Recently, the town of Dawnport has a Kobold infestation problem! The creatures have been systematically raiding the town and it is causing problems for all the inhabitants.
The krazy thing is, they haven't touched gold or food. Instead, they've stripped copper roofs, looted the foundry's bronze ingots, and stolen the bells off of every church and tavern bell in town.
The adventurers guild has put out a notice to any willing adventurers who are brave enough to track down the thieves and put a stop to the raids before the town loses its metal trade.
Apnarg
Hero token for adventure notes
Hero token for adventure notes
Hero token for adventure notes
Hero token for adventure notes
Hero token for adventure notes
Hero token for adventure notes
additional pumpkin token
additional pumpkin token
=Where did you go=
=Who did you meet=
-Players-
Ember - artificer - interested in mechanical/armor
Goldheart - shiny armor with golden plates and sword - magic glass if knocked on
Asher - fifth free company - golden griffen on his armor
Neebus - halfling - circus guy
Fumby - small guy - got a small familiar Spurt
Milo - human appearance
-Non playable Character-
-Enemies-
=What happened=
Captain came in talked about the Kobalt stealing iron, steel, copper, ntg valuable
kobalts tried to steal a church bell, but failed
got a map to go kobalt cave
Neebus and Goldheart on the road, the rest jumped in da bush
After killing the two spooked guard kobalts, neebus push side wooden panels, ambushed by 12 kobalts
left one alive, asked about intel
was told that only king Squeak knows what the reason why they steal (king Squeak boss of Kobalt)
the last one bites it's tongue and dieded
got to the cave and see a bunch of them
BBB (bronze bell bazooka) King Squeak introduced to us
crafted their own bell after failed attempt of stealing the church bell
King Squeak ran after alot of his minions dieded, pulled the pin on the BBB
Ember checked, need pin to put in properly
Goldheart helped Milo, but pin fell, but Spurt steadied the hand and helped to put in properly, turned the pin and arcane energy emerges from it and it got vacuumed back in.
got back to tavern, filled in Captain Durandle about what happened
All sit at table tgt happy end : D
=Where did you go=
The Tavern
The forest trail
The cave where king Squeek resides with the other Kobolds
=Who did you meet=
-Players-
Neebus
Fizzik
Goldheart
Fumby
Milo Jackson
Ember
-Non playable Character-
Captain Durandle
-Enemies-
Kobolds
King Squeek
Worgs
=What happened=
We started in the tavern. The kobolds have been stealing metal. Common metals like bronze, steel, iron.
Main Objective is to Wipeout the kobold menace (Said by Captain Durandle)
Given a map to a cave, need to traverse the forest to reach.
Reached the forest, Ember shoots the head off one of the kobolts we see.
We were ambushed by the 12 More Kobolds, but we all survived, and captured one for questioning but it killed itself.
They are commanded by a Kobold called King Squeek, the King of Kobolds.
There was a huge Bronze Bell Bazooka to deafen humans, and it was made with the scraps.
King Squeek ran away.
The group disabled the Bronze Bell Bazooka and went back to the tavern, and informed Captain Durandle of what happened.
=Where did you go=
Forest ambush
Kobold nest
=Who did you meet=
-Players-
Neebus, Fumby&Spurt, Goldheart, Fizzik, Ember, Asher, Milo
-Non playable Character-
Captain Durandle
-Enemies-
Kobolds, Wargs, King Squeek, Bronze Bell Bazooka
=What happened=
the party meets at the tavern.
character intro.
captain durandle. gives map. tells about metals iron, bronze, steel. no precious. church bell attempted but not taken.
scouts provide reliable map to kobold lair. party suggested trap/bait, captain says not worth attempting since metals are scarce.
party goes to forest, two kobolds are seen in the path.
fizzik observes kobold footsteps going to and fro from the path. many footsteps.
Asher does not detect presence.
Neebus suggests a bait with Goldheart, they attempt to fool the kobolds, but they were spooked and turn to flee.
The kobolds make a break for it, but are blasted by Ember and Fizzik.
the party cautiously proceeds.
Neebus pushes a plank away and disturbs kobolds hiding in the forest. they spring a trap, and Asher, Ember and Milo fall into spike traps.
Goldheart valiants takes the attention of a group of kobolds while the others pace themselves to regroup and fend the attackers.
They take a single kobold grunt as hostage. tells us about King Squeek. it tells us that the kobolds likely already know we are coming.
they enter the kobold nest. patrols, wargs, and king squeak. Bronze Bell Bazooka. "deafen us".
When the king strikes the bell with a hammer, it shakes the ground beneath the party.
when the kobolds thin out, the King tinkers with the Bazooka, removing a pin mechanism, and flees.
The players rally and round to the machine. Neebus assists Ember in investigating the mechanism and she deduces the machine is unstable, leaking arcane substances. The pin mechanism must be resolved before long.
Goldheart examines the pin and attempts the repairs. But accidentally chips a piece off.
Ember and Neebus continues to assess the machine in case it becomes volatile.
Milo blessed with Goldheart. and Spurts swift intervention, manage to disable the machine, keeping them and the machine from harm.
They return to the tavern, the captain welcomes them back, and the party gives a report.
they tell him about the King Squeek that escaped, the weapon.
== end ===
=Where did you go=
Barnacles inn
Forest trail
Kobolds cave
=Who did you meet=
-Players-
Milo Jackson
Neebus
Fizzik
Goldheart
Fumby and Spurt
Ember
Neebus
-Non playable Character-
Captain Durandle
-Enemies-
Kobolds
King Squeek
Worgs
=What happened=
The party gathers at the Inn. Captain Durandle comes in and share the info and a map to the party. the info tell that the Kobolds steal all kind of industrial metal away except they fail the bell, our job is to finish off all the Kobolds after that Captain will send cleaning party to clean up the cave. the party leave the inn immediately.
after 2 hours. the party saw 2 Kobolds, party kill both of it but was ambush by traps and more Kobolds.
after party finish off the ambush, the party was told there are more Kobolds and Kobold king at their lair.
the party continue push in. the Kobolds are ready for us with a metal device. after the party defeat the Kobold, King Squeek manages to escape from combat. the device is left behind. the party able to defuse the device and go back to report to Captain.
Field Journal of Ember Surtgard — Entry 02
(Right, if we’re going to keep taking contracts out on the frontier, I need an actual system for these logs before my own notes become an illegible heap of scrap. Let’s hope this works…)
Party Members
• Goldheart: Another Warforged paladin. Quite visually striking—gleaming golden plating, magic glass fixtures. Much more well kept compared to H01211X. Sadly he is far too pious to entertain my queries about his mechanical tolerances or gear-ratios and just preaches about justice and his deity. Shame
• Asher Branford: Fighter (Fifth Free Company). Solid frontline anchor, proud heraldry, a little too squishy for his own good.
• Fizzik Flamecrest: Dragonborn Wizard. Handy with offensive magic; decently competent counter-sniper (seems to be able to hit more targets than me)
• Neebus Binstok: Halfling Monk. High agility, zero situational stealth.
• Milo Jackson: Bard / Changeling. Frail, front-facing, got chewed up fast but gets up quick as well)
• Fumby & Spurt: Warlock, not quite sure who is the actual warlock and who is the familiar.
Employer/Notable NPC's
• Captain Durandal: Local Dawnport authority, quest giver.
Hostiles/Adversaries
• Two forward perimeter sentries.
• Ambush pack of twelve swarming kobolds.
• Cave reserves, two oversized guard worgs, and their self-styled leader, King Squeek.
• The "BBB" (Bronze Bell Bazooka): An acoustic siege weapon cobbled together from scrap bronze (impressed it did not explode when it first fired)
Timeline of Events
• The Barnacle Inn (Dawnport): Contract briefing with Captain Durandal regarding targeted municipal metal thefts (bronze ingots, copper roofing, attempted bell stealing), but not precious metals.
• The Forest Approach: Marched the trail toward the Greyspine foothills; eliminated two perimeter sentries outside the cavern. Then dealt with the rest of the pack that was in hiding.
• The Subterranean Foundry-Burrow: Breached King Squeek’s cave workshop; engaged defenders and dodged repeated blasts from the operational Bronze Bell Bazooka.
• The Cannon Breech: King fled when tide was turning, broke a retaining pin, and primed a catastrophic detonation; diagnosed the jam, reseated the pin, and vented the chamber.
• Return to Dawnport: King Squeek fled into deep fissures; hauled the report back to the tavern and collected the bounty.
Adventure Log
The contract started with Captain Durandal briefing us on a bizarre string of raids. Kobolds hadn't touched gold or other items they normally steal instead just robbing the town of all of their scrap and common metals—they systematically stripped copper roofs, made off with bronze ingots straight from the foundry floor, and stole every church and tavern bell in town. You don’t haul off hundreds of pounds of structural bronze and copper alloy just to hoard it in a dirt mound; someone was planning a manufacturing run.
We set out along the forest path. Near the cavern mouth, we spotted two sentries. And while Neebus and Goldheart initially tried to deceive the sentries, but they bolted as soon as they saw the. I reacted quickly and nearly missed my shot again but remembered to shift my aim lower and (burning a bit of luck), turned what would be a near miss into a devastating critical strike that took its head clean off while Fizzik took out the second.
That brief high ended when Neebus kicked an unsecured wooden plank, clattering it against the stone and rustling the rest of the hidden sentries who quickly attacked.
A concealed pit trap gave way beneath our boots. Asher and I tumbled straight into the ditch. Minimal bruising, but the sheer indignity of it was offensive. Before we could scramble out, roughly a dozen kobolds swarmed the vanguard.
Now, after that wagon ambush on the Greyspine trail last week, I've developed a very reasonable, very rational loathing of short humanoids brandishing shivs. The moment they closed distance, my pulse spiked. Goldheart, Asher, and Milo were battered within an inch of their lives in seconds. Seeing three hostiles flanking our paladin, I tried to do what I could: I coated the ground beneath Goldheart and the surrounding kobolds in a slick sheet of Grease. Down went the kobolds and down went Goldheart right along with them. Knocking our own tank flat into the mud wasn't pretty, but ruining the Kobold’s from prevented them for swarming him with attacks (at least that was my intent).
Asher and Milo collapsed unconscious soon after. I backed up to help Fizzik burn down the stragglers threatening our flank. Asher pulled off an impressive recovery save, rallied with a Second Wind, and cut down an attacker, while Spurt (channelling through Fumby) brought Milo back up with Cure Wounds.
As the tide started to shift some of the kobolds realized Goldheart (who to my relief was still up and after getting out of the grease was back to putting pressure on them) was merely knocking their comrade’s unconscious, with one of them starting to screech orders to execute their own downed allies. I put an immediate bolt through that creature’s head for his troubles but a few downed Kobolds were killed by their own. We tied up the last unconscious survivor, whom Goldheart woke with a touch of healing, but the hysterical creature had little information to give, and after some brief rambling about "King Squeek," wargs, and a scrap cannon deeper inside bit its own tongue off and killed itself.
Deep in the cavern, we found the stolen metal trade: the Bronze Bell Bazooka. The maniacs had cast the stolen metals into an oversized acoustic-kinetic blast cannon designed to concuss targets across the entire cavern. Honestly, seeing it up close broke my brain for a second. The casting seams were beyond crude, the brackets were uneven, and the weld lines looked like slagged rubbish—by every standard of metallurgy Mother ever taught me, firing a charge through that monstrosity should have blown the tube into bronze confetti on the first pull. Yet somehow, the acoustic curvature of the bells was naturally dampening the chamber shock, holding the scrap together through sheer dumb luck.
Sorry, sorry back to the point.
My offensive performance inside the cave was frankly nonexistent—I whiffed every single attack, dealing exactly zero damage to my embarrassment. However surprisingly I was able to hold my own against the cannon as it fired straight down my sector multiple times so I guess it came out to a net zero experience overall.
As the rest of the party gradually weeded down his minions, King Squeek fled, breking the primary retaining pin on the breech assembly, and primed the cannon to detonate the entire cavern! While everyone scrambled, I dashed ahead and inspected the failure point, realized the fractured pin had to be reseated to end the destructive cascade. It was a close call but with team effort we were able to get the pin forced back in and turned, the unstable arcane charge vented right back into the containment manifold.
King Squeek fled into the lower fissures, but the siege bell was disarmed and Dawnport paid out handsomely once we returned with the news.
QUICK RECAP for Self
• The Payout: +200 gp bounty collected from Captain Durandal.
• Unresolved Leads: King Squeek is still loose. If rumors crop up about secondary workshops or missing metallurgy shipments in the hills, follow the scrap trail.
=Where did you go=
"Oh wow.. what a fun time this was, i mean.. i was terrified, but Spurt had just the best time, and that's what really matters to me, i feel so responsible for the little one and it's my job to make sure that Spurt is able to do whatever he wants, especially killing things, we were talking about how much fun this was because going into the forest and into dank smelly dirty caves reminds us a lot of home, when we lived in the back of the hag's house in the feywild before she had fully let me leave and let Spurt begin training with me officially, but yeah, we went into the forest and then we found a dank smelly very very dirty cave that we liked a LOT"
=Who did you meet=
-Players-
"We met a lot of new people on this one, it was so much fun, we met Asher a human fighter, Fizzik the dragonborn wizard, and Neebus the halfling monk, they had clearly spent plenty of time together, they had a lot of chemistry and worked very well together but were also super friendly and were very nice to Spurt, then there was Ember, she was made of some kind of fire and was waaaay bigger than even Fumby and Spurt put together, and she was an artificer and hung out mostly with Goldheart who was a warforged paladin and the two of them were very interested in making sure she knew how he worked on the inside, Fumby is just made of fey dust and doesn't really have insides, and finally there was Milo Jackson, oooohhhh, what an amazing dancer and mover and shaker, really a bard after our own hearts, one day Milo might even be the king of music or something"
-Non playable Character-
"Captain Durandle was at the inn and Fumby was just there with Spurt and i don't really know why but the Captain decided Spurt was good enough i guess and let us participate in a mission, it was a little impromptu but it was a lot of fun and we did so much killing!"
-Enemies-
"Our new enemy number 1, King Squeem, he was a giant kobold! He got away from us, but we killed all his minions"
=What happened=
"First we were able to ambush an ambush of kobolds by finding them in the forest before they found us in the road, then we killed them all! and then we followed their trail back to their hideout where there were even more kobolds that we killed and a couple wargs we killed and King Squeem and his ridiculous bronze bell bazooka blunderbuss that broke or something and we had to fix it so we could steal it after he ran away, oh, and he ran away"