In the Caelora, during the Age of Unbinding, when the gods bled out into the firmament and the laws that once bound creation to meaning came undone, what’s left behind are ruins and those stubborn enough to walk among them.
It began with a single silence: a voice gone quiet beyond the frontier, and another who refused to accept it.
That refusal became a journey.
That journey became a promise.
From that act of defiance, the first whispers of the Ember Charter spread, a small fellowship of wanderers, scholars, and wayfinders who refuse to let the world’s unfinished stories fade into dust. They follow in the tracks of greater expeditions, mending what’s broken, reclaiming what was abandoned, and finishing the work others left undone.
A Reclaimer Crew basically.
You are one of them: a hand among the few who still believe that what’s left behind is worth returning for. Beyond the trail lie fractured factions, rusting miracles, and the remnants of empires that once thought themselves to be eternal. Yet even in this age of unraveling, a quiet light persists, carried by those who remember that even echoes deserve to be answered.
Haunted, Quiet Mysticism, Frontier Adventures, Dramatic, Wanderlust, Hopeful and Human, Dry Humour,
Importance of being present, Life and Death, Humanity, Hope, Breaking Cycles, Discovery, Found Family, Finding a Home, Healing
Dragon Age: Inquisition & Veilguard, Avatar: The Last Airbender, The Dragon Prince , Red Dead Redemption, Arcane, Avatar: Legend of Korra