The guild has been receiving consistent reports of missing persons travelling to or from Dawnport. The reports have narrowed the location down to a series of log houses often used as a temporary camp by merchants, adventurers and loggers alike.
You’ve also heard that its mimic spawning season. Go figure.
Objective:
Shippu
(Where)
Loghouse around Dawnport.
(Who did the party meet)
(What happened)
The party saw a quest. Have to investigate the why people disappear. Previous adventurers returned with missing limbs. Apparently work of a mimic. Party went to the loghouses. Poked at objects. Found several mimics. The last one was the loghouse itself. It ran away before we could kill it.
Clothilde Journey
Where:
Who we met:
What Happen:
Dorn learned from a sergeant that the Adventurer’s Guild had been receiving consistent reports of travelers disappearing on the road to and from Dawnport, with the pattern pointing to a cluster of merchant logging houses. He went to the guild with Dobot and Dew, registered for the mission through Birch, and waited as more adventurers signed up. Once the group assembled, Dorn briefed everyone and confirmed their names before heading out to the logging houses.
The party inspected the three houses in sequence. The first two contained mimics disguised as objects inside the buildings, which were defeated after being identified. The third house’s door would not open; the group realized the entire structure was a mimic, engaged it in combat, and watched as it eventually closed its “door” and fled the area. A final sweep of the site revealed one last hidden mimic, which was killed, after which the area was confirmed clear.
The group returned to Dawnport and reported the results to Birch, who recorded the findings and issued the mission reward. With the immediate threat of the logging-house mimics resolved, the quest was marked as complete.