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Updated 14 days ago
(The town of Alderfall is the central starting location for the campaign.)
Beginning at first as a logging village on the edge of the Rookwood, the town of Alderfall was settled both for it's prime location along the banks of the White River but also due to the presence of ancient standing stones which now surround the town's perimeter. These Wearding Stones as they are called, are said to have been left behind by ancient druids, carved in the likenesses of giants and erected to hedge out the fey and other malefactors which may encroach from out the wilderlands.
The town's population is primarily (96%) human, with the rest (3%) mainly of intermixed half-elf stock and some (1%) halflings or others. These half-elf admixtures have long been a result of those periphery families of foresters or charcoal burners having brief dalliances with the elves who live out in hidden fastnesses within the Marches and are usually called Changelings, rather than "Half-Elves."
Most of the town's inhabitants are followers of the Triune Goddess, but many also still pay homage to the Old Gods and have dealings with the druids who live along the outskirts or in surrounding farming thorps.
Alderfall is ruled by the Baron Dorn Harkenwald, though most of it's day-to-day affairs are left to the administration of it's burgomaster, Bers Terben.
Locations of note within the town:
Type
Small Town
Population
1242
Alignment
Neutral Good