Quest Level: 6-10
Format: PBP, Owlbear
Expected Duration: 2-4 hours
Prebuffs: 10 minutes or more are fine.
Difficulty: Medium
You've been asked to investigate an ancient crypt. There's an old painting a collector would like to see in his gallery. The problem? It's at the end of a crypt all but sure to be trapped and filled with something most foul.
*DM Table Rules:
Heroic Inspiration can be used for a bit more than usual. You may redeem one to turn an attack into a guaranteed critical hit, to cast a spell (up to 7th level) without using a spell slot, or to instantly get back up while unconscious with half your max HP.
When attempting to grapple something, you may use Athletics OR Acrobatics. Not just to escape, but to initiate as well.
No flanking is allowed.
Potions are an action, unless you have Fast Hands or a belt that makes them BA or something otherwise.
Switching weapons the first time on your turn is a free action. Switching a second time is an action.
This is not a replacement for my "Detective. Arriving. On the scene." Quest. I will still be running that one separately.

Species: Human
Class: Wizard
Starting Grace: Elemental Apotheosis
Species: Human
Class: Wizard (Evoker)
Starting Grace: Elemental Apotheosis
Marisa Kirisame
Rattle Them Bones Skellington Man - Quest complete
Zarra Dragonheart
Rattle Them Bones Skellington Man - Quest complete
Changren
Rattle Them Bones Skellington Man - Quest complete
Misfortune
Rattle Them Bones Skellington Man - Quest complete
Antonio Midgard
Rattle Them Bones Skellington Man - Quest complete
Kallek
Rattle Them Bones Skellington Man - Quest complete