The dead are no longer the greatest threat.
The Boned Masked Lich has fallen—but the cost of stopping him was not clean.
In the heart of the Eye-Gate, a terrible choice was made. Baxter is dead, and with his death the ancient covenant that bound the deep was not shattered… but ended.
Now the sea withdraws from Pakkaheim’s harbor—unnaturally, deliberately—laying bare stone and wreckage that has not seen air in centuries. Bells toll along the walls. The Lion’s Guard rallies. Refugees press inward, watching the tide with growing dread.
Something ancient has awakened.
Beneath the ice-choked waters, the Drowned God stirs, remembering a world that forgot its promise. The Ashen Hand marches on the city, unaware—or uncaring—that they advance beside a power far older than their war.
The final hours will test you on multiple fronts.
You cannot stop everything.
You must choose what to defend.
What to abandon.
And what the death of a child will mean for the world that follows.
This is not a battle for victory.
It is a battle for what is remembered when the tide returns.
James from KC