When Hak'tan walks in the market, people usually avoid the elf, stepping aside to let him pass. Scarred face, tanned skin, covered in what looks like soot marks and almost always wearing a frown giving him a rather dirty and unfriendly look. Orphaned, captured and sold as a slave when he was young, then constantly tortured by his master, left a scar on him much deeper than the one on his cheek. He would have only known bitterness, if not for the kind house help of the same master who unable to bear seeing Hak'tan being abused anymore, helped him run away but the was unfortunately caught and executed, though fate would see it that Hak'tan managed to escape. He has since wandered far, mostly keeping to himself as he finds it hard to trust people anymore, vowing to one day bring vengeance and justice to those who had wronged him.
=Where did you go=
Candy Store, Dawnport
Toyol Hideout
=Who did you meet=
-Players-
Mary Jane
Lu
Asher
Fizzik
Hak’tan
-Non playable Character-
Irdina
-Enemies-
18 HWs
3 GBs
1 HCs
=What happened=
· Party gathered at the candy shop only to find it closed.
· Mary Jane peeked in with her keen eyes, and saw a note to look under the carpet, and another note there saying she had gone ahead.
· Hak’tan meanwhile went around back to check, and found a map to the hideout in a trashcan.
· Putting the two clues together, the party agreed to hasten their journey in case she was in trouble
· Upon arriving, the party (except Asher) took a short lunch break, testing out a delicacy from Mary Jane. (Durian jerky from Pak Lang)
· Meanwhile, Hak’tan with the assistance of Fizzik’s familiar, Cinder scoped out the perimeter and reported their findings on the structure, a three tiered walled off compound.
· The party also a heard a female voice screaming to be let out.
· After some preparation, Mary Jane surprisingly busted in and combat started.
· Most of the enemies in the first section were killed but one escaped deeper and Asher gave chase, triggering those in the second section.
· Meanwhile, Irdina rudely demanded to be let out but was taught some manners by Lu and Hak’tan.
· After a challenging battle, and a brief looting respite, the party decided to continue deeper, to accomplish the extermination mission, accompanied by a very vengeful Irdina.
· Together, they managed to dispatch of all the remaining enemies, and raided the place.
· Irdina, having missed most of her attacks, probably due to exhaustion from being captured, managed to kill only one and instead vented her anger, kicking the dead bodies.
· Team made a final sweep of the place, picking up more loot and went back safely and richer to Dawnport.
=Where did you go=
Deepmarsh
Marshlands
Dawnport
=Who did you meet=
-Players-
Asher
Iseldin
Fizzik
Neebus
Mordred
Hak’tan
-Non playable Character-
Eliander, Captain of Deepmarsh
Escort - Dax, Commander
Guards - Jerry, Larry, Barry
Criminals – Sanbalet, Durnok, Jester, Barnaby Cobble
-Enemies-
2 chuuls
1 hydra
=What happened=
· The party was tasked to escort some convicts to Dawnport.
· They travelled together and met with Eliander, the authority in Deepmarsh and Dax, a follow adventurer but much more seasoned the party.
· Hak’tan got a couple of manacles from the guards, Jerry and Larry, in case of emergency and whatnot. And gave one to Asher.
· Neebus enquired about the criminals.
· Criminal 1 – Sanbalet, illusionist, smuggler, possibly weapons for a foreign entity, needs further investigation
· Criminal 2 – Jester, presumably insane, constantly cackling and laughing manically.
· Criminal 3 – Durnok, killed guards, looking for a tiefling named Kisla
· Criminal 4 – Barnaby Cobble, notably a druegar, who claims he’ll take over the Dawnport underworld
· During the journey, Iseldin sensed some tremors in the marshlands and alerted the party.
· Encountered 2 chuuls fighting with a hydra .
· Party was spotted and the 2 chuuls crashed into them and the cart holding the prisoners, causing some damage, Dax went to fend off the hydra.
· As they engaged with the monsters, Sanbalet managed to escape in the chaos, using illusions to hide himself.
· The party was considering giving chase, but the hydra was gaining ground on Dax and they had to decide to against pursuit, and to escape instead.
· Asher and Mordred helped to fix the cart, and they rushed away, escaping to Dawnport.
· Upon arriving, Dax ordered the guards to ‘pay’ the adventurers and abruptly left.
· Neebus tried to investigate further how Sanbalet escaped but could not progress as the guards intervened.
· Team felt somewhat disappointed at losing Sanbalet, and not being able to pursue the matter but accepted the reward anyway and went on their way
=Where did you go=
Barnacle Tavern
Forest
=Who did you meet=
-Players-
H01211X
Asher
Dragon Lady (Fizzik) - never introduced their name, so Hak'tan just calls them dragon lady
Suicidal one (Neebus) - never introduced their name, so Hak'tan remembers them as suicidal
Aohige
Hak'tan
-Non playable Character-
King Alaka Shoom
Garbit
Hamlet
Gobbles
Other unnamed frogfolk
-Enemies-
5 small snakes
3 giant snakes
1 owlbear
=What happened=
- The party were gathered for lunch at the tavern.
- Suddenly the door bursts open and King Shoom, a frogfolk came in, frantic but unable to communicate.
- After a bit of fidgeting around, King Shoom managed to get some charcoal from the cook, and drew out the message that a baby frog, Garbit, had been captured by giant snake and they needed help to rescue it.
- The party readily agreed to help and King Shoom guided them to the area where the party saw the giant snake taking Garbit away, passing by a sleeping owlbear.
- Asher reminded about bringing back carcasses, and Hak’tan acknowledged
- Neebus ran off on his own chasing after Garbit, Fizzik ran off another side, and the party got split up.
- Hak’tan engaged with a random small snake and the noise stirred up the rest snakes that were hidden among the trees, trigger
- Aohige stuck with H01211X and had a bit of trouble hitting a couple of snakes, but managed to dispatch them after a few rounds.
- Asher ran up to Fizzik, who went too far ahead and was in a very exposed position.
- Hak’tan chose to tactically stick with Asher, and together they dispatched most of the others, Hak’tan also healing Asher with his spit imbued with magic (flavoured Cure Wounds)
- Meanwhile Neebus ‘bravely’ ran after Garbit trying to save him, but almost getting killed by the giant snake too.
- The owlbear was awoken by the noise all over, and went after Fizzik, almost killing her.
- The group, apart from Neebus, caught up and took out the owlbear together.
- Then everyone caught up to the snake on Neebus and took it out together.
- Hak’tan magically grew some goodberries to bring up Neebus and Garbit, and H01211X laid hands to heal them up.
- After cleaning up the battleground and collecting all the carcasses to be brought back, King Shoom led them to where the frogfolk lived.
- There they met a lot of other frogfolk, and saw a heartfelt reunion of Garbit and their friends, Hamlet and Gobbles.
- The group played rock paper scissors and H01211X won the reward, a Ear Horn of Hearing.
- After expressing their gratitude, King Shoom soon starting pushing them out and the party went back with the carcasses, hoping to make some extra money from its parts.
=Where did you go?=
Adventurer's guild
Wilderness
=Who did you meet?=
PCs
Asher
Fizzik
Neebus
Nephr
Hak'tan
**
NPCs
Ms Witch
**
Enemies
Stampeding herd of buffaloes
An allosaurus
**
=What happened?=
The five characters accepted the quest and met up at the adventurer's guild where Ms. Witch briefed the party of a shortage of ingredients and she needs adventurers to help to find and harvest mushrooms and berries. Once they were ready, Ms Witch teleported the party to the wilderness and the party split up in the area searching for the herbs.
It wasn't too long before the party sensed a rumbling in the ground, and as they scrambled to hide, a herd of buffaloes came running through. The party managed to avoid being trampled, but being alert, they stayed hidden suspecting they were being chased, and sure enough, an allosaurus appeared, pursuing the stampede. The group managed to stay hidden still. After it passed, they resumed their search for the herbs, but had also set up a watchman in case it came back and it wasn't long before the buffaloes and the giant lizard came running through again. The party again managed to mostly stay safely hidden, although one member lost his hat to the stampede.
After spending a bit of time to continue looking after the danger had passed, they finally managed to collect enough and Ms Witch started to teleport them back. Unfortunately, as she was casting the spell, the herd of buffaloes came trampling through again and they had no chance to hide. Just as they were about to get crushed and impaled, the spell cast was completed and the party safely reappeared in the Adventurer's Guild.