Party: 4-6 Players
Quest Level: 20
Format: PbP w/ Avrae and OB
Expected Duration: ~4 hours
Allowed Levels: 18-20
Type of Quest: Guild Improvement
With the coming Rite of Relocation, Stazar wants to finish off any loose ends on Verdalis that the Dread Legion has left. And one of those includes completing the Eternal War Room with the skulls of capable commanders and strategists. And from his stories from Cyriac, aided with the intelligence gathering forces of the spire, he has located a new, upstarting and quite capable warlord of the giant ratmen, who goes by the name Vektrueelk Stabtail.
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
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Attunements:
Other relevant Magic Items:
Transformation:
Pets/Summons:
Prebuffs (Spells that last 8 hours or longer):
Sheet Link:
Boons:
helmie/Sigmar