The Fey portal is cold stone. The vibrant songs of the Elves have been choked out by the rhythmic, grinding march of the dead. Following the catastrophic "Shattering of the Green," a power vacuum was left in the wake of the Fey’s retreat—a void that Lord Vexius and his undead legions were all too eager to fill.
Douxel Vale has been forcibly reshaped into a suffocating, evergreen tomb. A living ceiling of magically woven branches—thick as a fortress wall—now strangles the sky, plunging the forest into a perpetual, bone-chilling twilight. In this new era, life is no longer a right; it is a trespass.
Vexius’s fury is currently fixed on a singular target. For the crime of defying his rule, a large bounty has been placed on Welldone and his companions. There will be no negotiations. There will be no ransoms. There is only the hunt.
Vexius has gathered all the living inhabitants of the Vieled Warrens and moved them to the great meeting room. Underguard he plans to execute them, our adventures have different plans.
Those protecting the living will need to escort them out of the caves and into the light.
Those that are hunting down the protectors will need to elminate all living souls in the Warrens.
The Shadow’s Mandate
The hunt is up, the bounty is set, and the shadows are hungry.
Discord for Voice and https://app.roll20.net/join/20194449/RWTX8A Roll 20 link
