the forest path, Iseldin senses tremors in the ground. The party cautiously investigates and finds great fiends fighting in the swamps.
2 chuuls 1 hydra
chuuls ram into cart, party fends off. Dax solos hydra.
Neebus hears a creak and investigates to find the cart door open.
The illusionist has escaped and the remaining 3 convicts knocked out.
Iseldin, Fizzik, and Neebus go in pursuit, whilst Asher, Mordred, and Hak'Tan finish off the Chuuls.
Dax orders a retreat and the party rush to fix the cart and make finish their mission.
==where go==
adventure guild, berry field
==players==
Nephr, Haktan, Fizzik, Asher, Neebus
==NPCs==
Ms.Witch
==Baddies==
Buffalo herd, Allosaur
==What do==
Met at tavern, Ms.Witch says lots of ingredients depleted, especially during Halloween. Ms.Witch shows illustrations of the mushroom and *piper nigrum* vine we would be looking for.
collectively, the party perceives and has enough survival knowledge to gather a good first round of peppers.
The party feels a rumbling, and a disturbance in the trees.
Ms.Witch warns that something is coming and tells us to hide behind something.
A stampede of buffalo threaten to flatten the party. Ms.Witch and Asher are safe behind large rocks, but the others are not fully covered. Neebus acrobatically slides through the stampede, whilst Asher pulls Nephr to safe cover.
The buffaloes were running away from something, the party smartly decide to hide, as from the forest an allosaur emerges, chasing the herd.
Neebus offers to be a lookout, climbing a nearby palm tree. providing visual support whilst the others continue gathering.
The herd and dinosaur go back and forth like this more times, keeping the party on edge while gathering. Hak'Tan casts Hunter's Mark on the allosaur.
After more gathering, Ms.Witch gathers the party to teleport back to the guild hall. The party narrowly avoids an incoming stampede, but returns safely.
=Where did you go=
Forest ambush
Kobold nest
=Who did you meet=
-Players-
Neebus, Fumby&Spurt, Goldheart, Fizzik, Ember, Asher, Milo
-Non playable Character-
Captain Durandle
-Enemies-
Kobolds, Wargs, King Squeek, Bronze Bell Bazooka
=What happened=
the party meets at the tavern.
character intro.
captain durandle. gives map. tells about metals iron, bronze, steel. no precious. church bell attempted but not taken.
scouts provide reliable map to kobold lair. party suggested trap/bait, captain says not worth attempting since metals are scarce.
party goes to forest, two kobolds are seen in the path.
fizzik observes kobold footsteps going to and fro from the path. many footsteps.
Asher does not detect presence.
Neebus suggests a bait with Goldheart, they attempt to fool the kobolds, but they were spooked and turn to flee.
The kobolds make a break for it, but are blasted by Ember and Fizzik.
the party cautiously proceeds.
Neebus pushes a plank away and disturbs kobolds hiding in the forest. they spring a trap, and Asher, Ember and Milo fall into spike traps.
Goldheart valiants takes the attention of a group of kobolds while the others pace themselves to regroup and fend the attackers.
They take a single kobold grunt as hostage. tells us about King Squeek. it tells us that the kobolds likely already know we are coming.
they enter the kobold nest. patrols, wargs, and king squeak. Bronze Bell Bazooka. "deafen us".
When the king strikes the bell with a hammer, it shakes the ground beneath the party.
when the kobolds thin out, the King tinkers with the Bazooka, removing a pin mechanism, and flees.
The players rally and round to the machine. Neebus assists Ember in investigating the mechanism and she deduces the machine is unstable, leaking arcane substances. The pin mechanism must be resolved before long.
Goldheart examines the pin and attempts the repairs. But accidentally chips a piece off.
Ember and Neebus continues to assess the machine in case it becomes volatile.
Milo blessed with Goldheart. and Spurts swift intervention, manage to disable the machine, keeping them and the machine from harm.
They return to the tavern, the captain welcomes them back, and the party gives a report.
they tell him about the King Squeek that escaped, the weapon.
== end ===