| Cost | ||
|---|---|---|
50 Credits | ||
150 Credits | ||
25 Credits | ||
750 Credits | ||
1000 Credits | ||
150 Credits | ||
250 Credits | ||
100 Credits | ||
4000 Credits | ||
2000 Credits |
| req. lvl | Cost | ||
|---|---|---|---|
Plasma Blaster Light weight and low energy cost plasma weaponry. | — | — | |
Plasma Cannon | — | — | |
Chamber Cannon | — | — | |
Lance Cannon | Level 5 | — | |
Tusk Cannon | Level 10 | — | |
Typhon Cannon This heavy duty cannon is usually the centre piece of a powerful vessel. Requiring considerable EC investment, the cannon requires two generation cycles to charge and a cost of 50 EC in each cycle, plus an additional 20 EC when fired. While this is a costly and cumbersome process, the resulting blast is devastating beyond comparison in space warfare. | Level 15 | — | |
Serpent Coil | Level 5 | — | |
Grey Energy Coil | Level 8 | — | |
Disruption Pulser | Level 3 | — | |
Kinetic Pulser | Level 8 | — | |
Thunder Turret | Level 3 | — | |
Olympus Turret | Level 8 | — | |
Missile Launcher This unit provides the ability to fire powerful missiles from a spacecraft. | Level 3 | — | |
Torrent Missile While they have a short range, these missiles split shortly before combat and release multiple smaller explosive strikes. | Level 3 | — | |
Rupture Missile With dozens of energy empowered explosives, a single missile is able to deal devastating damage. Due to the cost and lack of longevity in flight, it is advised to only fire at close range to not waste the opportunity. | Level 10 | — |