Session Length: 4–6 hours
Return Guaranteed: Yes, all characters return to the Ember Charter if they survive.
Quest Type: Espionage/Recovery
Session Tone: High Stakes, can flip from Comedic to Tense at the drop of a hat
Violence Level: Potentially High
With the crew having made their way into the Crimson Kursaal and picking up some new recruits of the Ember Charter in the process, they began to investigate the casino. After enjoying some of the games and festivities therein, they found out that a special game of Fate's Auction was being held later that evening in a hidden room, and that the green-hatted Gnome who owned the facility invited winners to a trophy room.
Knowing this could lead them to the artifact they sought, the crew collected enough Sols for the high buy-in of this backroom affair, doing so through their own wit and a a very opportune blackout when things got dicey.
Now, they prepare themselves and their bags of Sols for a final game of chance that could spell either victory... or disaster.
RizzosBT