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Adventure Type: One-Shot
Adventure Goal: Discover the fate of Jarl Jorund Thane. If he lives, bring him to Storhavn. If he is dead, bury him and take his horn and regalia to Jarl Erik to aid in the coming war. (see description for details)
XP Reward: TBD
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Call: A Discord Chat will be created with a call into that chat at the time of the game.
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VTT: Foundry VTT http://baylor2.foundryserver.com/
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Description of the adventure: The rescue of Åkerstad was only a partial success. Strong enemies gather to the south, and a twisted infernal power pulls on unseen strings to bring havoc to the land. The best course of action is not clear, but one must choose a path:
The Fate of Åkerstad's Jarl: The longhouse was last seen under siege by that which crawled out of Ødelagtborg. The First Fist could not directly aid them, but it had returned many of the misshapen ones to the stillness of the dirt. Unclear as to the fate of those in the longhouse, Jarl Erik asks you to retrieve Jarl Jorund or his signs of authority so he may rally all in Skalheim under one banner of the living.
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Read: Skalheim https://docs.google.com/document/d/1sOGYlMdxXOxl_Nc6mm1KbLVl-kCJgF5aBMaEi2BCLD0/edit?usp=drive_link
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Weather and Survival in Skalheim https://docs.google.com/document/d/1iwM6igElt3CI9_thkgzshhs2CB9WQSp9vz6zd72rqas/edit?tab=t.0#heading=h.lygrxdlm0lor
These will give you a feel for the region and playstyle I enjoy running.
Magic users: Skalheim is a low-magic setting, and the Skalheim doc is continually updated to clarify how magic works and which spells are allowed or modified to maintain the desired feel of that setting. Please review before each session, as things may change over time.