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The Wyldren Marches

The Wyldren Marches

Dungeons & Dragons 3.5e
WestMarches.games

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The Wyldren Marches

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A D&D 3.5 west marches campaign with an Old School edge, set in an unmapped wilderness ensorcelled by ancient fey who were driven from the land by a lost kingdom of men.

  • The tone of the setting is Medieval European-like dark fantasy.
  • Society within the setting operates on real European feudal conventions, not D&D fantasy "feudalism." (See d20 Magical Medieval Society sourcebook.)
  • Experience is gained by exploration and recovering loot (1GP = 1XP.)
  • PCs may encounter things beyond their ability to defeat! Running away is always a valid tactic!
  • Generally, the further west, the more perilous the Marches become.
  • PCs can compete to become Lords over this new land.

Character Creation Rules

Note: This is a Medieval European-like setting! Characters must fit the tone of the setting!

  • Make a character sheet on Myth-Weavers.com (Make sure it is visible to the user Ka_Rahl)
  • Start at 1st Level.
  • Ability Scores determined by Point Buy. 25 points. Use the calculator located here.
  • Races Permitted: Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Tiefling (PGtF version).
  • Classes Permitted: Barbarian, Bard, Beguiler, Cleric, Druid, Duskblade, Fighter, Ranger, Rogue, Sorcerer, Warlock, Witch, Wizard.
  • PrCs Permitted: All Core PrCs save Red Wizards, Prestige Paladin
  • Bans: Natural Spell feat.

Game Masters

  • Ka

    Ka

    (He/Him)
    • Last Adventure:3 days ago
    • Completed:3
    • Planned:1

Sunday, Nov 15

  • 06:00 PM

    Get of Lair Abbess4/5