| Tier | Category | Trait | Range | Damage | Burden | Cost | |||
|---|---|---|---|---|---|---|---|---|---|
BroadswordReliable: +1 to attack rolls | 1 | Physical | Agility | Melee | d8 phy | One-Handed | 75 Jade | ||
Battleaxe | 1 | Physical | Strength | Melee | d10+3 phy | Two-Handed | 80 Jade | ||
Mace | 1 | Physical | Strength | Melee | d8+1 phy | One-Handed | 60 Jade | ||
Dagger | 1 | Physical | Finesse | Melee | d8+1 phy | One-Handed | 50 Jade | ||
Cutlass | 1 | Physical | Presence | Melee | d8+1 phy | One-Handed | 65 Jade | ||
HalberdCumbersome: −1 to Finesse | 1 | Physical | Strength | Very Close | d10+2 phy | Two-Handed | 85 Jade | ||
Shortbow | 1 | Physical | Agility | Far | d6+3 phy | Two-Handed | 70 Jade | ||
LongbowCumbersome: −1 to Finesse | 1 | Physical | Agility | Very Far | d8+3 phy | Two-Handed | 90 Jade | ||
Longsword | 1 | Physical | Agility | Melee | d8+3 phy | Two-Handed | 85 Jade | ||
GreatswordMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 1 | Physical | Strength | Melee | d10+3 phy | Two-Handed | 100 Jade | ||
WarhammerHeavy: −1 to Evasion | 1 | Physical | Strength | Melee | d12+3 phy | Two-Handed | 110 Jade | ||
Quarterstaff | 1 | Physical | Instinct | Melee | d10+3 phy | Two-Handed | 75 Jade | ||
RapierQuick: When you make an attack, you can mark a Stress to target another creature within range. | 1 | Physical | Presence | Melee | d8 phy | One-Handed | 80 Jade | ||
SpearCumbersome: −1 to Finesse | 1 | Physical | Finesse | Very Close | d10+2 phy | Two-Handed | 70 Jade | ||
Crossbow | 1 | Physical | Finesse | Far | d6+1 phy | One-Handed | 75 Jade | ||
Arcane Gauntlets | 1 | Magical | Strength | Melee | d10+3 mag | Two-Handed | 120 Jade | ||
Glowing Rings | 1 | Magical | Agility | Very Close | d10+1 mag | Two-Handed | 110 Jade | ||
Returning BladeReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 1 | Magical | Finesse | Close | d8 mag | One-Handed | 130 Jade | ||
Dualstaff | 1 | Magical | Instinct | Far | d6+3 mag | Two-Handed | 115 Jade | ||
Wand | 1 | Magical | Knowledge | Far | d6+1 mag | One-Handed | 100 Jade | ||
Hallowed Axe | 1 | Magical | Strength | Melee | d8+1 mag | One-Handed | 105 Jade | ||
Hand Runes | 1 | Magical | Instinct | Very Close | d10 mag | One-Handed | 95 Jade | ||
Shortstaff | 1 | Magical | Instinct | Close | d8+1 mag | One-Handed | 90 Jade | ||
ScepterVersatile: This weapon can also be used with these statistics—Presence, Melee, d8. | 1 | Magical | Presence | Far | d6 mag | Two-Handed | 110 Jade | ||
GreatstaffPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 1 | Magical | Knowledge | Very Far | d6 mag | Two-Handed | 125 Jade | ||
ShortswordPaired: +2 to primary weapon damage to targets within Melee range | 1 | Secondary | Agility | Melee | d8 phy | One-Handed | 60 Jade | ||
Tower ShieldBarrier: +2 to Armor Score; −1 to Evasion | 1 | Secondary | Strength | Melee | d6 phy | One-Handed | 80 Jade | ||
WhipStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 1 | Secondary | Presence | Very Close | d6 phy | One-Handed | 50 Jade | ||
Hand Crossbow | 1 | Secondary | Finesse | Far | d6+1 phy | One-Handed | 65 Jade | ||
Round ShieldProtective: +1 to Armor Score | 1 | Secondary | Strength | Melee | d4 phy | One-Handed | 40 Jade | ||
Small DaggerPaired: +2 to primary weapon damage to targets within Melee range | 1 | Secondary | Finesse | Melee | d8 phy | One-Handed | 35 Jade | ||
GrapplerHooked: On a successful attack, you can pull the target into Melee range. | 1 | Secondary | Finesse | Close | d6 phy | One-Handed | 45 Jade | ||
Light-Frame WheelchairQuick: When you make an attack, you can mark a Stress to target another creature within range. | 1 | Wheelchair | Agility | Melee | d8 phy | One-Handed | 150 Jade | ||
Heavy-Frame WheelchairHeavy: −1 to Evasion | 1 | Wheelchair | Strength | Melee | d12+3 phy | Two-Handed | 200 Jade | ||
Arcane-Frame WheelchairReliable: +1 to attack rolls | 1 | Wheelchair | Spellcast | Far | d6 mag | One-Handed | 250 Jade | ||
Improved BroadswordReliable: +1 to attack rolls | 2 | Physical | Agility | Melee | d8+3 phy | One-Handed | 300 Jade | ||
Improved Battleaxe | 2 | Physical | Strength | Melee | d10+6 phy | Two-Handed | 300 Jade | ||
Improved Mace | 2 | Physical | Strength | Melee | d8+4 phy | One-Handed | 300 Jade | ||
Improved Dagger | 2 | Physical | Finesse | Melee | d8+4 phy | One-Handed | 300 Jade | ||
Improved Cutlass | 2 | Physical | Presence | Melee | d8+4 phy | One-Handed | 300 Jade | ||
Improved HalberdCumbersome: −1 to Finesse | 2 | Physical | Strength | Very Close | d10+5 phy | Two-Handed | 300 Jade | ||
Improved ShortbowCumbersome: −1 to Finesse | 2 | Physical | Agility | Very Close | d6+6 phy | Two-Handed | 300 Jade | ||
Improved LongbowCumbersome: −1 to Finesse | 2 | Physical | Agility | Very Far | d8+6 phy | Two-Handed | 300 Jade | ||
Knuckle BladesBrutal: When you roll the maximum value on a damage die, roll an additional damage die. | 2 | Physical | Agility | Melee | d10+6 phy | One-Handed | 300 Jade | ||
Bladed WhipQuick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Physical | Finesse | Very Close | d8+3 phy | One-Handed | 300 Jade | ||
War ScytheReliable: +1 to attack rolls | 2 | Physical | Strength | Very Close | d8+5 phy | Two-Handed | 300 Jade | ||
GreatbowPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Far | d6+6 phy | Two-Handed | 300 Jade | ||
Improved Longsword | 2 | Physical | Agility | Melee | d8+6 phy | Two-Handed | 300 Jade | ||
Improved GreatswordMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Melee | d10+6 phy | Two-Handed | 300 Jade | ||
Improved WarhammerHeavy: −1 to Evasion | 2 | Physical | Strength | Melee | d12+6 phy | Two-Handed | 300 Jade | ||
Improved Quarterstaff | 2 | Physical | Instinct | Melee | d10+6 phy | Two-Handed | 300 Jade | ||
Improved RapierQuick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Physical | Presence | Melee | d8+3 phy | One-Handed | 300 Jade | ||
Improved SpearCumbersome: −1 to Finesse | 2 | Physical | Finesse | Very Close | d10+5 phy | Two-Handed | 300 Jade | ||
Improved Crossbow | 2 | Physical | Finesse | Far | d6+4 phy | One-Handed | 300 Jade | ||
Gilded FalchionPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Melee | d10+4 phy | One-Handed | 300 Jade | ||
Urok BroadswordDeadly: When you deal Severe damage, the target must mark an additional HP. | 2 | Physical | Finesse | Melee | d8+3 phy | One-Handed | 300 Jade | ||
Steelforged HalberdScary: On a successful attack, the target must mark a Stress. | 2 | Physical | Strength | Very Close | d8+4 phy | Two-Handed | 300 Jade | ||
BlunderbussReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 2 | Physical | Finesse | Close | d8+6 phy | Two-Handed | 300 Jade | ||
Finehair BowReliable: +1 to attack rolls | 2 | Physical | Agility | Very Far | d6+5 phy | Two-Handed | 300 Jade | ||
Improved Arcane Gauntlets | 2 | Magical | Strength | Melee | d10+6 mag | Two-Handed | 300 Jade | ||
Improved Glowing Rings | 2 | Magical | Agility | Very Close | d10+5 mag | Two-Handed | 300 Jade | ||
Improved Returning BladeReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 2 | Magical | Finesse | Close | d8+3 mag | One-Handed | 300 Jade | ||
Improved Dualstaff | 2 | Magical | Instinct | Far | d6+6 mag | Two-Handed | 300 Jade | ||
Improved Wand | 2 | Magical | Knowledge | Far | d6+4 mag | One-Handed | 300 Jade | ||
Ego BladePompous: You must have a Presence of 0 or lower to use this weapon. | 2 | Magical | Agility | Melee | d12+4 mag | One-Handed | 300 Jade | ||
Devouring DaggerScary: On a successful attack, the target must mark a Stress. | 2 | Magical | Finesse | Melee | d8+4 mag | One-Handed | 300 Jade | ||
Yutari BloodbowBrutal: When you roll the maximum value on a damage die, roll an additional damage die. | 2 | Magical | Finesse | Far | d6+4 mag | Two-Handed | 300 Jade | ||
Scepter of EliasInvigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. | 2 | Magical | Presence | Far | d6+3 mag | One-Handed | 300 Jade | ||
Keeper's StaffReliable: +1 to attack rolls | 2 | Magical | Knowledge | Far | d6+4 mag | Two-Handed | 300 Jade | ||
Improved Hallowed Axe | 2 | Magical | Strength | Melee | d8+4 mag | One-Handed | 300 Jade | ||
Improved Hand Runes | 2 | Magical | Instinct | Very Close | d10+3 mag | One-Handed | 300 Jade | ||
Improved Shortstaff | 2 | Magical | Instinct | Close | d8+4 mag | One-Handed | 300 Jade | ||
Improved ScepterVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. | 2 | Magical | Presence | Far | d6+3 mag | Two-Handed | 300 Jade | ||
Improved GreatstaffPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Magical | Knowledge | Very Far | d6+3 mag | Two-Handed | 300 Jade | ||
Casting SwordVersatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. | 2 | Magical | Strength | Melee | d10+4 mag | Two-Handed | 300 Jade | ||
Hammer of ExotaEruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. | 2 | Magical | Instinct | Melee | d8+6 mag | Two-Handed | 300 Jade | ||
Elder BowPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Magical | Instinct | Far | d6+4 mag | Two-Handed | 300 Jade | ||
Wand of EnthrallmentPersuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. | 2 | Magical | Presence | Far | d6+4 mag | One-Handed | 300 Jade | ||
Improved ShortswordPaired: +3 to primary weapon damage to targets within Melee range | 2 | Secondary | Agility | Melee | d8+2 phy | One-Handed | 300 Jade | ||
Improved Tower ShieldBarrier: +3 to Armor Score; −1 to Evasion | 2 | Secondary | Strength | Melee | d6+2 phy | One-Handed | 300 Jade | ||
Improved WhipStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 2 | Secondary | Presence | Very Close | d6+2 phy | One-Handed | 300 Jade | ||
Improved Hand Crossbow | 2 | Secondary | Finesse | Far | d6+3 phy | One-Handed | 300 Jade | ||
Parrying DaggerParry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded. | 2 | Secondary | Finesse | Melee | d6+2 phy | One-Handed | 300 Jade | ||
Improved Round ShieldProtective: +2 to Armor Score | 2 | Secondary | Strength | Melee | d4+2 phy | One-Handed | 300 Jade | ||
Improved Small DaggerPaired: +3 to primary weapon damage to targets within Melee range | 2 | Secondary | Finesse | Melee | d8+2 phy | One-Handed | 300 Jade | ||
Improved GrapplerHooked: On a successful attack, you can pull the target into Melee range. | 2 | Secondary | Finesse | Close | d6+2 phy | One-Handed | 300 Jade | ||
Spiked ShieldDouble Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range | 2 | Secondary | Strength | Melee | d6+2 phy | One-Handed | 300 Jade | ||
Returning AxeReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 2 | Secondary | Agility | Close | d6+4 phy | One-Handed | 300 Jade | ||
Improved Light-Frame WheelchairQuick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Wheelchair | Agility | Melee | d8+3 phy | One-Handed | 300 Jade | ||
Improved Heavy-Frame WheelchairHeavy: −1 to Evasion | 2 | Wheelchair | Strength | Melee | d12+6 phy | Two-Handed | 300 Jade | ||
Improved Arcane-Frame WheelchairReliable: +1 to attack rolls | 2 | Wheelchair | Spellcast | Far | d6+3 mag | One-Handed | 300 Jade | ||
Advanced BroadswordReliable: +1 to attack rolls | 3 | Physical | Agility | Melee | d8+6 phy | One-Handed | 600 Jade | ||
Advanced Battleaxe | 3 | Physical | Strength | Melee | d10+9 phy | Two-Handed | 600 Jade | ||
Advanced Mace | 3 | Physical | Strength | Melee | d8+7 phy | One-Handed | 600 Jade | ||
Advanced Dagger | 3 | Physical | Finesse | Melee | d8+7 phy | One-Handed | 600 Jade | ||
Advanced Cutlass | 3 | Physical | Presence | Melee | d8+7 phy | One-Handed | 600 Jade | ||
Advanced HalberdCumbersome: −1 to Finesse | 3 | Physical | Strength | Very Close | d10+8 phy | Two-Handed | 600 Jade | ||
Advanced Shortbow | 3 | Physical | Agility | Very Close | d6+9 phy | Two-Handed | 600 Jade | ||
Advanced LongbowCumbersome: −1 to Finesse | 3 | Physical | Agility | Very Far | d8+9 phy | Two-Handed | 600 Jade | ||
BraveswordBrave: −1 to Evasion; +3 to Severe damage threshold | 3 | Physical | Strength | Melee | d12+7 phy | Two-Handed | 600 Jade | ||
Labrys AxeProtective: +1 to Armor Score | 3 | Physical | Strength | Melee | d10+7 phy | Two-Handed | 600 Jade | ||
Retractable SaberRetractable: The blade can be hidden in the hilt to avoid detection. | 3 | Physical | Presence | Melee | d10+7 phy | One-Handed | 600 Jade | ||
Talon BladesBrutal: When you roll the maximum value on a damage die, roll an additional damage die. | 3 | Physical | Finesse | Melee | d10+7 phy | Two-Handed | 600 Jade | ||
Spiked BowVersatile: This weapon can also be used with these statistics—Agility, Close, d10+5. | 3 | Physical | Agility | Far | d6+7 phy | Two-Handed | 600 Jade | ||
Advanced Longsword | 3 | Physical | Agility | Melee | d8+9 phy | Two-Handed | 600 Jade | ||
Advanced GreatswordMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 3 | Physical | Strength | Melee | d10+9 phy | Two-Handed | 600 Jade | ||
Advanced WarhammerHeavy: −1 to Evasion | 3 | Physical | Strength | Melee | d12+9 phy | Two-Handed | 600 Jade | ||
Advanced Quarterstaff | 3 | Physical | Instinct | Melee | d10+9 phy | Two-Handed | 600 Jade | ||
Advanced RapierQuick: When you make an attack, you can mark a Stress to target another creature within range. | 3 | Physical | Presence | Melee | d8+6 phy | One-Handed | 600 Jade | ||
Advanced SpearCumbersome: −1 to Finesse | 3 | Physical | Finesse | Very Close | d10+8 phy | Two-Handed | 600 Jade | ||
Advanced Crossbow | 3 | Physical | Finesse | Far | d6+7 phy | One-Handed | 600 Jade | ||
Flickerfly BladeSharpwing: Gain a bonus to your damage rolls equal to your Agility. | 3 | Physical | Agility | Melee | d8+5 phy | One-Handed | 600 Jade | ||
Hammer of WrathDevastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. | 3 | Physical | Strength | Melee | d10+7 phy | Two-Handed | 600 Jade | ||
Meridian CutlassDueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. | 3 | Physical | Presence | Melee | d10+5 phy | One-Handed | 600 Jade | ||
Double FlailPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 3 | Physical | Agility | Very Close | d10+8 phy | Two-Handed | 600 Jade | ||
Black Powder RevolverReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 3 | Physical | Finesse | Far | d6+8 phy | One-Handed | 600 Jade | ||
Advanced Arcane Gauntlets | 3 | Magical | Strength | Melee | d10+9 mag | Two-Handed | 600 Jade | ||
Advanced Hallowed Axe | 3 | Magical | Strength | Melee | d8+7 mag | One-Handed | 600 Jade | ||
Advanced Glowing Rings | 3 | Magical | Agility | Very Close | d10+8 mag | Two-Handed | 600 Jade | ||
Advanced Hand Runes | 3 | Magical | Instinct | Very Close | d10+6 mag | One-Handed | 600 Jade | ||
Advanced Returning BladeReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 3 | Magical | Finesse | Close | d8+6 mag | One-Handed | 600 Jade | ||
Advanced Shortstaff | 3 | Magical | Instinct | Close | d8+7 mag | One-Handed | 600 Jade | ||
Advanced Dualstaff | 3 | Magical | Instinct | Far | d6+9 mag | Two-Handed | 600 Jade | ||
Advanced ScepterVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+4. | 3 | Magical | Presence | Far | d6+6 mag | Two-Handed | 600 Jade | ||
Advanced Wand | 3 | Magical | Knowledge | Far | d6+7 mag | One-Handed | 600 Jade | ||
Advanced GreatstaffPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 3 | Magical | Knowledge | Very Far | d6+6 mag | Two-Handed | 600 Jade | ||
Axe of FortunisLucky: On a failed attack, you can mark a Stress to reroll your attack. | 3 | Magical | Strength | Melee | d10+8 mag | Two-Handed | 600 Jade | ||
Blessed AnlaceHealing: During downtime, automatically clear a Hit Point. | 3 | Magical | Instinct | Melee | d10+6 mag | One-Handed | 600 Jade | ||
GhostbladeOtherworldly: On a successful attack, you can deal physical or magic damage. | 3 | Magical | Presence | Melee | d10+7 phy or mag | One-Handed | 600 Jade | ||
Runes of RuinationPainful: Each time you make a successful attack, you must mark a Stress. | 3 | Magical | Knowledge | Very Close | d20+4 mag | One-Handed | 600 Jade | ||
Widogast PendantTimebending: You choose the target of your attack after making your attack roll. | 3 | Magical | Knowledge | Close | d10+5 mag | One-Handed | 600 Jade | ||
Gilded BowSelf-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead. | 3 | Magical | Finesse | Far | d6+7 mag | Two-Handed | 600 Jade | ||
FirestaffBurning: When you roll a 6 on a damage die, the target must mark a Stress. | 3 | Magical | Instinct | Far | d6+7 mag | Two-Handed | 600 Jade | ||
Mage OrbPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 3 | Magical | Knowledge | Far | d6+7 mag | One-Handed | 600 Jade | ||
Ilmari's RifleReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 3 | Magical | Finesse | Very Far | d6+6 mag | One-Handed | 600 Jade | ||
Advanced ShortswordPaired: +4 to primary weapon damage to targets within Melee range | 3 | Secondary | Agility | Melee | d8+4 phy | One-Handed | 600 Jade | ||
Advanced Tower ShieldBarrier: +4 to Armor Score; −1 to Evasion | 3 | Secondary | Strength | Melee | d6+4 phy | One-Handed | 600 Jade | ||
Advanced WhipStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 3 | Secondary | Presence | Very Close | d6+4 phy | One-Handed | 600 Jade | ||
Advanced Hand Crossbow | 3 | Secondary | Finesse | Far | d6+5 phy | One-Handed | 600 Jade | ||
Powered GauntletCharged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. | 3 | Secondary | Knowledge | Close | d6+4 phy | One-Handed | 600 Jade | ||
Advanced Round ShieldProtective: +3 to Armor Score | 3 | Secondary | Strength | Melee | d4+4 phy | One-Handed | 600 Jade | ||
Advanced Small DaggerPaired: +4 to primary weapon damage to targets within Melee range | 3 | Secondary | Finesse | Melee | d8+4 phy | One-Handed | 600 Jade | ||
Advanced GrapplerHooked: On a successful attack, you can pull the target into Melee range. | 3 | Secondary | Finesse | Close | d6+4 phy | One-Handed | 600 Jade | ||
BucklerDeflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack. | 3 | Secondary | Agility | Melee | d4+4 phy | One-Handed | 600 Jade | ||
Hand SlingVersatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. | 3 | Secondary | Finesse | Very Far | d6+4 phy | One-Handed | 600 Jade | ||
Advanced Light-Frame WheelchairQuick: When you make an attack, you can mark a Stress to target another creature within range. | 3 | Wheelchair | Agility | Melee | d8+6 phy | One-Handed | 600 Jade | ||
Advanced Heavy-Frame WheelchairHeavy: −1 to Evasion | 3 | Wheelchair | Strength | Melee | d12+9 phy | Two-Handed | 600 Jade | ||
Advanced Arcane-Frame WheelchairReliable: +1 to attack rolls | 3 | Wheelchair | Spellcast | Far | d6+6 mag | One-Handed | 600 Jade | ||
Legendary BroadswordReliable: +1 to attack rolls | 4 | Physical | Agility | Melee | d8+9 phy | One-Handed | 1200 Jade | ||
Legendary Battleaxe | 4 | Physical | Strength | Melee | d10+12 phy | Two-Handed | 1200 Jade | ||
Legendary Mace | 4 | Physical | Strength | Melee | d8+10 phy | One-Handed | 1200 Jade | ||
Legendary Dagger | 4 | Physical | Finesse | Melee | d8+10 phy | One-Handed | 1200 Jade | ||
Legendary Cutlass | 4 | Physical | Presence | Melee | d8+10 phy | One-Handed | 1200 Jade | ||
Legendary HalberdCumbersome: −1 to Finesse | 4 | Physical | Strength | Very Close | d10+11 phy | Two-Handed | 1200 Jade | ||
Legendary ShortbowCumbersome: −1 to Finesse | 4 | Physical | Agility | Far | d6+12 phy | Two-Handed | 1200 Jade | ||
Legendary LongbowCumbersome: −1 to Finesse | 4 | Physical | Agility | Very Far | d8+12 phy | Two-Handed | 1200 Jade | ||
Impact GauntletConcussive: On a successful attack, you can spend a Hope to knock the target back to Far range. | 4 | Physical | Strength | Melee | d10+11 phy | One-Handed | 1200 Jade | ||
Curved DaggerSerrated: When you roll a 1 on a damage die, it deals 8 damage instead. | 4 | Physical | Finesse | Melee | d8+9 phy | One-Handed | 1200 Jade | ||
Swinging RopebladeGrappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. | 4 | Physical | Presence | Close | d8+9 phy | Two-Handed | 1200 Jade | ||
Aantari BowReliable: +1 to attack rolls | 4 | Physical | Finesse | Far | d6+11 phy | Two-Handed | 1200 Jade | ||
Legendary Longsword | 4 | Physical | Agility | Melee | d8+12 phy | Two-Handed | 1200 Jade | ||
Legendary GreatswordMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 4 | Physical | Strength | Melee | d10+12 phy | Two-Handed | 1200 Jade | ||
Legendary WarhammerHeavy: −1 to Evasion | 4 | Physical | Strength | Melee | d12+12 phy | Two-Handed | 1200 Jade | ||
Legendary Quarterstaff | 4 | Physical | Instinct | Melee | d10+12 phy | Two-Handed | 1200 Jade | ||
Legendary RapierQuick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Physical | Presence | Melee | d8+9 phy | One-Handed | 1200 Jade | ||
Legendary SpearCumbersome: −1 to Finesse | 4 | Physical | Finesse | Very Close | d10+11 phy | Two-Handed | 1200 Jade | ||
Legendary Crossbow | 4 | Physical | Finesse | Far | d6+10 phy | One-Handed | 1200 Jade | ||
Dual-Ended SwordQuick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Physical | Agility | Melee | d10+9 phy | Two-Handed | 1200 Jade | ||
Sledge AxeDestructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. | 4 | Physical | Strength | Melee | d12+13 phy | Two-Handed | 1200 Jade | ||
Extended PolearmLong: This weapon's attack targets all adversaries in a line within range. | 4 | Physical | Finesse | Very Close | d8+10 phy | Two-Handed | 1200 Jade | ||
Ricochet AxesBouncing: Mark 1 or more Stress to hit that many targets in range of the attack. | 4 | Physical | Agility | Far | d6+11 phy | Two-Handed | 1200 Jade | ||
Hand CannonReloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. | 4 | Physical | Finesse | Very Far | d6+12 phy | One-Handed | 1200 Jade | ||
Legendary Arcane Gauntlets | 4 | Magical | Strength | Melee | d10+12 mag | Two-Handed | 1200 Jade | ||
Legendary Glowing Rings | 4 | Magical | Agility | Very Close | d10+11 mag | Two-Handed | 1200 Jade | ||
Legendary Returning BladeReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 4 | Magical | Finesse | Close | d8+9 mag | One-Handed | 1200 Jade | ||
Legendary Dualstaff | 4 | Magical | Instinct | Far | d8+12 mag | Two-Handed | 1200 Jade | ||
Legendary Wand | 4 | Magical | Knowledge | Far | d6+10 mag | One-Handed | 1200 Jade | ||
Sword of Light & FlameHot: This weapon cuts through solid material. | 4 | Magical | Strength | Melee | d10+11 mag | Two-Handed | 1200 Jade | ||
Midas ScytheGreedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. | 4 | Magical | Knowledge | Melee | d10+9 mag | Two-Handed | 1200 Jade | ||
BloodstaffPainful: Each time you make a successful attack, you must mark a Stress. | 4 | Magical | Instinct | Melee | d20+7 mag | Two-Handed | 1200 Jade | ||
Wand of EssekTimebending: You can choose the target of your attack after making your attack roll. | 4 | Magical | Knowledge | Far | d8+13 mag | One-Handed | 1200 Jade | ||
Fusion GlovesBonded: Gain a bonus to your damage rolls equal to your level. | 4 | Magical | Knowledge | Very Far | d6+9 mag | Two-Handed | 1200 Jade | ||
Legendary Hallowed Axe | 4 | Magical | Strength | Melee | d8+10 mag | One-Handed | 1200 Jade | ||
Legendary Hand Runes | 4 | Magical | Instinct | Very Close | d10+9 mag | One-Handed | 1200 Jade | ||
Legendary Shortstaff | 4 | Magical | Instinct | Close | d8+10 mag | One-Handed | 1200 Jade | ||
Legendary ScepterVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. | 4 | Magical | Presence | Far | d6+9 mag | Two-Handed | 1200 Jade | ||
Legendary GreatstaffPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 4 | Magical | Knowledge | Very Far | d6+9 mag | Two-Handed | 1200 Jade | ||
Siphoning GauntletsLifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. | 4 | Magical | Presence | Melee | d10+9 mag | Two-Handed | 1200 Jade | ||
Floating BladeshardsPowerful: On a successful attack, roll an additional damage die and discard the lowest result. | 4 | Magical | Instinct | Close | d8+9 mag | One-Handed | 1200 Jade | ||
ThistlebowReliable: +1 to attack rolls | 4 | Magical | Instinct | Far | d6+13 mag | Two-Handed | 1200 Jade | ||
Magus RevolverReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 4 | Magical | Finesse | Very Far | d6+13 mag | One-Handed | 1200 Jade | ||
Legendary ShortswordPaired: +5 to primary weapon damage to targets within Melee range | 4 | Secondary | Agility | Melee | d8+6 phy | One-Handed | 1200 Jade | ||
Legendary Tower ShieldBarrier: +5 to Armor Score; −1 to Evasion | 4 | Secondary | Strength | Melee | d6+6 phy | One-Handed | 1200 Jade | ||
Legendary WhipStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 4 | Secondary | Presence | Very Close | d6+6 phy | One-Handed | 1200 Jade | ||
Legendary Hand Crossbow | 4 | Secondary | Finesse | Far | d6+7 phy | One-Handed | 1200 Jade | ||
Knuckle Claws | 4 | Secondary | Strength | Melee | d10+7 phy | One-Handed | 1200 Jade | ||
Legendary Round ShieldProtective: +4 to Armor Score | 4 | Secondary | Strength | Melee | d4+6 phy | One-Handed | 1200 Jade | ||
Legendary Small DaggerPaired: +5 to primary weapon damage to targets within Melee range | 4 | Secondary | Finesse | Melee | d8+6 phy | One-Handed | 1200 Jade | ||
Legendary GrapplerHooked: On a successful attack, you can pull the target into Melee range. | 4 | Secondary | Finesse | Close | d6+6 phy | One-Handed | 1200 Jade | ||
BraveshieldSheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. | 4 | Secondary | Agility | Melee | d4+6 phy | One-Handed | 1200 Jade | ||
Primer ShardLocked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. | 4 | Secondary | Instinct | Very Close | d4 phy | One-Handed | 1200 Jade | ||
Legendary Light-Frame WheelchairQuick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Wheelchair | Agility | Melee | d8+9 phy | One-Handed | 1200 Jade | ||
Legendary Heavy-Frame WheelchairHeavy: −1 to Evasion | 4 | Wheelchair | Strength | Melee | d12+12 phy | Two-Handed | 1200 Jade | ||
Legendary Arcane-Frame WheelchairReliable: +1 to attack rolls | 4 | Wheelchair | Spellcast | Far | d6+9 mag | One-Handed | 1200 Jade |