Session Length: 4–6 hours
Return Guaranteed: Yes, all characters return to the Ember Charter if they survive.
Quest Type: Espionage/Recovery
Session Tone: High Stakes, can flip from Comedic to Tense at the drop of a hat
Violence Level: Potentially High
After finding the Gravewater Venture's headquarters under the Rhystic Saloon and meeting Vice Master Dysmasz, they were given their assignment: to take back a magical artifact from the Gravewater Venture's ex-Chief Gearwright Grimaldo D'Ottavio.
They were tasked with investigating the Crimson Kursaal, a gambling den located deep within the Evershade Forest. They rented a carriage and navigated their way through the foggy wilderness using the gambling chip bearing the mark of the Crimson Kursaal, which magically shone a light towards their destination.
After surviving the dangers of the Evershade which included mind-altering droning noises, crashing into thorny brambles, and emaciated treants, they finally arrived at the lavish and luxurious crimson tent of the Kursaal, and the possible site of the artifact they seek.
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Now this is rare— the Gravewater Venture reclaimer crew has contacted the Ember Charter for assistance. They’ve been discreet with the information they’ve shared so far, but what I’ve gathered is a gambling den’s popped up in the Evershade, and they need folks “that can work on the down low” to recover something there.
Now, the Gravewater Venture is known to keep most of their work to themselves, so if they’re reaching out… it must be dire.
Meet with their representative at the Rhystic Saloon just outside the Velvet Outpost, and hopefully he’ll fill out the rest of the details there.
— Lulu
RizzosBT