Field Journal of Ember Surtgard — Entry 02
(Right, if we’re going to keep taking contracts out on the frontier, I need an actual system for these logs before my own notes become an illegible heap of scrap. Let’s hope this works…)
Party Members
• Goldheart: Another Warforged paladin. Quite visually striking—gleaming golden plating, magic glass fixtures. Much more well kept compared to H01211X. Sadly he is far too pious to entertain my queries about his mechanical tolerances or gear-ratios and just preaches about justice and his deity. Shame
• Asher Branford: Fighter (Fifth Free Company). Solid frontline anchor, proud heraldry, a little too squishy for his own good.
• Fizzik Flamecrest: Dragonborn Wizard. Handy with offensive magic; decently competent counter-sniper (seems to be able to hit more targets than me)
• Neebus Binstok: Halfling Monk. High agility, zero situational stealth.
• Milo Jackson: Bard / Changeling. Frail, front-facing, got chewed up fast but gets up quick as well)
• Fumby & Spurt: Warlock, not quite sure who is the actual warlock and who is the familiar.
Employer/Notable NPC's
• Captain Durandal: Local Dawnport authority, quest giver.
Hostiles/Adversaries
• Two forward perimeter sentries.
• Ambush pack of twelve swarming kobolds.
• Cave reserves, two oversized guard worgs, and their self-styled leader, King Squeek.
• The "BBB" (Bronze Bell Bazooka): An acoustic siege weapon cobbled together from scrap bronze (impressed it did not explode when it first fired)
Timeline of Events
• The Barnacle Inn (Dawnport): Contract briefing with Captain Durandal regarding targeted municipal metal thefts (bronze ingots, copper roofing, attempted bell stealing), but not precious metals.
• The Forest Approach: Marched the trail toward the Greyspine foothills; eliminated two perimeter sentries outside the cavern. Then dealt with the rest of the pack that was in hiding.
• The Subterranean Foundry-Burrow: Breached King Squeek’s cave workshop; engaged defenders and dodged repeated blasts from the operational Bronze Bell Bazooka.
• The Cannon Breech: King fled when tide was turning, broke a retaining pin, and primed a catastrophic detonation; diagnosed the jam, reseated the pin, and vented the chamber.
• Return to Dawnport: King Squeek fled into deep fissures; hauled the report back to the tavern and collected the bounty.
Adventure Log
The contract started with Captain Durandal briefing us on a bizarre string of raids. Kobolds hadn't touched gold or other items they normally steal instead just robbing the town of all of their scrap and common metals—they systematically stripped copper roofs, made off with bronze ingots straight from the foundry floor, and stole every church and tavern bell in town. You don’t haul off hundreds of pounds of structural bronze and copper alloy just to hoard it in a dirt mound; someone was planning a manufacturing run.
We set out along the forest path. Near the cavern mouth, we spotted two sentries. And while Neebus and Goldheart initially tried to deceive the sentries, but they bolted as soon as they saw the. I reacted quickly and nearly missed my shot again but remembered to shift my aim lower and (burning a bit of luck), turned what would be a near miss into a devastating critical strike that took its head clean off while Fizzik took out the second.
That brief high ended when Neebus kicked an unsecured wooden plank, clattering it against the stone and rustling the rest of the hidden sentries who quickly attacked.
A concealed pit trap gave way beneath our boots. Asher and I tumbled straight into the ditch. Minimal bruising, but the sheer indignity of it was offensive. Before we could scramble out, roughly a dozen kobolds swarmed the vanguard.
Now, after that wagon ambush on the Greyspine trail last week, I've developed a very reasonable, very rational loathing of short humanoids brandishing shivs. The moment they closed distance, my pulse spiked. Goldheart, Asher, and Milo were battered within an inch of their lives in seconds. Seeing three hostiles flanking our paladin, I tried to do what I could: I coated the ground beneath Goldheart and the surrounding kobolds in a slick sheet of Grease. Down went the kobolds and down went Goldheart right along with them. Knocking our own tank flat into the mud wasn't pretty, but ruining the Kobold’s from prevented them for swarming him with attacks (at least that was my intent).
Asher and Milo collapsed unconscious soon after. I backed up to help Fizzik burn down the stragglers threatening our flank. Asher pulled off an impressive recovery save, rallied with a Second Wind, and cut down an attacker, while Spurt (channelling through Fumby) brought Milo back up with Cure Wounds.
As the tide started to shift some of the kobolds realized Goldheart (who to my relief was still up and after getting out of the grease was back to putting pressure on them) was merely knocking their comrade’s unconscious, with one of them starting to screech orders to execute their own downed allies. I put an immediate bolt through that creature’s head for his troubles but a few downed Kobolds were killed by their own. We tied up the last unconscious survivor, whom Goldheart woke with a touch of healing, but the hysterical creature had little information to give, and after some brief rambling about "King Squeek," wargs, and a scrap cannon deeper inside bit its own tongue off and killed itself.
Deep in the cavern, we found the stolen metal trade: the Bronze Bell Bazooka. The maniacs had cast the stolen metals into an oversized acoustic-kinetic blast cannon designed to concuss targets across the entire cavern. Honestly, seeing it up close broke my brain for a second. The casting seams were beyond crude, the brackets were uneven, and the weld lines looked like slagged rubbish—by every standard of metallurgy Mother ever taught me, firing a charge through that monstrosity should have blown the tube into bronze confetti on the first pull. Yet somehow, the acoustic curvature of the bells was naturally dampening the chamber shock, holding the scrap together through sheer dumb luck.
Sorry, sorry back to the point.
My offensive performance inside the cave was frankly nonexistent—I whiffed every single attack, dealing exactly zero damage to my embarrassment. However surprisingly I was able to hold my own against the cannon as it fired straight down my sector multiple times so I guess it came out to a net zero experience overall.
As the rest of the party gradually weeded down his minions, King Squeek fled, breking the primary retaining pin on the breech assembly, and primed the cannon to detonate the entire cavern! While everyone scrambled, I dashed ahead and inspected the failure point, realized the fractured pin had to be reseated to end the destructive cascade. It was a close call but with team effort we were able to get the pin forced back in and turned, the unstable arcane charge vented right back into the containment manifold.
King Squeek fled into the lower fissures, but the siege bell was disarmed and Dawnport paid out handsomely once we returned with the news.
QUICK RECAP for Self
• The Payout: +200 gp bounty collected from Captain Durandal.
• Unresolved Leads: King Squeek is still loose. If rumors crop up about secondary workshops or missing metallurgy shipments in the hills, follow the scrap trail.
Field Journal of Ember Surtgard — Entry 01
Location: Dawnport
It has only been a few days since stepping through the planar gate from Sigil and stepping out into Dawnport on the Material Plane. Calling this place a city is probably quite generous considering it is barely a few months old, but there is certainly no shortage of noise and construction happening all at once.
I started over at the Barnacle Inn, where by some bizarre alignment of fate I ran into two other artificers—Hacker and Aux. Naturally, getting three of us at the same table meant the conversation was immediately elbows-deep in design theory and arcanotech. But all of that came to an abrupt halt when a Warforged paladin named H01211X walked through the tavern door.
We were immediately fixated on him. In fact, the three of us were so thoroughly absorbed that we completely failed to notice a flustered merchant named Hudson McBay standing right there trying to hire him. It only dawned on us after the fact that Hudson was desperately pitching an escort gig to an outpost tavern to sell twenty raw gems from the Greyspine mines. Once we realized there was a promised 10% cut of fresh gemstones on the table—which would be prime stock for lenses and focusing crystals for the firearm project I've been sketching out—we were completely hooked in. Along with two bards, Valkorian and Nephr-ka-Ra, we took the contract and set off.
Once we were on the road in the wagon, Hacker, Aux, and I were engaged in rigorous debate regarding his construction and power cycles. He seems to harness some form of solar power to charge himself, which kept the three of us locked in speculation about planar radiant conduits versus photovoltaic plates. Even stranger, when looking closely, he appears encrusted with actual plant matter and moss. Mother’s workshop never mentioned anything remotely close to a botanical-composite build, then again considering the Plane of Fire was not bereft of much flora to begin with I guess it's hard to say for sure if it's just some missing reference…
Wait, where was I? Right, the ambush.
We took the route heading west, where Hack smartly observed that the canyon path framed by steep cliffs looked like a classic textbook ambush spot.
He wasn't wrong.
Goblins ambushed us from the high ground almost immediately. I actually had the fastest reaction of the entire bunch—but my mind was still half-preoccupied calculating Horlix's solar-cell efficiency, and frankly, goblins are infuriatingly short compared to anyone I practiced against back home. I completely miscalculated the elevation, whiffed my opening attack, and before I could adjust my stance, a goblin darted in with a rusty dagger and dropped me flat in one clean stroke.
Mortifying. Honestly, being dropped flat by a rusted shiv hurts far worse than even Father's longest lectures on highborn deportment.
Once I scrambled back to my feet thanks to H01211X marching over to channel Lay on Hands (with Nephr-ka-Ra helping topping off the remaining damage), spitting dirt and thoroughly furious, my immediate response was to cast Grease on five of the little wretches that were grouped up in a vaguely phallic phalanx. Watching some of them lose traction and flail wildly was deeply gratifying. After that, I also channeled a Fire Bolt directly into one of the goblins. Reduced it to ash on the spot, then caught another with flame before the skirmish ended.
The fight got messy, though—H01211X ended up surrounded by three goblins at once, taking a critical blow that briefly brought him down before we managed to rally and get him back up. It was right around then, when his frame took some structural damage, that I could swear I caught a glimpse of packed soil and dirt settled within his internal chassis rather than clean brass gears or fluid couplings. A botanical-composite core? Fascinating. Meanwhile, two sneaky goblins grabbed Hudson by the ankles and tried dragging him off into the brush like a sack of ore, though Hack tackled the merchant to pin him down while Aux used Misty Step to reposition and pick off stragglers. Valkorian put several to sleep with a song, and the field was finally cleared. We scavenged 14 gold, 22 silver, and a curious scrap of dirty parchment stamped with a jagged tooth insignia that warrants some investigation later.
When we finally delivered Hudson to the outpost tavern, it turned out his earlier bragging about his silver tongue was entirely hot air. He was a complete pushover at the table and nearly surrendered to a meager 300 gold offer from the jeweler.
Thankfully, Hacker stepped in and proved to be an exceptionally sharp negotiator. He pointed out that our party had three practicing artificers capable of precision-cutting and faceting the unrefined stones right there, completely flipping the leverage. The jeweler was so impressed that she agreed to 600 gold—doubling the payout—and Hudson was thrilled enough to bump our escort share from 10% to 20%.